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D3DDEVICEDESC7

構造体
サイズx64: 236 バイト / x86: 236 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
dwDevCapsDWORD4+0+0デバイスのケイパビリティフラグ群。
dpcLineCapsD3DPRIMCAPS56+4+4ライン描画のプリミティブケイパビリティ(D3DPRIMCAPS)。
dpcTriCapsD3DPRIMCAPS56+60+60三角形描画のプリミティブケイパビリティ(D3DPRIMCAPS)。
dwDeviceRenderBitDepthDWORD4+116+116サポートするレンダリングビット深度のフラグ群。
dwDeviceZBufferBitDepthDWORD4+120+120サポートするZバッファビット深度のフラグ群。
dwMinTextureWidthDWORD4+124+124テクスチャの最小幅。
dwMinTextureHeightDWORD4+128+128テクスチャの最小高さ。
dwMaxTextureWidthDWORD4+132+132テクスチャの最大幅。
dwMaxTextureHeightDWORD4+136+136テクスチャの最大高さ。
dwMaxTextureRepeatDWORD4+140+140テクスチャの最大繰り返し回数。
dwMaxTextureAspectRatioDWORD4+144+144テクスチャの最大アスペクト比。
dwMaxAnisotropyDWORD4+148+148サポートする最大異方性度。
dvGuardBandLeftFLOAT4+152+152ガードバンドの左端座標。
dvGuardBandTopFLOAT4+156+156ガードバンドの上端座標。
dvGuardBandRightFLOAT4+160+160ガードバンドの右端座標。
dvGuardBandBottomFLOAT4+164+164ガードバンドの下端座標。
dvExtentsAdjustFLOAT4+168+168アンチエイリアス時の範囲調整量。
dwStencilCapsDWORD4+172+172ステンシル操作のケイパビリティフラグ群。
dwFVFCapsDWORD4+176+176FVFのケイパビリティフラグ群。
dwTextureOpCapsDWORD4+180+180テクスチャ操作のケイパビリティフラグ群。
wMaxTextureBlendStagesWORD2+184+184最大テクスチャブレンドステージ数(WORD)。
wMaxSimultaneousTexturesWORD2+186+186同時使用可能な最大テクスチャ数(WORD)。
dwMaxActiveLightsDWORD4+188+188同時に有効化できる最大ライト数。
dvMaxVertexWFLOAT4+192+192頂点のW成分の最大値。
deviceGUIDGUID16+196+196デバイスを識別するGUID。
wMaxUserClipPlanesWORD2+212+212ユーザ定義クリップ平面の最大数(WORD)。
wMaxVertexBlendMatricesWORD2+214+214頂点ブレンドに使用できる最大行列数(WORD)。
dwVertexProcessingCapsDWORD4+216+216頂点処理のケイパビリティフラグ群。
dwReserved1DWORD4+220+220予約フィールド。
dwReserved2DWORD4+224+224予約フィールド。
dwReserved3DWORD4+228+228予約フィールド。
dwReserved4DWORD4+232+232予約フィールド。

各言語での定義

#include <windows.h>

// D3DPRIMCAPS  (x64 56 / x86 56 バイト)
typedef struct D3DPRIMCAPS {
    DWORD dwSize;
    DWORD dwMiscCaps;
    DWORD dwRasterCaps;
    DWORD dwZCmpCaps;
    DWORD dwSrcBlendCaps;
    DWORD dwDestBlendCaps;
    DWORD dwAlphaCmpCaps;
    DWORD dwShadeCaps;
    DWORD dwTextureCaps;
    DWORD dwTextureFilterCaps;
    DWORD dwTextureBlendCaps;
    DWORD dwTextureAddressCaps;
    DWORD dwStippleWidth;
    DWORD dwStippleHeight;
} D3DPRIMCAPS;

