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DWRITE_PAINT_COLOR
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| value | DWRITE_COLOR_F | 16 | +0 | +0 | 塗りに用いる色をDWRITE_COLOR_F(RGBA)で表す値。 |
| paletteEntryIndex | WORD | 2 | +16 | +16 | 使用するカラーパレット内のエントリ番号。0xFFFFは前景色を表す。 |
| alphaMultiplier | FLOAT | 4 | +20 | +20 | 色のアルファ値に乗算する係数(0.0〜1.0)。 |
| colorAttributes | DWRITE_PAINT_ATTRIBUTES | 4 | +24 | +24 | パレット参照かどうかなどの色の扱いを示す属性フラグ。 |
各言語での定義
#include <windows.h>
// DWRITE_COLOR_F (x64 16 / x86 16 バイト)
typedef struct DWRITE_COLOR_F {
FLOAT r;
FLOAT g;
FLOAT b;
FLOAT a;
} DWRITE_COLOR_F;
// DWRITE_PAINT_COLOR (x64 28 / x86 28 バイト)
typedef struct DWRITE_PAINT_COLOR {
DWRITE_COLOR_F value;
WORD paletteEntryIndex;
FLOAT alphaMultiplier;
DWRITE_PAINT_ATTRIBUTES colorAttributes;
} DWRITE_PAINT_COLOR;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DWRITE_COLOR_F
{
public float r;
public float g;
public float b;
public float a;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DWRITE_PAINT_COLOR
{
public DWRITE_COLOR_F value;
public ushort paletteEntryIndex;
public float alphaMultiplier;
public int colorAttributes;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DWRITE_COLOR_F
Public r As Single
Public g As Single
Public b As Single
Public a As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DWRITE_PAINT_COLOR
Public value As DWRITE_COLOR_F
Public paletteEntryIndex As UShort
Public alphaMultiplier As Single
Public colorAttributes As Integer
End Structureimport ctypes
from ctypes import wintypes
class DWRITE_COLOR_F(ctypes.Structure):
_fields_ = [
("r", ctypes.c_float),
("g", ctypes.c_float),
("b", ctypes.c_float),
("a", ctypes.c_float),
]
class DWRITE_PAINT_COLOR(ctypes.Structure):
_fields_ = [
("value", DWRITE_COLOR_F),
("paletteEntryIndex", ctypes.c_ushort),
("alphaMultiplier", ctypes.c_float),
("colorAttributes", ctypes.c_int),
]#[repr(C)]
pub struct DWRITE_COLOR_F {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
#[repr(C)]
pub struct DWRITE_PAINT_COLOR {
pub value: DWRITE_COLOR_F,
pub paletteEntryIndex: u16,
pub alphaMultiplier: f32,
pub colorAttributes: i32,
}import "golang.org/x/sys/windows"
type DWRITE_COLOR_F struct {
r float32
g float32
b float32
a float32
}
type DWRITE_PAINT_COLOR struct {
value DWRITE_COLOR_F
paletteEntryIndex uint16
alphaMultiplier float32
colorAttributes int32
}type
DWRITE_COLOR_F = record
r: Single;
g: Single;
b: Single;
a: Single;
end;
DWRITE_PAINT_COLOR = record
value: DWRITE_COLOR_F;
paletteEntryIndex: Word;
alphaMultiplier: Single;
colorAttributes: Integer;
end;const DWRITE_COLOR_F = extern struct {
r: f32,
g: f32,
b: f32,
a: f32,
};
const DWRITE_PAINT_COLOR = extern struct {
value: DWRITE_COLOR_F,
paletteEntryIndex: u16,
alphaMultiplier: f32,
colorAttributes: i32,
};type
DWRITE_COLOR_F {.bycopy.} = object
r: float32
g: float32
b: float32
a: float32
DWRITE_PAINT_COLOR {.bycopy.} = object
value: DWRITE_COLOR_F
paletteEntryIndex: uint16
alphaMultiplier: float32
colorAttributes: int32struct DWRITE_COLOR_F
{
float r;
float g;
float b;
float a;
}
struct DWRITE_PAINT_COLOR
{
DWRITE_COLOR_F value;
ushort paletteEntryIndex;
float alphaMultiplier;
int colorAttributes;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DWRITE_PAINT_COLOR サイズ: 28 バイト(x64)
dim st, 7 ; 4byte整数×7(構造体サイズ 28 / 4 切り上げ)
; value : DWRITE_COLOR_F (+0, 16byte) varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; paletteEntryIndex : WORD (+16, 2byte) wpoke st,16,値 / 値 = wpeek(st,16)
; alphaMultiplier : FLOAT (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; colorAttributes : DWRITE_PAINT_ATTRIBUTES (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DWRITE_COLOR_F
#field float r
#field float g
#field float b
#field float a
#endstruct
#defstruct global DWRITE_PAINT_COLOR
#field DWRITE_COLOR_F value
#field short paletteEntryIndex
#field float alphaMultiplier
#field int colorAttributes
#endstruct
stdim st, DWRITE_PAINT_COLOR ; NSTRUCT 変数を確保
st->paletteEntryIndex = 100
mes "paletteEntryIndex=" + st->paletteEntryIndex