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D3DDEVINFO_D3D9PIPELINETIMINGS

構造体
サイズx64: 16 バイト / x86: 16 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
VertexProcessingTimePercentFLOAT4+0+0頂点処理に費やされた時間の割合(パーセント)。
PixelProcessingTimePercentFLOAT4+4+4ピクセル処理に費やされた時間の割合(パーセント)。
OtherGPUProcessingTimePercentFLOAT4+8+8その他のGPU処理時間の割合(パーセント)。
GPUIdleTimePercentFLOAT4+12+12GPUのアイドル時間の割合(パーセント)。

各言語での定義

#include <windows.h>

// D3DDEVINFO_D3D9PIPELINETIMINGS  (x64 16 / x86 16 バイト)
typedef struct D3DDEVINFO_D3D9PIPELINETIMINGS {
    FLOAT VertexProcessingTimePercent;
    FLOAT PixelProcessingTimePercent;
    FLOAT OtherGPUProcessingTimePercent;
    FLOAT GPUIdleTimePercent;
} D3DDEVINFO_D3D9PIPELINETIMINGS;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DDEVINFO_D3D9PIPELINETIMINGS
{
    public float VertexProcessingTimePercent;
    public float PixelProcessingTimePercent;
    public float OtherGPUProcessingTimePercent;
    public float GPUIdleTimePercent;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DDEVINFO_D3D9PIPELINETIMINGS
    Public VertexProcessingTimePercent As Single
    Public PixelProcessingTimePercent As Single
    Public OtherGPUProcessingTimePercent As Single
    Public GPUIdleTimePercent As Single
End Structure
import ctypes
from ctypes import wintypes

class D3DDEVINFO_D3D9PIPELINETIMINGS(ctypes.Structure):
    _fields_ = [
        ("VertexProcessingTimePercent", ctypes.c_float),
        ("PixelProcessingTimePercent", ctypes.c_float),
        ("OtherGPUProcessingTimePercent", ctypes.c_float),
        ("GPUIdleTimePercent", ctypes.c_float),
    ]
#[repr(C)]
pub struct D3DDEVINFO_D3D9PIPELINETIMINGS {
    pub VertexProcessingTimePercent: f32,
    pub PixelProcessingTimePercent: f32,
    pub OtherGPUProcessingTimePercent: f32,
    pub GPUIdleTimePercent: f32,
}
import "golang.org/x/sys/windows"

type D3DDEVINFO_D3D9PIPELINETIMINGS struct {
	VertexProcessingTimePercent float32
	PixelProcessingTimePercent float32
	OtherGPUProcessingTimePercent float32
	GPUIdleTimePercent float32
}
type
  D3DDEVINFO_D3D9PIPELINETIMINGS = record
    VertexProcessingTimePercent: Single;
    PixelProcessingTimePercent: Single;
    OtherGPUProcessingTimePercent: Single;
    GPUIdleTimePercent: Single;
  end;
const D3DDEVINFO_D3D9PIPELINETIMINGS = extern struct {
    VertexProcessingTimePercent: f32,
    PixelProcessingTimePercent: f32,
    OtherGPUProcessingTimePercent: f32,
    GPUIdleTimePercent: f32,
};
type
  D3DDEVINFO_D3D9PIPELINETIMINGS {.bycopy.} = object
    VertexProcessingTimePercent: float32
    PixelProcessingTimePercent: float32
    OtherGPUProcessingTimePercent: float32
    GPUIdleTimePercent: float32
struct D3DDEVINFO_D3D9PIPELINETIMINGS
{
    float VertexProcessingTimePercent;
    float PixelProcessingTimePercent;
    float OtherGPUProcessingTimePercent;
    float GPUIdleTimePercent;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3DDEVINFO_D3D9PIPELINETIMINGS サイズ: 16 バイト(x64)
dim st, 4    ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; VertexProcessingTimePercent : FLOAT (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; PixelProcessingTimePercent : FLOAT (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; OtherGPUProcessingTimePercent : FLOAT (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; GPUIdleTimePercent : FLOAT (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3DDEVINFO_D3D9PIPELINETIMINGS
    #field float VertexProcessingTimePercent
    #field float PixelProcessingTimePercent
    #field float OtherGPUProcessingTimePercent
    #field float GPUIdleTimePercent
#endstruct

stdim st, D3DDEVINFO_D3D9PIPELINETIMINGS        ; NSTRUCT 変数を確保
st->VertexProcessingTimePercent = 100
mes "VertexProcessingTimePercent=" + st->VertexProcessingTimePercent