// D3DDEVICEDESC7  (x64 236 / x86 236 バイト)
typedef struct D3DDEVICEDESC7 {
    DWORD dwDevCaps;
    D3DPRIMCAPS dpcLineCaps;
    D3DPRIMCAPS dpcTriCaps;
    DWORD dwDeviceRenderBitDepth;
    DWORD dwDeviceZBufferBitDepth;
    DWORD dwMinTextureWidth;
    DWORD dwMinTextureHeight;
    DWORD dwMaxTextureWidth;
    DWORD dwMaxTextureHeight;
    DWORD dwMaxTextureRepeat;
    DWORD dwMaxTextureAspectRatio;
    DWORD dwMaxAnisotropy;
    FLOAT dvGuardBandLeft;
    FLOAT dvGuardBandTop;
    FLOAT dvGuardBandRight;
    FLOAT dvGuardBandBottom;
    FLOAT dvExtentsAdjust;
    DWORD dwStencilCaps;
    DWORD dwFVFCaps;
    DWORD dwTextureOpCaps;
    WORD wMaxTextureBlendStages;
    WORD wMaxSimultaneousTextures;
    DWORD dwMaxActiveLights;
    FLOAT dvMaxVertexW;
    GUID deviceGUID;
    WORD wMaxUserClipPlanes;
    WORD wMaxVertexBlendMatrices;
    DWORD dwVertexProcessingCaps;
    DWORD dwReserved1;
    DWORD dwReserved2;
    DWORD dwReserved3;
    DWORD dwReserved4;
} D3DDEVICEDESC7;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DPRIMCAPS
{
    public uint dwSize;
    public uint dwMiscCaps;
    public uint dwRasterCaps;
    public uint dwZCmpCaps;
    public uint dwSrcBlendCaps;
    public uint dwDestBlendCaps;
    public uint dwAlphaCmpCaps;
    public uint dwShadeCaps;
    public uint dwTextureCaps;
    public uint dwTextureFilterCaps;
    public uint dwTextureBlendCaps;
    public uint dwTextureAddressCaps;
    public uint dwStippleWidth;
    public uint dwStippleHeight;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DDEVICEDESC7
{
    public uint dwDevCaps;
    public D3DPRIMCAPS dpcLineCaps;
    public D3DPRIMCAPS dpcTriCaps;
    public uint dwDeviceRenderBitDepth;
    public uint dwDeviceZBufferBitDepth;
    public uint dwMinTextureWidth;
    public uint dwMinTextureHeight;
    public uint dwMaxTextureWidth;
    public uint dwMaxTextureHeight;
    public uint dwMaxTextureRepeat;
    public uint dwMaxTextureAspectRatio;
    public uint dwMaxAnisotropy;
    public float dvGuardBandLeft;
    public float dvGuardBandTop;
    public float dvGuardBandRight;
    public float dvGuardBandBottom;
    public float dvExtentsAdjust;
    public uint dwStencilCaps;
    public uint dwFVFCaps;
    public uint dwTextureOpCaps;
    public ushort wMaxTextureBlendStages;
    public ushort wMaxSimultaneousTextures;
    public uint dwMaxActiveLights;
    public float dvMaxVertexW;
    public Guid deviceGUID;
    public ushort wMaxUserClipPlanes;
    public ushort wMaxVertexBlendMatrices;
    public uint dwVertexProcessingCaps;
    public uint dwReserved1;
    public uint dwReserved2;
    public uint dwReserved3;
    public uint dwReserved4;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DPRIMCAPS
    Public dwSize As UInteger
    Public dwMiscCaps As UInteger
    Public dwRasterCaps As UInteger
    Public dwZCmpCaps As UInteger
    Public dwSrcBlendCaps As UInteger
    Public dwDestBlendCaps As UInteger
    Public dwAlphaCmpCaps As UInteger
    Public dwShadeCaps As UInteger
    Public dwTextureCaps As UInteger
    Public dwTextureFilterCaps As UInteger
    Public dwTextureBlendCaps As UInteger
    Public dwTextureAddressCaps As UInteger
    Public dwStippleWidth As UInteger
    Public dwStippleHeight As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DDEVICEDESC7
    Public dwDevCaps As UInteger
    Public dpcLineCaps As D3DPRIMCAPS
    Public dpcTriCaps As D3DPRIMCAPS
    Public dwDeviceRenderBitDepth As UInteger
    Public dwDeviceZBufferBitDepth As UInteger
    Public dwMinTextureWidth As UInteger
    Public dwMinTextureHeight As UInteger
    Public dwMaxTextureWidth As UInteger
    Public dwMaxTextureHeight As UInteger
    Public dwMaxTextureRepeat As UInteger
    Public dwMaxTextureAspectRatio As UInteger
    Public dwMaxAnisotropy As UInteger
    Public dvGuardBandLeft As Single
    Public dvGuardBandTop As Single
    Public dvGuardBandRight As Single
    Public dvGuardBandBottom As Single
    Public dvExtentsAdjust As Single
    Public dwStencilCaps As UInteger
    Public dwFVFCaps As UInteger
    Public dwTextureOpCaps As UInteger
    Public wMaxTextureBlendStages As UShort
    Public wMaxSimultaneousTextures As UShort
    Public dwMaxActiveLights As UInteger
    Public dvMaxVertexW As Single
    Public deviceGUID As Guid
    Public wMaxUserClipPlanes As UShort
    Public wMaxVertexBlendMatrices As UShort
    Public dwVertexProcessingCaps As UInteger
    Public dwReserved1 As UInteger
    Public dwReserved2 As UInteger
    Public dwReserved3 As UInteger
    Public dwReserved4 As UInteger
End Structure
import ctypes
from ctypes import wintypes

