サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
コピー #include <windows.h>
// D3DMATERIAL (x64 80 / x86 80 バイト)
typedef struct D3DMATERIAL {
DWORD dwSize;
_Anonymous1_e__Union Anonymous1;
_Anonymous2_e__Union Anonymous2;
_Anonymous3_e__Union Anonymous3;
_Anonymous4_e__Union Anonymous4;
_Anonymous5_e__Union Anonymous5;
DWORD hTexture;
DWORD dwRampSize;
} D3DMATERIAL;コピー using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3DMATERIAL
{
public uint dwSize;
public _Anonymous1_e__Union Anonymous1;
public _Anonymous2_e__Union Anonymous2;
public _Anonymous3_e__Union Anonymous3;
public _Anonymous4_e__Union Anonymous4;
public _Anonymous5_e__Union Anonymous5;
public uint hTexture;
public uint dwRampSize;
}コピー Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3DMATERIAL
Public dwSize As UInteger
Public Anonymous1 As _Anonymous1_e__Union
Public Anonymous2 As _Anonymous2_e__Union
Public Anonymous3 As _Anonymous3_e__Union
Public Anonymous4 As _Anonymous4_e__Union
Public Anonymous5 As _Anonymous5_e__Union
Public hTexture As UInteger
Public dwRampSize As UInteger
End Structureコピー import ctypes
from ctypes import wintypes
class D3DMATERIAL(ctypes.Structure):
_fields_ = [
("dwSize", wintypes.DWORD),
("Anonymous1", _Anonymous1_e__Union),
("Anonymous2", _Anonymous2_e__Union),
("Anonymous3", _Anonymous3_e__Union),
("Anonymous4", _Anonymous4_e__Union),
("Anonymous5", _Anonymous5_e__Union),
("hTexture", wintypes.DWORD),
("dwRampSize", wintypes.DWORD),
]コピー #[repr(C)]
pub struct D3DMATERIAL {
pub dwSize: u32,
pub Anonymous1: _Anonymous1_e__Union,
pub Anonymous2: _Anonymous2_e__Union,
pub Anonymous3: _Anonymous3_e__Union,
pub Anonymous4: _Anonymous4_e__Union,
pub Anonymous5: _Anonymous5_e__Union,
pub hTexture: u32,
pub dwRampSize: u32,
}コピー import "golang.org/x/sys/windows"
type D3DMATERIAL struct {
dwSize uint32
Anonymous1 _Anonymous1_e__Union
Anonymous2 _Anonymous2_e__Union
Anonymous3 _Anonymous3_e__Union
Anonymous4 _Anonymous4_e__Union
Anonymous5 _Anonymous5_e__Union
hTexture uint32
dwRampSize uint32
}コピー type
D3DMATERIAL = record
dwSize: DWORD;
Anonymous1: _Anonymous1_e__Union;
Anonymous2: _Anonymous2_e__Union;
Anonymous3: _Anonymous3_e__Union;
Anonymous4: _Anonymous4_e__Union;
Anonymous5: _Anonymous5_e__Union;
hTexture: DWORD;
dwRampSize: DWORD;
end;コピー const D3DMATERIAL = extern struct {
dwSize: u32,
Anonymous1: _Anonymous1_e__Union,
Anonymous2: _Anonymous2_e__Union,
Anonymous3: _Anonymous3_e__Union,
Anonymous4: _Anonymous4_e__Union,
Anonymous5: _Anonymous5_e__Union,
hTexture: u32,
dwRampSize: u32,
};コピー type
D3DMATERIAL {.bycopy.} = object
dwSize: uint32
Anonymous1: _Anonymous1_e__Union
Anonymous2: _Anonymous2_e__Union
Anonymous3: _Anonymous3_e__Union
Anonymous4: _Anonymous4_e__Union
Anonymous5: _Anonymous5_e__Union
hTexture: uint32
dwRampSize: uint32コピー struct D3DMATERIAL
{
uint dwSize;
_Anonymous1_e__Union Anonymous1;
_Anonymous2_e__Union Anonymous2;
_Anonymous3_e__Union Anonymous3;
_Anonymous4_e__Union Anonymous4;
_Anonymous5_e__Union Anonymous5;
uint hTexture;
uint dwRampSize;
}HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT (#defstruct/stdim/->)で32/64bit共通。
コピー ; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3DMATERIAL サイズ: 80 バイト(x64)
dim st, 20 ; 4byte整数×20(構造体サイズ 80 / 4 切り上げ)
; dwSize : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; Anonymous1 : _Anonymous1_e__Union (+4, 16byte) varptr(st)+4 を基点に操作(16byte:入れ子/配列)
; Anonymous2 : _Anonymous2_e__Union (+20, 16byte) varptr(st)+20 を基点に操作(16byte:入れ子/配列)
; Anonymous3 : _Anonymous3_e__Union (+36, 16byte) varptr(st)+36 を基点に操作(16byte:入れ子/配列)
; Anonymous4 : _Anonymous4_e__Union (+52, 16byte) varptr(st)+52 を基点に操作(16byte:入れ子/配列)
; Anonymous5 : _Anonymous5_e__Union (+68, 4byte) varptr(st)+68 を基点に操作(4byte:入れ子/配列)
; hTexture : DWORD (+72, 4byte) st.18 = 値 / 値 = st.18 (lpoke/lpeek も可)
; dwRampSize : DWORD (+76, 4byte) st.19 = 値 / 値 = st.19 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。コピー ; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3DMATERIAL
#field int dwSize
#field byte Anonymous1 16
#field byte Anonymous2 16
#field byte Anonymous3 16
#field byte Anonymous4 16
#field byte Anonymous5 4
#field int hTexture
#field int dwRampSize
#endstruct
stdim st, D3DMATERIAL ; NSTRUCT 変数を確保
st->dwSize = 100
mes "dwSize=" + st->dwSize
; ※union フィールドは byte 列で確保(NSTRUCT は union 非対応)。必要に応じ手動でアクセス。