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D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT

構造体
サイズx64: 32 バイト / x86: 32 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodeIndexDWORD4+0+0対象とする物理アダプタノードのインデックス。
ConfigurationD3D12_VIDEO_DECODE_CONFIGURATION24+4+4問い合わせるデコード構成を示すD3D12_VIDEO_DECODE_CONFIGURATION。
FormatCountDWORD4+28+28サポートされる出力フォーマット数(出力)。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_DECODE_CONFIGURATION  (x64 24 / x86 24 バイト)
typedef struct D3D12_VIDEO_DECODE_CONFIGURATION {
    GUID DecodeProfile;
    D3D12_BITSTREAM_ENCRYPTION_TYPE BitstreamEncryption;
    D3D12_VIDEO_FRAME_CODED_INTERLACE_TYPE InterlaceType;
} D3D12_VIDEO_DECODE_CONFIGURATION;

// D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT  (x64 32 / x86 32 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT {
    DWORD NodeIndex;
    D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
    DWORD FormatCount;
} D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_DECODE_CONFIGURATION
{
    public Guid DecodeProfile;
    public int BitstreamEncryption;
    public int InterlaceType;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT
{
    public uint NodeIndex;
    public D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
    public uint FormatCount;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_DECODE_CONFIGURATION
    Public DecodeProfile As Guid
    Public BitstreamEncryption As Integer
    Public InterlaceType As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT
    Public NodeIndex As UInteger
    Public Configuration As D3D12_VIDEO_DECODE_CONFIGURATION
    Public FormatCount As UInteger
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_DECODE_CONFIGURATION(ctypes.Structure):
    _fields_ = [
        ("DecodeProfile", GUID),
        ("BitstreamEncryption", ctypes.c_int),
        ("InterlaceType", ctypes.c_int),
    ]

class D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT(ctypes.Structure):
    _fields_ = [
        ("NodeIndex", wintypes.DWORD),
        ("Configuration", D3D12_VIDEO_DECODE_CONFIGURATION),
        ("FormatCount", wintypes.DWORD),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_DECODE_CONFIGURATION {
    pub DecodeProfile: GUID,
    pub BitstreamEncryption: i32,
    pub InterlaceType: i32,
}

#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT {
    pub NodeIndex: u32,
    pub Configuration: D3D12_VIDEO_DECODE_CONFIGURATION,
    pub FormatCount: u32,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_DECODE_CONFIGURATION struct {
	DecodeProfile windows.GUID
	BitstreamEncryption int32
	InterlaceType int32
}

type D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT struct {
	NodeIndex uint32
	Configuration D3D12_VIDEO_DECODE_CONFIGURATION
	FormatCount uint32
}
type
  D3D12_VIDEO_DECODE_CONFIGURATION = record
    DecodeProfile: TGUID;
    BitstreamEncryption: Integer;
    InterlaceType: Integer;
  end;

  D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT = record
    NodeIndex: DWORD;
    Configuration: D3D12_VIDEO_DECODE_CONFIGURATION;
    FormatCount: DWORD;
  end;
const D3D12_VIDEO_DECODE_CONFIGURATION = extern struct {
    DecodeProfile: GUID,
    BitstreamEncryption: i32,
    InterlaceType: i32,
};

const D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT = extern struct {
    NodeIndex: u32,
    Configuration: D3D12_VIDEO_DECODE_CONFIGURATION,
    FormatCount: u32,
};
type
  D3D12_VIDEO_DECODE_CONFIGURATION {.bycopy.} = object
    DecodeProfile: GUID
    BitstreamEncryption: int32
    InterlaceType: int32

  D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT {.bycopy.} = object
    NodeIndex: uint32
    Configuration: D3D12_VIDEO_DECODE_CONFIGURATION
    FormatCount: uint32
struct D3D12_VIDEO_DECODE_CONFIGURATION
{
    GUID DecodeProfile;
    int BitstreamEncryption;
    int InterlaceType;
}

struct D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT
{
    uint NodeIndex;
    D3D12_VIDEO_DECODE_CONFIGURATION Configuration;
    uint FormatCount;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT サイズ: 32 バイト(x64)
dim st, 8    ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Configuration : D3D12_VIDEO_DECODE_CONFIGURATION (+4, 24byte)  varptr(st)+4 を基点に操作(24byte:入れ子/配列)
; FormatCount : DWORD (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
    #field int Data1
    #field short Data2
    #field short Data3
    #field byte Data4 8
#endstruct

#defstruct global D3D12_VIDEO_DECODE_CONFIGURATION
    #field GUID DecodeProfile
    #field int BitstreamEncryption
    #field int InterlaceType
#endstruct

#defstruct global D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT
    #field int NodeIndex
    #field D3D12_VIDEO_DECODE_CONFIGURATION Configuration
    #field int FormatCount
#endstruct

stdim st, D3D12_FEATURE_DATA_VIDEO_DECODE_FORMAT_COUNT        ; NSTRUCT 変数を確保
st->NodeIndex = 100
mes "NodeIndex=" + st->NodeIndex