class D3DPRIMCAPS(ctypes.Structure):
    _fields_ = [
        ("dwSize", wintypes.DWORD),
        ("dwMiscCaps", wintypes.DWORD),
        ("dwRasterCaps", wintypes.DWORD),
        ("dwZCmpCaps", wintypes.DWORD),
        ("dwSrcBlendCaps", wintypes.DWORD),
        ("dwDestBlendCaps", wintypes.DWORD),
        ("dwAlphaCmpCaps", wintypes.DWORD),
        ("dwShadeCaps", wintypes.DWORD),
        ("dwTextureCaps", wintypes.DWORD),
        ("dwTextureFilterCaps", wintypes.DWORD),
        ("dwTextureBlendCaps", wintypes.DWORD),
        ("dwTextureAddressCaps", wintypes.DWORD),
        ("dwStippleWidth", wintypes.DWORD),
        ("dwStippleHeight", wintypes.DWORD),
    ]

class D3DDEVICEDESC7(ctypes.Structure):
    _fields_ = [
        ("dwDevCaps", wintypes.DWORD),
        ("dpcLineCaps", D3DPRIMCAPS),
        ("dpcTriCaps", D3DPRIMCAPS),
        ("dwDeviceRenderBitDepth", wintypes.DWORD),
        ("dwDeviceZBufferBitDepth", wintypes.DWORD),
        ("dwMinTextureWidth", wintypes.DWORD),
        ("dwMinTextureHeight", wintypes.DWORD),
        ("dwMaxTextureWidth", wintypes.DWORD),
        ("dwMaxTextureHeight", wintypes.DWORD),
        ("dwMaxTextureRepeat", wintypes.DWORD),
        ("dwMaxTextureAspectRatio", wintypes.DWORD),
        ("dwMaxAnisotropy", wintypes.DWORD),
        ("dvGuardBandLeft", ctypes.c_float),
        ("dvGuardBandTop", ctypes.c_float),
        ("dvGuardBandRight", ctypes.c_float),
        ("dvGuardBandBottom", ctypes.c_float),
        ("dvExtentsAdjust", ctypes.c_float),
        ("dwStencilCaps", wintypes.DWORD),
        ("dwFVFCaps", wintypes.DWORD),
        ("dwTextureOpCaps", wintypes.DWORD),
        ("wMaxTextureBlendStages", ctypes.c_ushort),
        ("wMaxSimultaneousTextures", ctypes.c_ushort),
        ("dwMaxActiveLights", wintypes.DWORD),
        ("dvMaxVertexW", ctypes.c_float),
        ("deviceGUID", GUID),
        ("wMaxUserClipPlanes", ctypes.c_ushort),
        ("wMaxVertexBlendMatrices", ctypes.c_ushort),
        ("dwVertexProcessingCaps", wintypes.DWORD),
        ("dwReserved1", wintypes.DWORD),
        ("dwReserved2", wintypes.DWORD),
        ("dwReserved3", wintypes.DWORD),
        ("dwReserved4", wintypes.DWORD),
    ]
#[repr(C)]
pub struct D3DPRIMCAPS {
    pub dwSize: u32,
    pub dwMiscCaps: u32,
    pub dwRasterCaps: u32,
    pub dwZCmpCaps: u32,
    pub dwSrcBlendCaps: u32,
    pub dwDestBlendCaps: u32,
    pub dwAlphaCmpCaps: u32,
    pub dwShadeCaps: u32,
    pub dwTextureCaps: u32,
    pub dwTextureFilterCaps: u32,
    pub dwTextureBlendCaps: u32,
    pub dwTextureAddressCaps: u32,
    pub dwStippleWidth: u32,
    pub dwStippleHeight: u32,
}

#[repr(C)]
pub struct D3DDEVICEDESC7 {
    pub dwDevCaps: u32,
    pub dpcLineCaps: D3DPRIMCAPS,
    pub dpcTriCaps: D3DPRIMCAPS,
    pub dwDeviceRenderBitDepth: u32,
    pub dwDeviceZBufferBitDepth: u32,
    pub dwMinTextureWidth: u32,
    pub dwMinTextureHeight: u32,
    pub dwMaxTextureWidth: u32,
    pub dwMaxTextureHeight: u32,
    pub dwMaxTextureRepeat: u32,
    pub dwMaxTextureAspectRatio: u32,
    pub dwMaxAnisotropy: u32,
    pub dvGuardBandLeft: f32,
    pub dvGuardBandTop: f32,
    pub dvGuardBandRight: f32,
    pub dvGuardBandBottom: f32,
    pub dvExtentsAdjust: f32,
    pub dwStencilCaps: u32,
    pub dwFVFCaps: u32,
    pub dwTextureOpCaps: u32,
    pub wMaxTextureBlendStages: u16,
    pub wMaxSimultaneousTextures: u16,
    pub dwMaxActiveLights: u32,
    pub dvMaxVertexW: f32,
    pub deviceGUID: GUID,
    pub wMaxUserClipPlanes: u16,
    pub wMaxVertexBlendMatrices: u16,
    pub dwVertexProcessingCaps: u32,
    pub dwReserved1: u32,
    pub dwReserved2: u32,
    pub dwReserved3: u32,
    pub dwReserved4: u32,
}
import "golang.org/x/sys/windows"

type D3DPRIMCAPS struct {
	dwSize uint32
	dwMiscCaps uint32
	dwRasterCaps uint32
	dwZCmpCaps uint32
	dwSrcBlendCaps uint32
	dwDestBlendCaps uint32
	dwAlphaCmpCaps uint32
	dwShadeCaps uint32
	dwTextureCaps uint32
	dwTextureFilterCaps uint32
	dwTextureBlendCaps uint32
	dwTextureAddressCaps uint32
	dwStippleWidth uint32
	dwStippleHeight uint32
}

