Win32 API 日本語リファレンス
ホームMedia.KernelStreaming › KSDS3D_ITD_PARAMS_MSG

KSDS3D_ITD_PARAMS_MSG

構造体
サイズx64: 56 バイト / x86: 56 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
EnabledDWORD4+0+0ITD処理が有効かどうかを示すフラグである。
LeftParamsKSDS3D_ITD_PARAMS24+4+4左チャンネルのITDパラメータを保持する。
RightParamsKSDS3D_ITD_PARAMS24+28+28右チャンネルのITDパラメータを保持する。
ReservedDWORD4+52+52予約フィールドで、0を設定する。

各言語での定義

#include <windows.h>

// KSDS3D_ITD_PARAMS  (x64 24 / x86 24 バイト)
typedef struct KSDS3D_ITD_PARAMS {
    INT Channel;
    FLOAT VolSmoothScale;
    FLOAT TotalDryAttenuation;
    FLOAT TotalWetAttenuation;
    INT SmoothFrequency;
    INT Delay;
} KSDS3D_ITD_PARAMS;

// KSDS3D_ITD_PARAMS_MSG  (x64 56 / x86 56 バイト)
typedef struct KSDS3D_ITD_PARAMS_MSG {
    DWORD Enabled;
    KSDS3D_ITD_PARAMS LeftParams;
    KSDS3D_ITD_PARAMS RightParams;
    DWORD Reserved;
} KSDS3D_ITD_PARAMS_MSG;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct KSDS3D_ITD_PARAMS
{
    public int Channel;
    public float VolSmoothScale;
    public float TotalDryAttenuation;
    public float TotalWetAttenuation;
    public int SmoothFrequency;
    public int Delay;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct KSDS3D_ITD_PARAMS_MSG
{
    public uint Enabled;
    public KSDS3D_ITD_PARAMS LeftParams;
    public KSDS3D_ITD_PARAMS RightParams;
    public uint Reserved;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure KSDS3D_ITD_PARAMS
    Public Channel As Integer
    Public VolSmoothScale As Single
    Public TotalDryAttenuation As Single
    Public TotalWetAttenuation As Single
    Public SmoothFrequency As Integer
    Public Delay As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure KSDS3D_ITD_PARAMS_MSG
    Public Enabled As UInteger
    Public LeftParams As KSDS3D_ITD_PARAMS
    Public RightParams As KSDS3D_ITD_PARAMS
    Public Reserved As UInteger
End Structure
import ctypes
from ctypes import wintypes

class KSDS3D_ITD_PARAMS(ctypes.Structure):
    _fields_ = [
        ("Channel", ctypes.c_int),
        ("VolSmoothScale", ctypes.c_float),
        ("TotalDryAttenuation", ctypes.c_float),
        ("TotalWetAttenuation", ctypes.c_float),
        ("SmoothFrequency", ctypes.c_int),
        ("Delay", ctypes.c_int),
    ]

class KSDS3D_ITD_PARAMS_MSG(ctypes.Structure):
    _fields_ = [
        ("Enabled", wintypes.DWORD),
        ("LeftParams", KSDS3D_ITD_PARAMS),
        ("RightParams", KSDS3D_ITD_PARAMS),
        ("Reserved", wintypes.DWORD),
    ]
#[repr(C)]
pub struct KSDS3D_ITD_PARAMS {
    pub Channel: i32,
    pub VolSmoothScale: f32,
    pub TotalDryAttenuation: f32,
    pub TotalWetAttenuation: f32,
    pub SmoothFrequency: i32,
    pub Delay: i32,
}

#[repr(C)]
pub struct KSDS3D_ITD_PARAMS_MSG {
    pub Enabled: u32,
    pub LeftParams: KSDS3D_ITD_PARAMS,
    pub RightParams: KSDS3D_ITD_PARAMS,
    pub Reserved: u32,
}
import "golang.org/x/sys/windows"

type KSDS3D_ITD_PARAMS struct {
	Channel int32
	VolSmoothScale float32
	TotalDryAttenuation float32
	TotalWetAttenuation float32
	SmoothFrequency int32
	Delay int32
}

type KSDS3D_ITD_PARAMS_MSG struct {
	Enabled uint32
	LeftParams KSDS3D_ITD_PARAMS
	RightParams KSDS3D_ITD_PARAMS
	Reserved uint32
}
type
  KSDS3D_ITD_PARAMS = record
    Channel: Integer;
    VolSmoothScale: Single;
    TotalDryAttenuation: Single;
    TotalWetAttenuation: Single;
    SmoothFrequency: Integer;
    Delay: Integer;
  end;

  KSDS3D_ITD_PARAMS_MSG = record
    Enabled: DWORD;
    LeftParams: KSDS3D_ITD_PARAMS;
    RightParams: KSDS3D_ITD_PARAMS;
    Reserved: DWORD;
  end;
const KSDS3D_ITD_PARAMS = extern struct {
    Channel: i32,
    VolSmoothScale: f32,
    TotalDryAttenuation: f32,
    TotalWetAttenuation: f32,
    SmoothFrequency: i32,
    Delay: i32,
};

const KSDS3D_ITD_PARAMS_MSG = extern struct {
    Enabled: u32,
    LeftParams: KSDS3D_ITD_PARAMS,
    RightParams: KSDS3D_ITD_PARAMS,
    Reserved: u32,
};
type
  KSDS3D_ITD_PARAMS {.bycopy.} = object
    Channel: int32
    VolSmoothScale: float32
    TotalDryAttenuation: float32
    TotalWetAttenuation: float32
    SmoothFrequency: int32
    Delay: int32

  KSDS3D_ITD_PARAMS_MSG {.bycopy.} = object
    Enabled: uint32
    LeftParams: KSDS3D_ITD_PARAMS
    RightParams: KSDS3D_ITD_PARAMS
    Reserved: uint32
struct KSDS3D_ITD_PARAMS
{
    int Channel;
    float VolSmoothScale;
    float TotalDryAttenuation;
    float TotalWetAttenuation;
    int SmoothFrequency;
    int Delay;
}

struct KSDS3D_ITD_PARAMS_MSG
{
    uint Enabled;
    KSDS3D_ITD_PARAMS LeftParams;
    KSDS3D_ITD_PARAMS RightParams;
    uint Reserved;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; KSDS3D_ITD_PARAMS_MSG サイズ: 56 バイト(x64)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; Enabled : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; LeftParams : KSDS3D_ITD_PARAMS (+4, 24byte)  varptr(st)+4 を基点に操作(24byte:入れ子/配列)
; RightParams : KSDS3D_ITD_PARAMS (+28, 24byte)  varptr(st)+28 を基点に操作(24byte:入れ子/配列)
; Reserved : DWORD (+52, 4byte)  st.13 = 値  /  値 = st.13   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global KSDS3D_ITD_PARAMS
    #field int Channel
    #field float VolSmoothScale
    #field float TotalDryAttenuation
    #field float TotalWetAttenuation
    #field int SmoothFrequency
    #field int Delay
#endstruct

#defstruct global KSDS3D_ITD_PARAMS_MSG
    #field int Enabled
    #field KSDS3D_ITD_PARAMS LeftParams
    #field KSDS3D_ITD_PARAMS RightParams
    #field int Reserved
#endstruct

stdim st, KSDS3D_ITD_PARAMS_MSG        ; NSTRUCT 変数を確保
st->Enabled = 100
mes "Enabled=" + st->Enabled