ホーム › Graphics.Direct3D9 › D3DDEVINFO_D3D9INTERFACETIMINGS
D3DDEVINFO_D3D9INTERFACETIMINGS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| WaitingForGPUToUseApplicationResourceTimePercent | FLOAT | 4 | +0 | +0 | アプリリソースのGPU使用待ち時間の割合(パーセント)。 |
| WaitingForGPUToAcceptMoreCommandsTimePercent | FLOAT | 4 | +4 | +4 | GPUのコマンド受付待ち時間の割合(パーセント)。 |
| WaitingForGPUToStayWithinLatencyTimePercent | FLOAT | 4 | +8 | +8 | レイテンシ維持のためのGPU待ち時間の割合(パーセント)。 |
| WaitingForGPUExclusiveResourceTimePercent | FLOAT | 4 | +12 | +12 | GPU排他リソースの待ち時間の割合(パーセント)。 |
| WaitingForGPUOtherTimePercent | FLOAT | 4 | +16 | +16 | その他のGPU待ち時間の割合(パーセント)。 |
各言語での定義
#include <windows.h>
// D3DDEVINFO_D3D9INTERFACETIMINGS (x64 20 / x86 20 バイト)
typedef struct D3DDEVINFO_D3D9INTERFACETIMINGS {
FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
FLOAT WaitingForGPUExclusiveResourceTimePercent;
FLOAT WaitingForGPUOtherTimePercent;
} D3DDEVINFO_D3D9INTERFACETIMINGS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DDEVINFO_D3D9INTERFACETIMINGS
{
public float WaitingForGPUToUseApplicationResourceTimePercent;
public float WaitingForGPUToAcceptMoreCommandsTimePercent;
public float WaitingForGPUToStayWithinLatencyTimePercent;
public float WaitingForGPUExclusiveResourceTimePercent;
public float WaitingForGPUOtherTimePercent;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DDEVINFO_D3D9INTERFACETIMINGS
Public WaitingForGPUToUseApplicationResourceTimePercent As Single
Public WaitingForGPUToAcceptMoreCommandsTimePercent As Single
Public WaitingForGPUToStayWithinLatencyTimePercent As Single
Public WaitingForGPUExclusiveResourceTimePercent As Single
Public WaitingForGPUOtherTimePercent As Single
End Structureimport ctypes
from ctypes import wintypes
class D3DDEVINFO_D3D9INTERFACETIMINGS(ctypes.Structure):
_fields_ = [
("WaitingForGPUToUseApplicationResourceTimePercent", ctypes.c_float),
("WaitingForGPUToAcceptMoreCommandsTimePercent", ctypes.c_float),
("WaitingForGPUToStayWithinLatencyTimePercent", ctypes.c_float),
("WaitingForGPUExclusiveResourceTimePercent", ctypes.c_float),
("WaitingForGPUOtherTimePercent", ctypes.c_float),
]#[repr(C)]
pub struct D3DDEVINFO_D3D9INTERFACETIMINGS {
pub WaitingForGPUToUseApplicationResourceTimePercent: f32,
pub WaitingForGPUToAcceptMoreCommandsTimePercent: f32,
pub WaitingForGPUToStayWithinLatencyTimePercent: f32,
pub WaitingForGPUExclusiveResourceTimePercent: f32,
pub WaitingForGPUOtherTimePercent: f32,
}import "golang.org/x/sys/windows"
type D3DDEVINFO_D3D9INTERFACETIMINGS struct {
WaitingForGPUToUseApplicationResourceTimePercent float32
WaitingForGPUToAcceptMoreCommandsTimePercent float32
WaitingForGPUToStayWithinLatencyTimePercent float32
WaitingForGPUExclusiveResourceTimePercent float32
WaitingForGPUOtherTimePercent float32
}type
D3DDEVINFO_D3D9INTERFACETIMINGS = record
WaitingForGPUToUseApplicationResourceTimePercent: Single;
WaitingForGPUToAcceptMoreCommandsTimePercent: Single;
WaitingForGPUToStayWithinLatencyTimePercent: Single;
WaitingForGPUExclusiveResourceTimePercent: Single;
WaitingForGPUOtherTimePercent: Single;
end;const D3DDEVINFO_D3D9INTERFACETIMINGS = extern struct {
WaitingForGPUToUseApplicationResourceTimePercent: f32,
WaitingForGPUToAcceptMoreCommandsTimePercent: f32,
WaitingForGPUToStayWithinLatencyTimePercent: f32,
WaitingForGPUExclusiveResourceTimePercent: f32,
WaitingForGPUOtherTimePercent: f32,
};type
D3DDEVINFO_D3D9INTERFACETIMINGS {.bycopy.} = object
WaitingForGPUToUseApplicationResourceTimePercent: float32
WaitingForGPUToAcceptMoreCommandsTimePercent: float32
WaitingForGPUToStayWithinLatencyTimePercent: float32
WaitingForGPUExclusiveResourceTimePercent: float32
WaitingForGPUOtherTimePercent: float32struct D3DDEVINFO_D3D9INTERFACETIMINGS
{
float WaitingForGPUToUseApplicationResourceTimePercent;
float WaitingForGPUToAcceptMoreCommandsTimePercent;
float WaitingForGPUToStayWithinLatencyTimePercent;
float WaitingForGPUExclusiveResourceTimePercent;
float WaitingForGPUOtherTimePercent;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3DDEVINFO_D3D9INTERFACETIMINGS サイズ: 20 バイト(x64)
dim st, 5 ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; WaitingForGPUToUseApplicationResourceTimePercent : FLOAT (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; WaitingForGPUToAcceptMoreCommandsTimePercent : FLOAT (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; WaitingForGPUToStayWithinLatencyTimePercent : FLOAT (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; WaitingForGPUExclusiveResourceTimePercent : FLOAT (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; WaitingForGPUOtherTimePercent : FLOAT (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3DDEVINFO_D3D9INTERFACETIMINGS
#field float WaitingForGPUToUseApplicationResourceTimePercent
#field float WaitingForGPUToAcceptMoreCommandsTimePercent
#field float WaitingForGPUToStayWithinLatencyTimePercent
#field float WaitingForGPUExclusiveResourceTimePercent
#field float WaitingForGPUOtherTimePercent
#endstruct
stdim st, D3DDEVINFO_D3D9INTERFACETIMINGS ; NSTRUCT 変数を確保
st->WaitingForGPUToUseApplicationResourceTimePercent = 100
mes "WaitingForGPUToUseApplicationResourceTimePercent=" + st->WaitingForGPUToUseApplicationResourceTimePercent