ホーム › Graphics.DirectComposition › DCOMPOSITION_FRAME_STATISTICS
DCOMPOSITION_FRAME_STATISTICS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| lastFrameTime | LONGLONG | 8 | +0 | +0 | 直近の合成フレームが処理された時刻をQPC単位で示す。 |
| currentCompositionRate | DXGI_RATIONAL | 8 | +8 | +8 | 現在の合成リフレッシュレートを分数(DXGI_RATIONAL)で表す。 |
| currentTime | LONGLONG | 8 | +16 | +16 | 統計取得時点の現在時刻をQPC単位で示す。 |
| timeFrequency | LONGLONG | 8 | +24 | +24 | QPC値を秒に換算するための周波数(ティック毎秒)を示す。 |
| nextEstimatedFrameTime | LONGLONG | 8 | +32 | +32 | 次フレームの推定合成時刻をQPC単位で示す。 |
各言語での定義
#include <windows.h>
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// DCOMPOSITION_FRAME_STATISTICS (x64 40 / x86 40 バイト)
typedef struct DCOMPOSITION_FRAME_STATISTICS {
LONGLONG lastFrameTime;
DXGI_RATIONAL currentCompositionRate;
LONGLONG currentTime;
LONGLONG timeFrequency;
LONGLONG nextEstimatedFrameTime;
} DCOMPOSITION_FRAME_STATISTICS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DCOMPOSITION_FRAME_STATISTICS
{
public long lastFrameTime;
public DXGI_RATIONAL currentCompositionRate;
public long currentTime;
public long timeFrequency;
public long nextEstimatedFrameTime;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DCOMPOSITION_FRAME_STATISTICS
Public lastFrameTime As Long
Public currentCompositionRate As DXGI_RATIONAL
Public currentTime As Long
Public timeFrequency As Long
Public nextEstimatedFrameTime As Long
End Structureimport ctypes
from ctypes import wintypes
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class DCOMPOSITION_FRAME_STATISTICS(ctypes.Structure):
_fields_ = [
("lastFrameTime", ctypes.c_longlong),
("currentCompositionRate", DXGI_RATIONAL),
("currentTime", ctypes.c_longlong),
("timeFrequency", ctypes.c_longlong),
("nextEstimatedFrameTime", ctypes.c_longlong),
]#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct DCOMPOSITION_FRAME_STATISTICS {
pub lastFrameTime: i64,
pub currentCompositionRate: DXGI_RATIONAL,
pub currentTime: i64,
pub timeFrequency: i64,
pub nextEstimatedFrameTime: i64,
}import "golang.org/x/sys/windows"
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type DCOMPOSITION_FRAME_STATISTICS struct {
lastFrameTime int64
currentCompositionRate DXGI_RATIONAL
currentTime int64
timeFrequency int64
nextEstimatedFrameTime int64
}type
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
DCOMPOSITION_FRAME_STATISTICS = record
lastFrameTime: Int64;
currentCompositionRate: DXGI_RATIONAL;
currentTime: Int64;
timeFrequency: Int64;
nextEstimatedFrameTime: Int64;
end;const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const DCOMPOSITION_FRAME_STATISTICS = extern struct {
lastFrameTime: i64,
currentCompositionRate: DXGI_RATIONAL,
currentTime: i64,
timeFrequency: i64,
nextEstimatedFrameTime: i64,
};type
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
DCOMPOSITION_FRAME_STATISTICS {.bycopy.} = object
lastFrameTime: int64
currentCompositionRate: DXGI_RATIONAL
currentTime: int64
timeFrequency: int64
nextEstimatedFrameTime: int64struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct DCOMPOSITION_FRAME_STATISTICS
{
long lastFrameTime;
DXGI_RATIONAL currentCompositionRate;
long currentTime;
long timeFrequency;
long nextEstimatedFrameTime;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DCOMPOSITION_FRAME_STATISTICS サイズ: 40 バイト(x64)
dim st, 10 ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; lastFrameTime : LONGLONG (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; currentCompositionRate : DXGI_RATIONAL (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; currentTime : LONGLONG (+16, 8byte) qpoke st,16,値 / qpeek(st,16) ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; timeFrequency : LONGLONG (+24, 8byte) qpoke st,24,値 / qpeek(st,24) ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; nextEstimatedFrameTime : LONGLONG (+32, 8byte) qpoke st,32,値 / qpeek(st,32) ※IronHSPのみ。3.7/3.8は lpoke st,32,下位 : lpoke st,36,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global DCOMPOSITION_FRAME_STATISTICS
#field int64 lastFrameTime
#field DXGI_RATIONAL currentCompositionRate
#field int64 currentTime
#field int64 timeFrequency
#field int64 nextEstimatedFrameTime
#endstruct
stdim st, DCOMPOSITION_FRAME_STATISTICS ; NSTRUCT 変数を確保
st->lastFrameTime = 100
mes "lastFrameTime=" + st->lastFrameTime