type D3DDEVICEDESC7 struct {
	dwDevCaps uint32
	dpcLineCaps D3DPRIMCAPS
	dpcTriCaps D3DPRIMCAPS
	dwDeviceRenderBitDepth uint32
	dwDeviceZBufferBitDepth uint32
	dwMinTextureWidth uint32
	dwMinTextureHeight uint32
	dwMaxTextureWidth uint32
	dwMaxTextureHeight uint32
	dwMaxTextureRepeat uint32
	dwMaxTextureAspectRatio uint32
	dwMaxAnisotropy uint32
	dvGuardBandLeft float32
	dvGuardBandTop float32
	dvGuardBandRight float32
	dvGuardBandBottom float32
	dvExtentsAdjust float32
	dwStencilCaps uint32
	dwFVFCaps uint32
	dwTextureOpCaps uint32
	wMaxTextureBlendStages uint16
	wMaxSimultaneousTextures uint16
	dwMaxActiveLights uint32
	dvMaxVertexW float32
	deviceGUID windows.GUID
	wMaxUserClipPlanes uint16
	wMaxVertexBlendMatrices uint16
	dwVertexProcessingCaps uint32
	dwReserved1 uint32
	dwReserved2 uint32
	dwReserved3 uint32
	dwReserved4 uint32
}
type
  D3DPRIMCAPS = record
    dwSize: DWORD;
    dwMiscCaps: DWORD;
    dwRasterCaps: DWORD;
    dwZCmpCaps: DWORD;
    dwSrcBlendCaps: DWORD;
    dwDestBlendCaps: DWORD;
    dwAlphaCmpCaps: DWORD;
    dwShadeCaps: DWORD;
    dwTextureCaps: DWORD;
    dwTextureFilterCaps: DWORD;
    dwTextureBlendCaps: DWORD;
    dwTextureAddressCaps: DWORD;
    dwStippleWidth: DWORD;
    dwStippleHeight: DWORD;
  end;

  D3DDEVICEDESC7 = record
    dwDevCaps: DWORD;
    dpcLineCaps: D3DPRIMCAPS;
    dpcTriCaps: D3DPRIMCAPS;
    dwDeviceRenderBitDepth: DWORD;
    dwDeviceZBufferBitDepth: DWORD;
    dwMinTextureWidth: DWORD;
    dwMinTextureHeight: DWORD;
    dwMaxTextureWidth: DWORD;
    dwMaxTextureHeight: DWORD;
    dwMaxTextureRepeat: DWORD;
    dwMaxTextureAspectRatio: DWORD;
    dwMaxAnisotropy: DWORD;
    dvGuardBandLeft: Single;
    dvGuardBandTop: Single;
    dvGuardBandRight: Single;
    dvGuardBandBottom: Single;
    dvExtentsAdjust: Single;
    dwStencilCaps: DWORD;
    dwFVFCaps: DWORD;
    dwTextureOpCaps: DWORD;
    wMaxTextureBlendStages: Word;
    wMaxSimultaneousTextures: Word;
    dwMaxActiveLights: DWORD;
    dvMaxVertexW: Single;
    deviceGUID: TGUID;
    wMaxUserClipPlanes: Word;
    wMaxVertexBlendMatrices: Word;
    dwVertexProcessingCaps: DWORD;
    dwReserved1: DWORD;
    dwReserved2: DWORD;
    dwReserved3: DWORD;
    dwReserved4: DWORD;
  end;
const D3DPRIMCAPS = extern struct {
    dwSize: u32,
    dwMiscCaps: u32,
    dwRasterCaps: u32,
    dwZCmpCaps: u32,
    dwSrcBlendCaps: u32,
    dwDestBlendCaps: u32,
    dwAlphaCmpCaps: u32,
    dwShadeCaps: u32,
    dwTextureCaps: u32,
    dwTextureFilterCaps: u32,
    dwTextureBlendCaps: u32,
    dwTextureAddressCaps: u32,
    dwStippleWidth: u32,
    dwStippleHeight: u32,
};

