Win32 API 日本語リファレンス
ホームGraphics.Direct3D9 › D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT

D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT

構造体
サイズx64: 56 バイト / x86: 36 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
InputD3DAUTHENTICATEDCHANNEL_QUERY_INPUT32/24+0+0クエリ共通の入力ヘッダ(D3DAUTHENTICATEDCHANNEL_QUERY_INPUT)。
DeviceHandleHANDLE8/4+32+24対象デバイスのハンドル。
CryptoSessionHandleHANDLE8/4+40+28暗号セッションのハンドル。
OutputIDIndexDWORD4+48+32問い合わせる出力IDのインデックス。

各言語での定義

#include <windows.h>

// D3DAUTHENTICATEDCHANNEL_QUERY_INPUT  (x64 32 / x86 24 バイト)
typedef struct D3DAUTHENTICATEDCHANNEL_QUERY_INPUT {
    GUID QueryType;
    HANDLE hChannel;
    DWORD SequenceNumber;
} D3DAUTHENTICATEDCHANNEL_QUERY_INPUT;

// D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT  (x64 56 / x86 36 バイト)
typedef struct D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT {
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
    HANDLE DeviceHandle;
    HANDLE CryptoSessionHandle;
    DWORD OutputIDIndex;
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DAUTHENTICATEDCHANNEL_QUERY_INPUT
{
    public Guid QueryType;
    public IntPtr hChannel;
    public uint SequenceNumber;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT
{
    public D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
    public IntPtr DeviceHandle;
    public IntPtr CryptoSessionHandle;
    public uint OutputIDIndex;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DAUTHENTICATEDCHANNEL_QUERY_INPUT
    Public QueryType As Guid
    Public hChannel As IntPtr
    Public SequenceNumber As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT
    Public Input As D3DAUTHENTICATEDCHANNEL_QUERY_INPUT
    Public DeviceHandle As IntPtr
    Public CryptoSessionHandle As IntPtr
    Public OutputIDIndex As UInteger
End Structure
import ctypes
from ctypes import wintypes

class D3DAUTHENTICATEDCHANNEL_QUERY_INPUT(ctypes.Structure):
    _fields_ = [
        ("QueryType", GUID),
        ("hChannel", ctypes.c_void_p),
        ("SequenceNumber", wintypes.DWORD),
    ]

class D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT(ctypes.Structure):
    _fields_ = [
        ("Input", D3DAUTHENTICATEDCHANNEL_QUERY_INPUT),
        ("DeviceHandle", ctypes.c_void_p),
        ("CryptoSessionHandle", ctypes.c_void_p),
        ("OutputIDIndex", wintypes.DWORD),
    ]
#[repr(C)]
pub struct D3DAUTHENTICATEDCHANNEL_QUERY_INPUT {
    pub QueryType: GUID,
    pub hChannel: *mut core::ffi::c_void,
    pub SequenceNumber: u32,
}

#[repr(C)]
pub struct D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT {
    pub Input: D3DAUTHENTICATEDCHANNEL_QUERY_INPUT,
    pub DeviceHandle: *mut core::ffi::c_void,
    pub CryptoSessionHandle: *mut core::ffi::c_void,
    pub OutputIDIndex: u32,
}
import "golang.org/x/sys/windows"

type D3DAUTHENTICATEDCHANNEL_QUERY_INPUT struct {
	QueryType windows.GUID
	hChannel uintptr
	SequenceNumber uint32
}

type D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT struct {
	Input D3DAUTHENTICATEDCHANNEL_QUERY_INPUT
	DeviceHandle uintptr
	CryptoSessionHandle uintptr
	OutputIDIndex uint32
}
type
  D3DAUTHENTICATEDCHANNEL_QUERY_INPUT = record
    QueryType: TGUID;
    hChannel: Pointer;
    SequenceNumber: DWORD;
  end;

  D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT = record
    Input: D3DAUTHENTICATEDCHANNEL_QUERY_INPUT;
    DeviceHandle: Pointer;
    CryptoSessionHandle: Pointer;
    OutputIDIndex: DWORD;
  end;
const D3DAUTHENTICATEDCHANNEL_QUERY_INPUT = extern struct {
    QueryType: GUID,
    hChannel: ?*anyopaque,
    SequenceNumber: u32,
};

const D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT = extern struct {
    Input: D3DAUTHENTICATEDCHANNEL_QUERY_INPUT,
    DeviceHandle: ?*anyopaque,
    CryptoSessionHandle: ?*anyopaque,
    OutputIDIndex: u32,
};
type
  D3DAUTHENTICATEDCHANNEL_QUERY_INPUT {.bycopy.} = object
    QueryType: GUID
    hChannel: pointer
    SequenceNumber: uint32

  D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT {.bycopy.} = object
    Input: D3DAUTHENTICATEDCHANNEL_QUERY_INPUT
    DeviceHandle: pointer
    CryptoSessionHandle: pointer
    OutputIDIndex: uint32
struct D3DAUTHENTICATEDCHANNEL_QUERY_INPUT
{
    GUID QueryType;
    void* hChannel;
    uint SequenceNumber;
}

struct D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT
{
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
    void* DeviceHandle;
    void* CryptoSessionHandle;
    uint OutputIDIndex;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT サイズ: 36 バイト(x86)
dim st, 9    ; 4byte整数×9(構造体サイズ 36 / 4 切り上げ)
; Input : D3DAUTHENTICATEDCHANNEL_QUERY_INPUT (+0, 24byte)  varptr(st)+0 を基点に操作(24byte:入れ子/配列)
; DeviceHandle : HANDLE (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; CryptoSessionHandle : HANDLE (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; OutputIDIndex : DWORD (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT サイズ: 56 バイト(x64)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; Input : D3DAUTHENTICATEDCHANNEL_QUERY_INPUT (+0, 32byte)  varptr(st)+0 を基点に操作(32byte:入れ子/配列)
; DeviceHandle : HANDLE (+32, 8byte)  qpoke st,32,値 / qpeek(st,32)  ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; CryptoSessionHandle : HANDLE (+40, 8byte)  qpoke st,40,値 / qpeek(st,40)  ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; OutputIDIndex : DWORD (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
    #field int Data1
    #field short Data2
    #field short Data3
    #field byte Data4 8
#endstruct

#defstruct global D3DAUTHENTICATEDCHANNEL_QUERY_INPUT
    #field GUID QueryType
    #field intptr hChannel
    #field int SequenceNumber
#endstruct

#defstruct global D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT
    #field D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input
    #field intptr DeviceHandle
    #field intptr CryptoSessionHandle
    #field int OutputIDIndex
#endstruct

stdim st, D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT        ; NSTRUCT 変数を確保
st->OutputIDIndex = 100
mes "OutputIDIndex=" + st->OutputIDIndex