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D3DDEVINFO_D3D9BANDWIDTHTIMINGS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| MaxBandwidthUtilized | FLOAT | 4 | +0 | +0 | 利用された最大帯域幅の割合。 |
| FrontEndUploadMemoryUtilizedPercent | FLOAT | 4 | +4 | +4 | フロントエンドのメモリアップロード利用率(パーセント)。 |
| VertexRateUtilizedPercent | FLOAT | 4 | +8 | +8 | 頂点処理レートの利用率(パーセント)。 |
| TriangleSetupRateUtilizedPercent | FLOAT | 4 | +12 | +12 | 三角形セットアップレートの利用率(パーセント)。 |
| FillRateUtilizedPercent | FLOAT | 4 | +16 | +16 | フィルレートの利用率(パーセント)。 |
各言語での定義
#include <windows.h>
// D3DDEVINFO_D3D9BANDWIDTHTIMINGS (x64 20 / x86 20 バイト)
typedef struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
FLOAT MaxBandwidthUtilized;
FLOAT FrontEndUploadMemoryUtilizedPercent;
FLOAT VertexRateUtilizedPercent;
FLOAT TriangleSetupRateUtilizedPercent;
FLOAT FillRateUtilizedPercent;
} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS
{
public float MaxBandwidthUtilized;
public float FrontEndUploadMemoryUtilizedPercent;
public float VertexRateUtilizedPercent;
public float TriangleSetupRateUtilizedPercent;
public float FillRateUtilizedPercent;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DDEVINFO_D3D9BANDWIDTHTIMINGS
Public MaxBandwidthUtilized As Single
Public FrontEndUploadMemoryUtilizedPercent As Single
Public VertexRateUtilizedPercent As Single
Public TriangleSetupRateUtilizedPercent As Single
Public FillRateUtilizedPercent As Single
End Structureimport ctypes
from ctypes import wintypes
class D3DDEVINFO_D3D9BANDWIDTHTIMINGS(ctypes.Structure):
_fields_ = [
("MaxBandwidthUtilized", ctypes.c_float),
("FrontEndUploadMemoryUtilizedPercent", ctypes.c_float),
("VertexRateUtilizedPercent", ctypes.c_float),
("TriangleSetupRateUtilizedPercent", ctypes.c_float),
("FillRateUtilizedPercent", ctypes.c_float),
]#[repr(C)]
pub struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
pub MaxBandwidthUtilized: f32,
pub FrontEndUploadMemoryUtilizedPercent: f32,
pub VertexRateUtilizedPercent: f32,
pub TriangleSetupRateUtilizedPercent: f32,
pub FillRateUtilizedPercent: f32,
}import "golang.org/x/sys/windows"
type D3DDEVINFO_D3D9BANDWIDTHTIMINGS struct {
MaxBandwidthUtilized float32
FrontEndUploadMemoryUtilizedPercent float32
VertexRateUtilizedPercent float32
TriangleSetupRateUtilizedPercent float32
FillRateUtilizedPercent float32
}type
D3DDEVINFO_D3D9BANDWIDTHTIMINGS = record
MaxBandwidthUtilized: Single;
FrontEndUploadMemoryUtilizedPercent: Single;
VertexRateUtilizedPercent: Single;
TriangleSetupRateUtilizedPercent: Single;
FillRateUtilizedPercent: Single;
end;const D3DDEVINFO_D3D9BANDWIDTHTIMINGS = extern struct {
MaxBandwidthUtilized: f32,
FrontEndUploadMemoryUtilizedPercent: f32,
VertexRateUtilizedPercent: f32,
TriangleSetupRateUtilizedPercent: f32,
FillRateUtilizedPercent: f32,
};type
D3DDEVINFO_D3D9BANDWIDTHTIMINGS {.bycopy.} = object
MaxBandwidthUtilized: float32
FrontEndUploadMemoryUtilizedPercent: float32
VertexRateUtilizedPercent: float32
TriangleSetupRateUtilizedPercent: float32
FillRateUtilizedPercent: float32struct D3DDEVINFO_D3D9BANDWIDTHTIMINGS
{
float MaxBandwidthUtilized;
float FrontEndUploadMemoryUtilizedPercent;
float VertexRateUtilizedPercent;
float TriangleSetupRateUtilizedPercent;
float FillRateUtilizedPercent;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3DDEVINFO_D3D9BANDWIDTHTIMINGS サイズ: 20 バイト(x64)
dim st, 5 ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; MaxBandwidthUtilized : FLOAT (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; FrontEndUploadMemoryUtilizedPercent : FLOAT (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; VertexRateUtilizedPercent : FLOAT (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; TriangleSetupRateUtilizedPercent : FLOAT (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; FillRateUtilizedPercent : FLOAT (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3DDEVINFO_D3D9BANDWIDTHTIMINGS
#field float MaxBandwidthUtilized
#field float FrontEndUploadMemoryUtilizedPercent
#field float VertexRateUtilizedPercent
#field float TriangleSetupRateUtilizedPercent
#field float FillRateUtilizedPercent
#endstruct
stdim st, D3DDEVINFO_D3D9BANDWIDTHTIMINGS ; NSTRUCT 変数を確保
st->MaxBandwidthUtilized = 100
mes "MaxBandwidthUtilized=" + st->MaxBandwidthUtilized