const D3DDEVICEDESC7 = extern struct {
    dwDevCaps: u32,
    dpcLineCaps: D3DPRIMCAPS,
    dpcTriCaps: D3DPRIMCAPS,
    dwDeviceRenderBitDepth: u32,
    dwDeviceZBufferBitDepth: u32,
    dwMinTextureWidth: u32,
    dwMinTextureHeight: u32,
    dwMaxTextureWidth: u32,
    dwMaxTextureHeight: u32,
    dwMaxTextureRepeat: u32,
    dwMaxTextureAspectRatio: u32,
    dwMaxAnisotropy: u32,
    dvGuardBandLeft: f32,
    dvGuardBandTop: f32,
    dvGuardBandRight: f32,
    dvGuardBandBottom: f32,
    dvExtentsAdjust: f32,
    dwStencilCaps: u32,
    dwFVFCaps: u32,
    dwTextureOpCaps: u32,
    wMaxTextureBlendStages: u16,
    wMaxSimultaneousTextures: u16,
    dwMaxActiveLights: u32,
    dvMaxVertexW: f32,
    deviceGUID: GUID,
    wMaxUserClipPlanes: u16,
    wMaxVertexBlendMatrices: u16,
    dwVertexProcessingCaps: u32,
    dwReserved1: u32,
    dwReserved2: u32,
    dwReserved3: u32,
    dwReserved4: u32,
};
type
  D3DPRIMCAPS {.bycopy.} = object
    dwSize: uint32
    dwMiscCaps: uint32
    dwRasterCaps: uint32
    dwZCmpCaps: uint32
    dwSrcBlendCaps: uint32
    dwDestBlendCaps: uint32
    dwAlphaCmpCaps: uint32
    dwShadeCaps: uint32
    dwTextureCaps: uint32
    dwTextureFilterCaps: uint32
    dwTextureBlendCaps: uint32
    dwTextureAddressCaps: uint32
    dwStippleWidth: uint32
    dwStippleHeight: uint32

  D3DDEVICEDESC7 {.bycopy.} = object
    dwDevCaps: uint32
    dpcLineCaps: D3DPRIMCAPS
    dpcTriCaps: D3DPRIMCAPS
    dwDeviceRenderBitDepth: uint32
    dwDeviceZBufferBitDepth: uint32
    dwMinTextureWidth: uint32
    dwMinTextureHeight: uint32
    dwMaxTextureWidth: uint32
    dwMaxTextureHeight: uint32
    dwMaxTextureRepeat: uint32
    dwMaxTextureAspectRatio: uint32
    dwMaxAnisotropy: uint32
    dvGuardBandLeft: float32
    dvGuardBandTop: float32
    dvGuardBandRight: float32
    dvGuardBandBottom: float32
    dvExtentsAdjust: float32
    dwStencilCaps: uint32
    dwFVFCaps: uint32
    dwTextureOpCaps: uint32
    wMaxTextureBlendStages: uint16
    wMaxSimultaneousTextures: uint16
    dwMaxActiveLights: uint32
    dvMaxVertexW: float32
    deviceGUID: GUID
    wMaxUserClipPlanes: uint16
    wMaxVertexBlendMatrices: uint16
    dwVertexProcessingCaps: uint32
    dwReserved1: uint32
    dwReserved2: uint32
    dwReserved3: uint32
    dwReserved4: uint32
struct D3DPRIMCAPS
{
    uint dwSize;
    uint dwMiscCaps;
    uint dwRasterCaps;
    uint dwZCmpCaps;
    uint dwSrcBlendCaps;
    uint dwDestBlendCaps;
    uint dwAlphaCmpCaps;
    uint dwShadeCaps;
    uint dwTextureCaps;
    uint dwTextureFilterCaps;
    uint dwTextureBlendCaps;
    uint dwTextureAddressCaps;
    uint dwStippleWidth;
    uint dwStippleHeight;
}

