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D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| VideoDecoderHeapDesc | D3D12_VIDEO_DECODER_HEAP_DESC | 56 | +0 | +0 | サイズを問い合わせるデコーダヒープの記述子D3D12_VIDEO_DECODER_HEAP_DESC。 |
| Protected | BOOL | 4 | +56 | +56 | 保護リソースとして確保するか否かを示すBOOL。 |
| MemoryPoolL0Size | ULONGLONG | 8 | +64 | +64 | メモリプールL0に必要なサイズ(バイト単位、出力)。 |
| MemoryPoolL1Size | ULONGLONG | 8 | +72 | +72 | メモリプールL1に必要なサイズ(バイト単位、出力)。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_DECODE_CONFIGURATION (x64 24 / x86 24 バイト)
typedef struct D3D12_VIDEO_DECODE_CONFIGURATION {
GUID DecodeProfile;
D3D12_BITSTREAM_ENCRYPTION_TYPE BitstreamEncryption;
D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE InterlaceType;
} D3D12_VIDEO_DECODE_CONFIGURATION;
// DXGI_RATIONAL (x64 8 / x86 8 バイト)
typedef struct DXGI_RATIONAL {
DWORD Numerator;
DWORD Denominator;
} DXGI_RATIONAL;
// D3D12_VIDEO_DECODER_HEAP_DESC (x64 56 / x86 56 バイト)
typedef struct D3D12_VIDEO_DECODER_HEAP_DESC {
DWORD NodeMask;
D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
DWORD DecodeWidth;
DWORD DecodeHeight;
DXGI_FORMAT Format;
DXGI_RATIONAL FrameRate;
DWORD BitRate;
DWORD MaxDecodePictureBufferCount;
} D3D12_VIDEO_DECODER_HEAP_DESC;
// D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 (x64 80 / x86 80 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 {
D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc;
BOOL Protected;
ULONGLONG MemoryPoolL0Size;
ULONGLONG MemoryPoolL1Size;
} D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_CONFIGURATION
{
public Guid DecodeProfile;
public int BitstreamEncryption;
public int InterlaceType;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXGI_RATIONAL
{
public uint Numerator;
public uint Denominator;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODER_HEAP_DESC
{
public uint NodeMask;
public D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
public uint DecodeWidth;
public uint DecodeHeight;
public int Format;
public DXGI_RATIONAL FrameRate;
public uint BitRate;
public uint MaxDecodePictureBufferCount;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1
{
public D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc;
[MarshalAs(UnmanagedType.Bool)] public bool Protected;
public ulong MemoryPoolL0Size;
public ulong MemoryPoolL1Size;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_CONFIGURATION
Public DecodeProfile As Guid
Public BitstreamEncryption As Integer
Public InterlaceType As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXGI_RATIONAL
Public Numerator As UInteger
Public Denominator As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODER_HEAP_DESC
Public NodeMask As UInteger
Public Configuration As D3D12_VIDEO_DECODE_CONFIGURATION
Public DecodeWidth As UInteger
Public DecodeHeight As UInteger
Public Format As Integer
Public FrameRate As DXGI_RATIONAL
Public BitRate As UInteger
Public MaxDecodePictureBufferCount As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1
Public VideoDecoderHeapDesc As D3D12_VIDEO_DECODER_HEAP_DESC
<MarshalAs(UnmanagedType.Bool)> Public Protected As Boolean
Public MemoryPoolL0Size As ULong
