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DXGI_SWAP_CHAIN_FULLSCREEN_DESC
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| RefreshRate | DXGI_RATIONAL | 8 | +0 | +0 | 全画面モードのリフレッシュレートを分数で表すDXGI_RATIONAL。 |
| ScanlineOrdering | DXGI_MODE_SCANLINE_ORDER | 4 | +8 | +8 | 走査線の描画順序を示す列挙値。 |
| Scaling | DXGI_MODE_SCALING | 4 | +12 | +12 | スケーリング方式を示す列挙値。 |
| Windowed | BOOL | 4 | +16 | +16 | ウィンドウモードか(falseで全画面)を示すブール値。 |
各言語での定義
#include <windows.h>
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// DXGI_SWAP_CHAIN_FULLSCREEN_DESC (x64 20 / x86 20 バイト)
typedef struct DXGI_SWAP_CHAIN_FULLSCREEN_DESC {
DXGI_RATIONAL RefreshRate;
DXGI_MODE_SCANLINE_ORDER ScanlineOrdering;
DXGI_MODE_SCALING Scaling;
BOOL Windowed;
} DXGI_SWAP_CHAIN_FULLSCREEN_DESC;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_SWAP_CHAIN_FULLSCREEN_DESC
{
public DXGI_RATIONAL RefreshRate;
public int ScanlineOrdering;
public int Scaling;
[MarshalAs(UnmanagedType.Bool)] public bool Windowed;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_SWAP_CHAIN_FULLSCREEN_DESC
Public RefreshRate As DXGI_RATIONAL
Public ScanlineOrdering As Integer
Public Scaling As Integer
<MarshalAs(UnmanagedType.Bool)> Public Windowed As Boolean
End Structureimport ctypes
from ctypes import wintypes
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class DXGI_SWAP_CHAIN_FULLSCREEN_DESC(ctypes.Structure):
_fields_ = [
("RefreshRate", DXGI_RATIONAL),
("ScanlineOrdering", ctypes.c_int),
("Scaling", ctypes.c_int),
("Windowed", wintypes.BOOL),
]#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct DXGI_SWAP_CHAIN_FULLSCREEN_DESC {
pub RefreshRate: DXGI_RATIONAL,
pub ScanlineOrdering: i32,
pub Scaling: i32,
pub Windowed: i32,
}import "golang.org/x/sys/windows"
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type DXGI_SWAP_CHAIN_FULLSCREEN_DESC struct {
RefreshRate DXGI_RATIONAL
ScanlineOrdering int32
Scaling int32
Windowed int32
}type
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
DXGI_SWAP_CHAIN_FULLSCREEN_DESC = record
RefreshRate: DXGI_RATIONAL;
ScanlineOrdering: Integer;
Scaling: Integer;
Windowed: BOOL;
end;const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const DXGI_SWAP_CHAIN_FULLSCREEN_DESC = extern struct {
RefreshRate: DXGI_RATIONAL,
ScanlineOrdering: i32,
Scaling: i32,
Windowed: i32,
};type
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
DXGI_SWAP_CHAIN_FULLSCREEN_DESC {.bycopy.} = object
RefreshRate: DXGI_RATIONAL
ScanlineOrdering: int32
Scaling: int32
Windowed: int32struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct DXGI_SWAP_CHAIN_FULLSCREEN_DESC
{
DXGI_RATIONAL RefreshRate;
int ScanlineOrdering;
int Scaling;
int Windowed;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DXGI_SWAP_CHAIN_FULLSCREEN_DESC サイズ: 20 バイト(x64)
dim st, 5 ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; RefreshRate : DXGI_RATIONAL (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; ScanlineOrdering : DXGI_MODE_SCANLINE_ORDER (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; Scaling : DXGI_MODE_SCALING (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; Windowed : BOOL (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global DXGI_SWAP_CHAIN_FULLSCREEN_DESC
#field DXGI_RATIONAL RefreshRate
#field int ScanlineOrdering
#field int Scaling
#field bool Windowed
#endstruct
stdim st, DXGI_SWAP_CHAIN_FULLSCREEN_DESC ; NSTRUCT 変数を確保
st->ScanlineOrdering = 100
mes "ScanlineOrdering=" + st->ScanlineOrdering