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ホームMedia.KernelStreaming › KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S

KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S

構造体
サイズx64: 32 バイト / x86: 32 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
FocusRectRECT16+0+0注目領域(ROI)を表す矩形RECT。フォーカスや露出の対象範囲。
AutoFocusLockBOOL4+16+16オートフォーカスをロックするかを示すBOOL値。
AutoExposureLockBOOL4+20+20自動露出をロックするかを示すBOOL値。
AutoWhitebalanceLockBOOL4+24+24オートホワイトバランスをロックするかを示すBOOL値。
Anonymous_Anonymous_e__Union4+28+28追加情報を保持する無名共用体。

共用体: _Anonymous_e__Union x64 4B / x86 4B

フィールドサイズx64x86
CapabilitiesDWORD4+0+0
ConfigurationDWORD4+0+0

各言語での定義

#include <windows.h>

// RECT  (x64 16 / x86 16 バイト)
typedef struct RECT {
    INT left;
    INT top;
    INT right;
    INT bottom;
} RECT;

// KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S  (x64 32 / x86 32 バイト)
typedef struct KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S {
    RECT FocusRect;
    BOOL AutoFocusLock;
    BOOL AutoExposureLock;
    BOOL AutoWhitebalanceLock;
    _Anonymous_e__Union Anonymous;
} KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
    public int left;
    public int top;
    public int right;
    public int bottom;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S
{
    public RECT FocusRect;
    [MarshalAs(UnmanagedType.Bool)] public bool AutoFocusLock;
    [MarshalAs(UnmanagedType.Bool)] public bool AutoExposureLock;
    [MarshalAs(UnmanagedType.Bool)] public bool AutoWhitebalanceLock;
    public _Anonymous_e__Union Anonymous;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
    Public left As Integer
    Public top As Integer
    Public right As Integer
    Public bottom As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S
    Public FocusRect As RECT
    <MarshalAs(UnmanagedType.Bool)> Public AutoFocusLock As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public AutoExposureLock As Boolean
    <MarshalAs(UnmanagedType.Bool)> Public AutoWhitebalanceLock As Boolean
    Public Anonymous As _Anonymous_e__Union
End Structure
import ctypes
from ctypes import wintypes

class RECT(ctypes.Structure):
    _fields_ = [
        ("left", ctypes.c_int),
        ("top", ctypes.c_int),
        ("right", ctypes.c_int),
        ("bottom", ctypes.c_int),
    ]

class KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S(ctypes.Structure):
    _fields_ = [
        ("FocusRect", RECT),
        ("AutoFocusLock", wintypes.BOOL),
        ("AutoExposureLock", wintypes.BOOL),
        ("AutoWhitebalanceLock", wintypes.BOOL),
        ("Anonymous", _Anonymous_e__Union),
    ]
#[repr(C)]
pub struct RECT {
    pub left: i32,
    pub top: i32,
    pub right: i32,
    pub bottom: i32,
}

#[repr(C)]
pub struct KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S {
    pub FocusRect: RECT,
    pub AutoFocusLock: i32,
    pub AutoExposureLock: i32,
    pub AutoWhitebalanceLock: i32,
    pub Anonymous: _Anonymous_e__Union,
}
import "golang.org/x/sys/windows"

type RECT struct {
	left int32
	top int32
	right int32
	bottom int32
}

type KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S struct {
	FocusRect RECT
	AutoFocusLock int32
	AutoExposureLock int32
	AutoWhitebalanceLock int32
	Anonymous _Anonymous_e__Union
}
type
  RECT = record
    left: Integer;
    top: Integer;
    right: Integer;
    bottom: Integer;
  end;

  KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S = record
    FocusRect: RECT;
    AutoFocusLock: BOOL;
    AutoExposureLock: BOOL;
    AutoWhitebalanceLock: BOOL;
    Anonymous: _Anonymous_e__Union;
  end;
const RECT = extern struct {
    left: i32,
    top: i32,
    right: i32,
    bottom: i32,
};

const KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S = extern struct {
    FocusRect: RECT,
    AutoFocusLock: i32,
    AutoExposureLock: i32,
    AutoWhitebalanceLock: i32,
    Anonymous: _Anonymous_e__Union,
};
type
  RECT {.bycopy.} = object
    left: int32
    top: int32
    right: int32
    bottom: int32

  KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S {.bycopy.} = object
    FocusRect: RECT
    AutoFocusLock: int32
    AutoExposureLock: int32
    AutoWhitebalanceLock: int32
    Anonymous: _Anonymous_e__Union
struct RECT
{
    int left;
    int top;
    int right;
    int bottom;
}

struct KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S
{
    RECT FocusRect;
    int AutoFocusLock;
    int AutoExposureLock;
    int AutoWhitebalanceLock;
    _Anonymous_e__Union Anonymous;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S サイズ: 32 バイト(x64)
dim st, 8    ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; FocusRect : RECT (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; AutoFocusLock : BOOL (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; AutoExposureLock : BOOL (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; AutoWhitebalanceLock : BOOL (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; Anonymous : _Anonymous_e__Union (+28, 4byte)  varptr(st)+28 を基点に操作(4byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global RECT
    #field int left
    #field int top
    #field int right
    #field int bottom
#endstruct

#defstruct global KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S
    #field RECT FocusRect
    #field bool AutoFocusLock
    #field bool AutoExposureLock
    #field bool AutoWhitebalanceLock
    #field byte Anonymous 4
#endstruct

stdim st, KSPROPERTY_CAMERACONTROL_REGION_OF_INTEREST_S        ; NSTRUCT 変数を確保
st->AutoFocusLock = 100
mes "AutoFocusLock=" + st->AutoFocusLock
; ※union フィールドは byte 列で確保(NSTRUCT は union 非対応)。必要に応じ手動でアクセス。