Public MemoryPoolL1Size As ULong
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_DECODE_CONFIGURATION(ctypes.Structure):
_fields_ = [
("DecodeProfile", GUID),
("BitstreamEncryption", ctypes.c_int),
("InterlaceType", ctypes.c_int),
]
class DXGI_RATIONAL(ctypes.Structure):
_fields_ = [
("Numerator", wintypes.DWORD),
("Denominator", wintypes.DWORD),
]
class D3D12_VIDEO_DECODER_HEAP_DESC(ctypes.Structure):
_fields_ = [
("NodeMask", wintypes.DWORD),
("Configuration", D3D12_VIDEO_DECODE_CONFIGURATION),
("DecodeWidth", wintypes.DWORD),
("DecodeHeight", wintypes.DWORD),
("Format", ctypes.c_int),
("FrameRate", DXGI_RATIONAL),
("BitRate", wintypes.DWORD),
("MaxDecodePictureBufferCount", wintypes.DWORD),
]
class D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1(ctypes.Structure):
_fields_ = [
("VideoDecoderHeapDesc", D3D12_VIDEO_DECODER_HEAP_DESC),
("Protected", wintypes.BOOL),
("MemoryPoolL0Size", ctypes.c_ulonglong),
("MemoryPoolL1Size", ctypes.c_ulonglong),
]#[repr(C)]
pub struct D3D12_VIDEO_DECODE_CONFIGURATION {
pub DecodeProfile: GUID,
pub BitstreamEncryption: i32,
pub InterlaceType: i32,
}
#[repr(C)]
pub struct DXGI_RATIONAL {
pub Numerator: u32,
pub Denominator: u32,
}
#[repr(C)]
pub struct D3D12_VIDEO_DECODER_HEAP_DESC {
pub NodeMask: u32,
pub Configuration: D3D12_VIDEO_DECODE_CONFIGURATION,
pub DecodeWidth: u32,
pub DecodeHeight: u32,
pub Format: i32,
pub FrameRate: DXGI_RATIONAL,
pub BitRate: u32,
pub MaxDecodePictureBufferCount: u32,
}
#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 {
pub VideoDecoderHeapDesc: D3D12_VIDEO_DECODER_HEAP_DESC,
pub Protected: i32,
pub MemoryPoolL0Size: u64,
pub MemoryPoolL1Size: u64,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_DECODE_CONFIGURATION struct {
DecodeProfile windows.GUID
BitstreamEncryption int32
InterlaceType int32
}
type DXGI_RATIONAL struct {
Numerator uint32
Denominator uint32
}
type D3D12_VIDEO_DECODER_HEAP_DESC struct {
NodeMask uint32
Configuration D3D12_VIDEO_DECODE_CONFIGURATION
DecodeWidth uint32
DecodeHeight uint32
Format int32
FrameRate DXGI_RATIONAL
BitRate uint32
MaxDecodePictureBufferCount uint32
}
type D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 struct {
VideoDecoderHeapDesc D3D12_VIDEO_DECODER_HEAP_DESC
Protected int32
MemoryPoolL0Size uint64
MemoryPoolL1Size uint64
}type
D3D12_VIDEO_DECODE_CONFIGURATION = record
DecodeProfile: TGUID;
BitstreamEncryption: Integer;
InterlaceType: Integer;
end;
DXGI_RATIONAL = record
Numerator: DWORD;
Denominator: DWORD;
end;
D3D12_VIDEO_DECODER_HEAP_DESC = record
NodeMask: DWORD;
Configuration: D3D12_VIDEO_DECODE_CONFIGURATION;
DecodeWidth: DWORD;
DecodeHeight: DWORD;
Format: Integer;
FrameRate: DXGI_RATIONAL;
BitRate: DWORD;
MaxDecodePictureBufferCount: DWORD;
end;
D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 = record
VideoDecoderHeapDesc: D3D12_VIDEO_DECODER_HEAP_DESC;
Protected: BOOL;
MemoryPoolL0Size: UInt64;
MemoryPoolL1Size: UInt64;
end;const D3D12_VIDEO_DECODE_CONFIGURATION = extern struct {
DecodeProfile: GUID,
BitstreamEncryption: i32,
InterlaceType: i32,
};
const DXGI_RATIONAL = extern struct {
Numerator: u32,
Denominator: u32,
};
const D3D12_VIDEO_DECODER_HEAP_DESC = extern struct {
