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KSPROPERTY_VIDEOPROCAMP_NODE_S2

構造体
サイズx64: 32 バイト / x86: 32 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodePropertyKSP_NODE16+0+0ノードを指定するプロパティ要求を表すKSP_NODE。
Value1INT4+16+16映像処理アンプ設定の第1値。
FlagsDWORD4+20+20値が自動か手動かなどを示すフラグ(KSPROPERTY_VIDEOPROCAMP_FLAGS_*)。
CapabilitiesDWORD4+24+24サポートされる機能を示すケイパビリティフラグ。
Value2INT4+28+28映像処理アンプ設定の第2値。

各言語での定義

#include <windows.h>

// KSIDENTIFIER  (x64 8 / x86 8 バイト)
typedef struct KSIDENTIFIER {
    _Anonymous_e__Union Anonymous;
} KSIDENTIFIER;

// KSP_NODE  (x64 16 / x86 16 バイト)
typedef struct KSP_NODE {
    KSIDENTIFIER Property;
    DWORD NodeId;
    DWORD Reserved;
} KSP_NODE;

// KSPROPERTY_VIDEOPROCAMP_NODE_S2  (x64 32 / x86 32 バイト)
typedef struct KSPROPERTY_VIDEOPROCAMP_NODE_S2 {
    KSP_NODE NodeProperty;
    INT Value1;
    DWORD Flags;
    DWORD Capabilities;
    INT Value2;
} KSPROPERTY_VIDEOPROCAMP_NODE_S2;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct KSIDENTIFIER
{
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct KSP_NODE
{
    public KSIDENTIFIER Property;
    public uint NodeId;
    public uint Reserved;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct KSPROPERTY_VIDEOPROCAMP_NODE_S2
{
    public KSP_NODE NodeProperty;
    public int Value1;
    public uint Flags;
    public uint Capabilities;
    public int Value2;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure KSIDENTIFIER
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure KSP_NODE
    Public Property As KSIDENTIFIER
    Public NodeId As UInteger
    Public Reserved As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure KSPROPERTY_VIDEOPROCAMP_NODE_S2
    Public NodeProperty As KSP_NODE
    Public Value1 As Integer
    Public Flags As UInteger
    Public Capabilities As UInteger
    Public Value2 As Integer
End Structure
import ctypes
from ctypes import wintypes

class KSIDENTIFIER(ctypes.Structure):
    _fields_ = [
        ("Anonymous", _Anonymous_e__Union),
    ]

class KSP_NODE(ctypes.Structure):
    _fields_ = [
        ("Property", KSIDENTIFIER),
        ("NodeId", wintypes.DWORD),
        ("Reserved", wintypes.DWORD),
    ]

class KSPROPERTY_VIDEOPROCAMP_NODE_S2(ctypes.Structure):
    _fields_ = [
        ("NodeProperty", KSP_NODE),
        ("Value1", ctypes.c_int),
        ("Flags", wintypes.DWORD),
        ("Capabilities", wintypes.DWORD),
        ("Value2", ctypes.c_int),
    ]
#[repr(C)]
pub struct KSIDENTIFIER {
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct KSP_NODE {
    pub Property: KSIDENTIFIER,
    pub NodeId: u32,
    pub Reserved: u32,
}

#[repr(C)]
pub struct KSPROPERTY_VIDEOPROCAMP_NODE_S2 {
    pub NodeProperty: KSP_NODE,
    pub Value1: i32,
    pub Flags: u32,
    pub Capabilities: u32,
    pub Value2: i32,
}
import "golang.org/x/sys/windows"

type KSIDENTIFIER struct {
	Anonymous _Anonymous_e__Union
}

type KSP_NODE struct {
	Property KSIDENTIFIER
	NodeId uint32
	Reserved uint32
}

type KSPROPERTY_VIDEOPROCAMP_NODE_S2 struct {
	NodeProperty KSP_NODE
	Value1 int32
	Flags uint32
	Capabilities uint32
	Value2 int32
}
type
  KSIDENTIFIER = record
    Anonymous: _Anonymous_e__Union;
  end;

  KSP_NODE = record
    Property: KSIDENTIFIER;
    NodeId: DWORD;
    Reserved: DWORD;
  end;

  KSPROPERTY_VIDEOPROCAMP_NODE_S2 = record
    NodeProperty: KSP_NODE;
    Value1: Integer;
    Flags: DWORD;
    Capabilities: DWORD;
    Value2: Integer;
  end;
const KSIDENTIFIER = extern struct {
    Anonymous: _Anonymous_e__Union,
};

const KSP_NODE = extern struct {
    Property: KSIDENTIFIER,
    NodeId: u32,
    Reserved: u32,
};

const KSPROPERTY_VIDEOPROCAMP_NODE_S2 = extern struct {
    NodeProperty: KSP_NODE,
    Value1: i32,
    Flags: u32,
    Capabilities: u32,
    Value2: i32,
};
type
  KSIDENTIFIER {.bycopy.} = object
    Anonymous: _Anonymous_e__Union

  KSP_NODE {.bycopy.} = object
    Property: KSIDENTIFIER
    NodeId: uint32
    Reserved: uint32

  KSPROPERTY_VIDEOPROCAMP_NODE_S2 {.bycopy.} = object
    NodeProperty: KSP_NODE
    Value1: int32
    Flags: uint32
    Capabilities: uint32
    Value2: int32
struct KSIDENTIFIER
{
    _Anonymous_e__Union Anonymous;
}

struct KSP_NODE
{
    KSIDENTIFIER Property;
    uint NodeId;
    uint Reserved;
}

struct KSPROPERTY_VIDEOPROCAMP_NODE_S2
{
    KSP_NODE NodeProperty;
    int Value1;
    uint Flags;
    uint Capabilities;
    int Value2;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; KSPROPERTY_VIDEOPROCAMP_NODE_S2 サイズ: 32 バイト(x64)
dim st, 8    ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; NodeProperty : KSP_NODE (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; Value1 : INT (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; Flags : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; Capabilities : DWORD (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; Value2 : INT (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global KSIDENTIFIER
    #field byte Anonymous 8
#endstruct

#defstruct global KSP_NODE
    #field KSIDENTIFIER Property
    #field int NodeId
    #field int Reserved
#endstruct

#defstruct global KSPROPERTY_VIDEOPROCAMP_NODE_S2
    #field KSP_NODE NodeProperty
    #field int Value1
    #field int Flags
    #field int Capabilities
    #field int Value2
#endstruct

stdim st, KSPROPERTY_VIDEOPROCAMP_NODE_S2        ; NSTRUCT 変数を確保
st->Value1 = 100
mes "Value1=" + st->Value1