struct D3DDEVICEDESC7
{
    uint dwDevCaps;
    D3DPRIMCAPS dpcLineCaps;
    D3DPRIMCAPS dpcTriCaps;
    uint dwDeviceRenderBitDepth;
    uint dwDeviceZBufferBitDepth;
    uint dwMinTextureWidth;
    uint dwMinTextureHeight;
    uint dwMaxTextureWidth;
    uint dwMaxTextureHeight;
    uint dwMaxTextureRepeat;
    uint dwMaxTextureAspectRatio;
    uint dwMaxAnisotropy;
    float dvGuardBandLeft;
    float dvGuardBandTop;
    float dvGuardBandRight;
    float dvGuardBandBottom;
    float dvExtentsAdjust;
    uint dwStencilCaps;
    uint dwFVFCaps;
    uint dwTextureOpCaps;
    ushort wMaxTextureBlendStages;
    ushort wMaxSimultaneousTextures;
    uint dwMaxActiveLights;
    float dvMaxVertexW;
    GUID deviceGUID;
    ushort wMaxUserClipPlanes;
    ushort wMaxVertexBlendMatrices;
    uint dwVertexProcessingCaps;
    uint dwReserved1;
    uint dwReserved2;
    uint dwReserved3;
    uint dwReserved4;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3DDEVICEDESC7 サイズ: 236 バイト(x64)
dim st, 59    ; 4byte整数×59(構造体サイズ 236 / 4 切り上げ)
; dwDevCaps : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; dpcLineCaps : D3DPRIMCAPS (+4, 56byte)  varptr(st)+4 を基点に操作(56byte:入れ子/配列)
; dpcTriCaps : D3DPRIMCAPS (+60, 56byte)  varptr(st)+60 を基点に操作(56byte:入れ子/配列)
; dwDeviceRenderBitDepth : DWORD (+116, 4byte)  st.29 = 値  /  値 = st.29   (lpoke/lpeek も可)
; dwDeviceZBufferBitDepth : DWORD (+120, 4byte)  st.30 = 値  /  値 = st.30   (lpoke/lpeek も可)
; dwMinTextureWidth : DWORD (+124, 4byte)  st.31 = 値  /  値 = st.31   (lpoke/lpeek も可)
; dwMinTextureHeight : DWORD (+128, 4byte)  st.32 = 値  /  値 = st.32   (lpoke/lpeek も可)
; dwMaxTextureWidth : DWORD (+132, 4byte)  st.33 = 値  /  値 = st.33   (lpoke/lpeek も可)
; dwMaxTextureHeight : DWORD (+136, 4byte)  st.34 = 値  /  値 = st.34   (lpoke/lpeek も可)
; dwMaxTextureRepeat : DWORD (+140, 4byte)  st.35 = 値  /  値 = st.35   (lpoke/lpeek も可)
; dwMaxTextureAspectRatio : DWORD (+144, 4byte)  st.36 = 値  /  値 = st.36   (lpoke/lpeek も可)
; dwMaxAnisotropy : DWORD (+148, 4byte)  st.37 = 値  /  値 = st.37   (lpoke/lpeek も可)