NodeMask: u32,
Configuration: D3D12_VIDEO_DECODE_CONFIGURATION,
DecodeWidth: u32,
DecodeHeight: u32,
Format: i32,
FrameRate: DXGI_RATIONAL,
BitRate: u32,
MaxDecodePictureBufferCount: u32,
};
const D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 = extern struct {
VideoDecoderHeapDesc: D3D12_VIDEO_DECODER_HEAP_DESC,
Protected: i32,
MemoryPoolL0Size: u64,
MemoryPoolL1Size: u64,
};type
D3D12_VIDEO_DECODE_CONFIGURATION {.bycopy.} = object
DecodeProfile: GUID
BitstreamEncryption: int32
InterlaceType: int32
DXGI_RATIONAL {.bycopy.} = object
Numerator: uint32
Denominator: uint32
D3D12_VIDEO_DECODER_HEAP_DESC {.bycopy.} = object
NodeMask: uint32
Configuration: D3D12_VIDEO_DECODE_CONFIGURATION
DecodeWidth: uint32
DecodeHeight: uint32
Format: int32
FrameRate: DXGI_RATIONAL
BitRate: uint32
MaxDecodePictureBufferCount: uint32
D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 {.bycopy.} = object
VideoDecoderHeapDesc: D3D12_VIDEO_DECODER_HEAP_DESC
Protected: int32
MemoryPoolL0Size: uint64
MemoryPoolL1Size: uint64struct D3D12_VIDEO_DECODE_CONFIGURATION
{
GUID DecodeProfile;
int BitstreamEncryption;
int InterlaceType;
}
struct DXGI_RATIONAL
{
uint Numerator;
uint Denominator;
}
struct D3D12_VIDEO_DECODER_HEAP_DESC
{
uint NodeMask;
D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
uint DecodeWidth;
uint DecodeHeight;
int Format;
DXGI_RATIONAL FrameRate;
uint BitRate;
uint MaxDecodePictureBufferCount;
}
struct D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1
{
D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc;
int Protected;
ulong MemoryPoolL0Size;
ulong MemoryPoolL1Size;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 サイズ: 80 バイト(x64)
dim st, 20 ; 4byte整数×20(構造体サイズ 80 / 4 切り上げ)
; VideoDecoderHeapDesc : D3D12_VIDEO_DECODER_HEAP_DESC (+0, 56byte) varptr(st)+0 を基点に操作(56byte:入れ子/配列)
; Protected : BOOL (+56, 4byte) st.14 = 値 / 値 = st.14 (lpoke/lpeek も可)
; MemoryPoolL0Size : ULONGLONG (+64, 8byte) qpoke st,64,値 / qpeek(st,64) ※IronHSPのみ。3.7/3.8は lpoke st,64,下位 : lpoke st,68,上位
; MemoryPoolL1Size : ULONGLONG (+72, 8byte) qpoke st,72,値 / qpeek(st,72) ※IronHSPのみ。3.7/3.8は lpoke st,72,下位 : lpoke st,76,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
#field int Data1
#field short Data2
#field short Data3
#field byte Data4 8
#endstruct
#defstruct global D3D12_VIDEO_DECODE_CONFIGURATION
#field GUID DecodeProfile
#field int BitstreamEncryption
#field int InterlaceType
#endstruct
#defstruct global DXGI_RATIONAL
#field int Numerator
#field int Denominator
#endstruct
#defstruct global D3D12_VIDEO_DECODER_HEAP_DESC
#field int NodeMask
#field D3D12_VIDEO_DECODE_CONFIGURATION Configuration
#field int DecodeWidth
#field int DecodeHeight
#field int Format
#field DXGI_RATIONAL FrameRate
#field int BitRate
#field int MaxDecodePictureBufferCount
#endstruct
#defstruct global D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1
#field D3D12_VIDEO_DECODER_HEAP_DESC VideoDecoderHeapDesc
#field bool Protected
#field int64 MemoryPoolL0Size
#field int64 MemoryPoolL1Size
#endstruct
stdim st, D3D12_FEATURE_DATA_VIDEO_DECODER_HEAP_SIZE1 ; NSTRUCT 変数を確保
st->Protected = 100
mes "Protected=" + st->Protected