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DXGI_OUTDUPL_MOVE_RECT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| SourcePoint | POINT | 8 | +0 | +0 | 移動元領域の左上座標を表す点。 |
| DestinationRect | RECT | 16 | +8 | +8 | 移動先となる矩形領域。 |
各言語での定義
#include <windows.h>
// POINT (x64 8 / x86 8 バイト)
typedef struct POINT {
INT x;
INT y;
} POINT;
// RECT (x64 16 / x86 16 バイト)
typedef struct RECT {
INT left;
INT top;
INT right;
INT bottom;
} RECT;
// DXGI_OUTDUPL_MOVE_RECT (x64 24 / x86 24 バイト)
typedef struct DXGI_OUTDUPL_MOVE_RECT {
POINT SourcePoint;
RECT DestinationRect;
} DXGI_OUTDUPL_MOVE_RECT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_OUTDUPL_MOVE_RECT
{
public POINT SourcePoint;
public RECT DestinationRect;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POINT
Public x As Integer
Public y As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
Public left As Integer
Public top As Integer
Public right As Integer
Public bottom As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_OUTDUPL_MOVE_RECT
Public SourcePoint As POINT
Public DestinationRect As RECT
End Structureimport ctypes
from ctypes import wintypes
class POINT(ctypes.Structure):
_fields_ = [
("x", ctypes.c_int),
("y", ctypes.c_int),
]
class RECT(ctypes.Structure):
_fields_ = [
("left", ctypes.c_int),
("top", ctypes.c_int),
("right", ctypes.c_int),
("bottom", ctypes.c_int),
]
class DXGI_OUTDUPL_MOVE_RECT(ctypes.Structure):
_fields_ = [
("SourcePoint", POINT),
("DestinationRect", RECT),
]#[repr(C)]
pub struct POINT {
pub x: i32,
pub y: i32,
}
#[repr(C)]
pub struct RECT {
pub left: i32,
pub top: i32,
pub right: i32,
pub bottom: i32,
}
#[repr(C)]
pub struct DXGI_OUTDUPL_MOVE_RECT {
pub SourcePoint: POINT,
pub DestinationRect: RECT,
}import "golang.org/x/sys/windows"
type POINT struct {
x int32
y int32
}
type RECT struct {
left int32
top int32
right int32
bottom int32
}
type DXGI_OUTDUPL_MOVE_RECT struct {
SourcePoint POINT
DestinationRect RECT
}type
POINT = record
x: Integer;
y: Integer;
end;
RECT = record
left: Integer;
top: Integer;
right: Integer;
bottom: Integer;
end;
DXGI_OUTDUPL_MOVE_RECT = record
SourcePoint: POINT;
DestinationRect: RECT;
end;const POINT = extern struct {
x: i32,
y: i32,
};
const RECT = extern struct {
left: i32,
top: i32,
right: i32,
bottom: i32,
};
const DXGI_OUTDUPL_MOVE_RECT = extern struct {
SourcePoint: POINT,
DestinationRect: RECT,
};type
POINT {.bycopy.} = object
x: int32
y: int32
RECT {.bycopy.} = object
left: int32
top: int32
right: int32
bottom: int32
DXGI_OUTDUPL_MOVE_RECT {.bycopy.} = object
SourcePoint: POINT
DestinationRect: RECTstruct POINT
{
int x;
int y;
}
struct RECT
{
int left;
int top;
int right;
int bottom;
}
struct DXGI_OUTDUPL_MOVE_RECT
{
POINT SourcePoint;
RECT DestinationRect;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DXGI_OUTDUPL_MOVE_RECT サイズ: 24 バイト(x64)
dim st, 6 ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; SourcePoint : POINT (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; DestinationRect : RECT (+8, 16byte) varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global POINT
#field int x
#field int y
#endstruct
#defstruct global RECT
#field int left
#field int top
#field int right
#field int bottom
#endstruct
#defstruct global DXGI_OUTDUPL_MOVE_RECT
#field POINT SourcePoint
#field RECT DestinationRect
#endstruct
stdim st, DXGI_OUTDUPL_MOVE_RECT ; NSTRUCT 変数を確保