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SpatialAudioHrtfDirectivityCardioid
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| directivity | SpatialAudioHrtfDirectivity | 8 | +0 | +0 | 基底となる指向性情報(SpatialAudioHrtfDirectivity)。 |
| Order | FLOAT | 4 | +8 | +8 | カーディオイドパターンの次数。指向の鋭さを表す。 |
各言語での定義
#include <windows.h>
// SpatialAudioHrtfDirectivity (x64 8 / x86 8 バイト)
#pragma pack(push, 1)
typedef struct SpatialAudioHrtfDirectivity {
SpatialAudioHrtfDirectivityType Type;
FLOAT Scaling;
} SpatialAudioHrtfDirectivity;
#pragma pack(pop)
// SpatialAudioHrtfDirectivityCardioid (x64 12 / x86 12 バイト)
#pragma pack(push, 1)
typedef struct SpatialAudioHrtfDirectivityCardioid {
SpatialAudioHrtfDirectivity directivity;
FLOAT Order;
} SpatialAudioHrtfDirectivityCardioid;
#pragma pack(pop)using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct SpatialAudioHrtfDirectivity
{
public int Type;
public float Scaling;
}
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct SpatialAudioHrtfDirectivityCardioid
{
public SpatialAudioHrtfDirectivity directivity;
public float Order;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure SpatialAudioHrtfDirectivity
Public Type As Integer
Public Scaling As Single
End Structure
<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure SpatialAudioHrtfDirectivityCardioid
Public directivity As SpatialAudioHrtfDirectivity
Public Order As Single
End Structureimport ctypes
from ctypes import wintypes
class SpatialAudioHrtfDirectivity(ctypes.Structure):
_pack_ = 1
_fields_ = [
("Type", ctypes.c_int),
("Scaling", ctypes.c_float),
]
class SpatialAudioHrtfDirectivityCardioid(ctypes.Structure):
_pack_ = 1
_fields_ = [
("directivity", SpatialAudioHrtfDirectivity),
("Order", ctypes.c_float),
]#[repr(C, packed(1))]
pub struct SpatialAudioHrtfDirectivity {
pub Type: i32,
pub Scaling: f32,
}
#[repr(C, packed(1))]
pub struct SpatialAudioHrtfDirectivityCardioid {
pub directivity: SpatialAudioHrtfDirectivity,
pub Order: f32,
}import "golang.org/x/sys/windows"
type SpatialAudioHrtfDirectivity struct {
Type int32
Scaling float32
}
type SpatialAudioHrtfDirectivityCardioid struct {
directivity SpatialAudioHrtfDirectivity
Order float32
}type
SpatialAudioHrtfDirectivity = packed record
Type: Integer;
Scaling: Single;
end;
SpatialAudioHrtfDirectivityCardioid = packed record
directivity: SpatialAudioHrtfDirectivity;
Order: Single;
end;const SpatialAudioHrtfDirectivity = extern struct {
Type: i32,
Scaling: f32,
};
const SpatialAudioHrtfDirectivityCardioid = extern struct {
directivity: SpatialAudioHrtfDirectivity,
Order: f32,
};type
SpatialAudioHrtfDirectivity {.packed.} = object
Type: int32
Scaling: float32
SpatialAudioHrtfDirectivityCardioid {.packed.} = object
directivity: SpatialAudioHrtfDirectivity
Order: float32align(1)
struct SpatialAudioHrtfDirectivity
{
int Type;
float Scaling;
}
align(1)
struct SpatialAudioHrtfDirectivityCardioid
{
SpatialAudioHrtfDirectivity directivity;
float Order;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; SpatialAudioHrtfDirectivityCardioid サイズ: 12 バイト(x64)
dim st, 3 ; 4byte整数×3(構造体サイズ 12 / 4 切り上げ)
; directivity : SpatialAudioHrtfDirectivity (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; Order : FLOAT (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global SpatialAudioHrtfDirectivity, pack=1
#field int Type
#field float Scaling
#endstruct
#defstruct global SpatialAudioHrtfDirectivityCardioid, pack=1
#field SpatialAudioHrtfDirectivity directivity
#field float Order
#endstruct
stdim st, SpatialAudioHrtfDirectivityCardioid ; NSTRUCT 変数を確保
st->Order = 100
mes "Order=" + st->Order