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VIDEOFORMAT_DX12
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Header | KSATTRIBUTE | 24 | +0 | +0 | 属性データのヘッダ部を表すKSATTRIBUTE。サイズやフラグを保持する。 |
| resourceLayout | DWORD | 4 | +24 | +24 | DX12リソースのレイアウト種別を示すフラグ値。 |
| resourceFlags | DWORD | 4 | +28 | +28 | DX12リソースの属性を示すフラグの組み合わせ。 |
| customLayout | GUID | 16 | +32 | +32 | カスタムリソースレイアウトを識別するGUID。 |
各言語での定義
#include <windows.h>
// KSATTRIBUTE (x64 24 / x86 24 バイト)
typedef struct KSATTRIBUTE {
DWORD Size;
DWORD Flags;
GUID Attribute;
} KSATTRIBUTE;
// VIDEOFORMAT_DX12 (x64 48 / x86 48 バイト)
typedef struct VIDEOFORMAT_DX12 {
KSATTRIBUTE Header;
DWORD resourceLayout;
DWORD resourceFlags;
GUID customLayout;
} VIDEOFORMAT_DX12;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct KSATTRIBUTE
{
public uint Size;
public uint Flags;
public Guid Attribute;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct VIDEOFORMAT_DX12
{
public KSATTRIBUTE Header;
public uint resourceLayout;
public uint resourceFlags;
public Guid customLayout;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure KSATTRIBUTE
Public Size As UInteger
Public Flags As UInteger
Public Attribute As Guid
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure VIDEOFORMAT_DX12
Public Header As KSATTRIBUTE
Public resourceLayout As UInteger
Public resourceFlags As UInteger
Public customLayout As Guid
End Structureimport ctypes
from ctypes import wintypes
class KSATTRIBUTE(ctypes.Structure):
_fields_ = [
("Size", wintypes.DWORD),
("Flags", wintypes.DWORD),
("Attribute", GUID),
]
class VIDEOFORMAT_DX12(ctypes.Structure):
_fields_ = [
("Header", KSATTRIBUTE),
("resourceLayout", wintypes.DWORD),
("resourceFlags", wintypes.DWORD),
("customLayout", GUID),
]#[repr(C)]
pub struct KSATTRIBUTE {
pub Size: u32,
pub Flags: u32,
pub Attribute: GUID,
}
#[repr(C)]
pub struct VIDEOFORMAT_DX12 {
pub Header: KSATTRIBUTE,
pub resourceLayout: u32,
pub resourceFlags: u32,
pub customLayout: GUID,
}import "golang.org/x/sys/windows"
type KSATTRIBUTE struct {
Size uint32
Flags uint32
Attribute windows.GUID
}
type VIDEOFORMAT_DX12 struct {
Header KSATTRIBUTE
resourceLayout uint32
resourceFlags uint32
customLayout windows.GUID
}type
KSATTRIBUTE = record
Size: DWORD;
Flags: DWORD;
Attribute: TGUID;
end;
VIDEOFORMAT_DX12 = record
Header: KSATTRIBUTE;
resourceLayout: DWORD;
resourceFlags: DWORD;
customLayout: TGUID;
end;const KSATTRIBUTE = extern struct {
Size: u32,
Flags: u32,
Attribute: GUID,
};
const VIDEOFORMAT_DX12 = extern struct {
Header: KSATTRIBUTE,
resourceLayout: u32,
resourceFlags: u32,
customLayout: GUID,
};type
KSATTRIBUTE {.bycopy.} = object
Size: uint32
Flags: uint32
Attribute: GUID
VIDEOFORMAT_DX12 {.bycopy.} = object
Header: KSATTRIBUTE
resourceLayout: uint32
resourceFlags: uint32
customLayout: GUIDstruct KSATTRIBUTE
{
uint Size;
uint Flags;
GUID Attribute;
}
struct VIDEOFORMAT_DX12
{
KSATTRIBUTE Header;
uint resourceLayout;
uint resourceFlags;
GUID customLayout;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; VIDEOFORMAT_DX12 サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; Header : KSATTRIBUTE (+0, 24byte) varptr(st)+0 を基点に操作(24byte:入れ子/配列)
; resourceLayout : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; resourceFlags : DWORD (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; customLayout : GUID (+32, 16byte) varptr(st)+32 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
#field int Data1
#field short Data2
#field short Data3
#field byte Data4 8
#endstruct
#defstruct global KSATTRIBUTE
#field int Size
#field int Flags
#field GUID Attribute
#endstruct
#defstruct global VIDEOFORMAT_DX12
#field KSATTRIBUTE Header
#field int resourceLayout
#field int resourceFlags
#field GUID customLayout
#endstruct
stdim st, VIDEOFORMAT_DX12 ; NSTRUCT 変数を確保
st->resourceLayout = 100
mes "resourceLayout=" + st->resourceLayout