; dvGuardBandLeft : FLOAT (+152, 4byte)  st.38 = 値  /  値 = st.38   (lpoke/lpeek も可)
; dvGuardBandTop : FLOAT (+156, 4byte)  st.39 = 値  /  値 = st.39   (lpoke/lpeek も可)
; dvGuardBandRight : FLOAT (+160, 4byte)  st.40 = 値  /  値 = st.40   (lpoke/lpeek も可)
; dvGuardBandBottom : FLOAT (+164, 4byte)  st.41 = 値  /  値 = st.41   (lpoke/lpeek も可)
; dvExtentsAdjust : FLOAT (+168, 4byte)  st.42 = 値  /  値 = st.42   (lpoke/lpeek も可)
; dwStencilCaps : DWORD (+172, 4byte)  st.43 = 値  /  値 = st.43   (lpoke/lpeek も可)
; dwFVFCaps : DWORD (+176, 4byte)  st.44 = 値  /  値 = st.44   (lpoke/lpeek も可)
; dwTextureOpCaps : DWORD (+180, 4byte)  st.45 = 値  /  値 = st.45   (lpoke/lpeek も可)
; wMaxTextureBlendStages : WORD (+184, 2byte)  wpoke st,184,値  /  値 = wpeek(st,184)
; wMaxSimultaneousTextures : WORD (+186, 2byte)  wpoke st,186,値  /  値 = wpeek(st,186)
; dwMaxActiveLights : DWORD (+188, 4byte)  st.47 = 値  /  値 = st.47   (lpoke/lpeek も可)
; dvMaxVertexW : FLOAT (+192, 4byte)  st.48 = 値  /  値 = st.48   (lpoke/lpeek も可)
; deviceGUID : GUID (+196, 16byte)  varptr(st)+196 を基点に操作(16byte:入れ子/配列)
; wMaxUserClipPlanes : WORD (+212, 2byte)  wpoke st,212,値  /  値 = wpeek(st,212)
; wMaxVertexBlendMatrices : WORD (+214, 2byte)  wpoke st,214,値  /  値 = wpeek(st,214)
; dwVertexProcessingCaps : DWORD (+216, 4byte)  st.54 = 値  /  値 = st.54   (lpoke/lpeek も可)
; dwReserved1 : DWORD (+220, 4byte)  st.55 = 値  /  値 = st.55   (lpoke/lpeek も可)
; dwReserved2 : DWORD (+224, 4byte)  st.56 = 値  /  値 = st.56   (lpoke/lpeek も可)
; dwReserved3 : DWORD (+228, 4byte)  st.57 = 値  /  値 = st.57   (lpoke/lpeek も可)
; dwReserved4 : DWORD (+232, 4byte)  st.58 = 値  /  値 = st.58   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3DPRIMCAPS
    #field int dwSize
    #field int dwMiscCaps
    #field int dwRasterCaps
    #field int dwZCmpCaps
    #field int dwSrcBlendCaps
    #field int dwDestBlendCaps
    #field int dwAlphaCmpCaps
    #field int dwShadeCaps
    #field int dwTextureCaps
    #field int dwTextureFilterCaps
    #field int dwTextureBlendCaps
    #field int dwTextureAddressCaps
    #field int dwStippleWidth
    #field int dwStippleHeight
#endstruct

