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KSNODEPROPERTY_AUDIO_CHANNEL

構造体
サイズx64: 24 バイト / x86: 24 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodePropertyKSNODEPROPERTY16+0+0基底となるKSNODEPROPERTYノードプロパティである。
ChannelINT4+16+16対象とするオーディオチャンネル番号を示す。
ReservedDWORD4+20+20予約フィールドで、0を設定する。

各言語での定義

#include <windows.h>

// KSIDENTIFIER  (x64 8 / x86 8 バイト)
typedef struct KSIDENTIFIER {
    _Anonymous_e__Union Anonymous;
} KSIDENTIFIER;

// KSNODEPROPERTY  (x64 16 / x86 16 バイト)
typedef struct KSNODEPROPERTY {
    KSIDENTIFIER Property;
    DWORD NodeId;
    DWORD Reserved;
} KSNODEPROPERTY;

// KSNODEPROPERTY_AUDIO_CHANNEL  (x64 24 / x86 24 バイト)
typedef struct KSNODEPROPERTY_AUDIO_CHANNEL {
    KSNODEPROPERTY NodeProperty;
    INT Channel;
    DWORD Reserved;
} KSNODEPROPERTY_AUDIO_CHANNEL;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct KSIDENTIFIER
{
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct KSNODEPROPERTY
{
    public KSIDENTIFIER Property;
    public uint NodeId;
    public uint Reserved;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct KSNODEPROPERTY_AUDIO_CHANNEL
{
    public KSNODEPROPERTY NodeProperty;
    public int Channel;
    public uint Reserved;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure KSIDENTIFIER
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure KSNODEPROPERTY
    Public Property As KSIDENTIFIER
    Public NodeId As UInteger
    Public Reserved As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure KSNODEPROPERTY_AUDIO_CHANNEL
    Public NodeProperty As KSNODEPROPERTY
    Public Channel As Integer
    Public Reserved As UInteger
End Structure
import ctypes
from ctypes import wintypes

class KSIDENTIFIER(ctypes.Structure):
    _fields_ = [
        ("Anonymous", _Anonymous_e__Union),
    ]

class KSNODEPROPERTY(ctypes.Structure):
    _fields_ = [
        ("Property", KSIDENTIFIER),
        ("NodeId", wintypes.DWORD),
        ("Reserved", wintypes.DWORD),
    ]

class KSNODEPROPERTY_AUDIO_CHANNEL(ctypes.Structure):
    _fields_ = [
        ("NodeProperty", KSNODEPROPERTY),
        ("Channel", ctypes.c_int),
        ("Reserved", wintypes.DWORD),
    ]
#[repr(C)]
pub struct KSIDENTIFIER {
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct KSNODEPROPERTY {
    pub Property: KSIDENTIFIER,
    pub NodeId: u32,
    pub Reserved: u32,
}

#[repr(C)]
pub struct KSNODEPROPERTY_AUDIO_CHANNEL {
    pub NodeProperty: KSNODEPROPERTY,
    pub Channel: i32,
    pub Reserved: u32,
}
import "golang.org/x/sys/windows"

type KSIDENTIFIER struct {
	Anonymous _Anonymous_e__Union
}

type KSNODEPROPERTY struct {
	Property KSIDENTIFIER
	NodeId uint32
	Reserved uint32
}

type KSNODEPROPERTY_AUDIO_CHANNEL struct {
	NodeProperty KSNODEPROPERTY
	Channel int32
	Reserved uint32
}
type
  KSIDENTIFIER = record
    Anonymous: _Anonymous_e__Union;
  end;

  KSNODEPROPERTY = record
    Property: KSIDENTIFIER;
    NodeId: DWORD;
    Reserved: DWORD;
  end;

  KSNODEPROPERTY_AUDIO_CHANNEL = record
    NodeProperty: KSNODEPROPERTY;
    Channel: Integer;
    Reserved: DWORD;
  end;
const KSIDENTIFIER = extern struct {
    Anonymous: _Anonymous_e__Union,
};

const KSNODEPROPERTY = extern struct {
    Property: KSIDENTIFIER,
    NodeId: u32,
    Reserved: u32,
};

const KSNODEPROPERTY_AUDIO_CHANNEL = extern struct {
    NodeProperty: KSNODEPROPERTY,
    Channel: i32,
    Reserved: u32,
};
type
  KSIDENTIFIER {.bycopy.} = object
    Anonymous: _Anonymous_e__Union

  KSNODEPROPERTY {.bycopy.} = object
    Property: KSIDENTIFIER
    NodeId: uint32
    Reserved: uint32

  KSNODEPROPERTY_AUDIO_CHANNEL {.bycopy.} = object
    NodeProperty: KSNODEPROPERTY
    Channel: int32
    Reserved: uint32
struct KSIDENTIFIER
{
    _Anonymous_e__Union Anonymous;
}

struct KSNODEPROPERTY
{
    KSIDENTIFIER Property;
    uint NodeId;
    uint Reserved;
}

struct KSNODEPROPERTY_AUDIO_CHANNEL
{
    KSNODEPROPERTY NodeProperty;
    int Channel;
    uint Reserved;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; KSNODEPROPERTY_AUDIO_CHANNEL サイズ: 24 バイト(x64)
dim st, 6    ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; NodeProperty : KSNODEPROPERTY (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; Channel : INT (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; Reserved : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global KSIDENTIFIER
    #field byte Anonymous 8
#endstruct

#defstruct global KSNODEPROPERTY
    #field KSIDENTIFIER Property
    #field int NodeId
    #field int Reserved
#endstruct

#defstruct global KSNODEPROPERTY_AUDIO_CHANNEL
    #field KSNODEPROPERTY NodeProperty
    #field int Channel
    #field int Reserved
#endstruct

stdim st, KSNODEPROPERTY_AUDIO_CHANNEL        ; NSTRUCT 変数を確保
st->Channel = 100
mes "Channel=" + st->Channel