#defstruct global GUID, pack=1
    #field int Data1
    #field short Data2
    #field short Data3
    #field byte Data4 8
#endstruct

#defstruct global D3DDEVICEDESC7
    #field int dwDevCaps
    #field D3DPRIMCAPS dpcLineCaps
    #field D3DPRIMCAPS dpcTriCaps
    #field int dwDeviceRenderBitDepth
    #field int dwDeviceZBufferBitDepth
    #field int dwMinTextureWidth
    #field int dwMinTextureHeight
    #field int dwMaxTextureWidth
    #field int dwMaxTextureHeight
    #field int dwMaxTextureRepeat
    #field int dwMaxTextureAspectRatio
    #field int dwMaxAnisotropy
    #field float dvGuardBandLeft
    #field float dvGuardBandTop
    #field float dvGuardBandRight
    #field float dvGuardBandBottom
    #field float dvExtentsAdjust
    #field int dwStencilCaps
    #field int dwFVFCaps
    #field int dwTextureOpCaps
    #field short wMaxTextureBlendStages
    #field short wMaxSimultaneousTextures
    #field int dwMaxActiveLights
    #field float dvMaxVertexW
    #field GUID deviceGUID
    #field short wMaxUserClipPlanes
    #field short wMaxVertexBlendMatrices
    #field int dwVertexProcessingCaps
    #field int dwReserved1
    #field int dwReserved2
    #field int dwReserved3
    #field int dwReserved4
#endstruct

stdim st, D3DDEVICEDESC7        ; NSTRUCT 変数を確保
st->dwDevCaps = 100
mes "dwDevCaps=" + st->dwDevCaps