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D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION

構造体
サイズx64: 48 バイト / x86: 44 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
NodeIndexDWORD4+0+0対象とする物理アダプタノードのインデックス。
CodecD3D12_VIDEO_ENCODER_CODEC4+4+4対象とするエンコードコーデックを示すD3D12_VIDEO_ENCODER_CODEC。
ResolutionRatiosCountDWORD4+8+8pResolutionRatios配列の要素数。
IsSupportedBOOL4+12+12指定構成での出力解像度がサポートされるか否かを示すBOOL(出力)。
MinResolutionSupportedD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC8+16+16サポートされる最小解像度を示すD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC(出力)。
MaxResolutionSupportedD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC8+24+24サポートされる最大解像度を示すD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC(出力)。
ResolutionWidthMultipleRequirementDWORD4+32+32幅が満たすべき倍数の制約(ピクセル単位、出力)。
ResolutionHeightMultipleRequirementDWORD4+36+36高さが満たすべき倍数の制約(ピクセル単位、出力)。
pResolutionRatiosD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC*8/4+40+40サポートされる解像度比を受け取る配列へのポインタD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC*。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC  (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {
    DWORD Width;
    DWORD Height;
} D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC;

// D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION  (x64 48 / x86 44 バイト)
typedef struct D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION {
    DWORD NodeIndex;
    D3D12_VIDEO_ENCODER_CODEC Codec;
    DWORD ResolutionRatiosCount;
    BOOL IsSupported;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MinResolutionSupported;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MaxResolutionSupported;
    DWORD ResolutionWidthMultipleRequirement;
    DWORD ResolutionHeightMultipleRequirement;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC* pResolutionRatios;
} D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
{
    public uint Width;
    public uint Height;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION
{
    public uint NodeIndex;
    public int Codec;
    public uint ResolutionRatiosCount;
    [MarshalAs(UnmanagedType.Bool)] public bool IsSupported;
    public D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MinResolutionSupported;
    public D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MaxResolutionSupported;
    public uint ResolutionWidthMultipleRequirement;
    public uint ResolutionHeightMultipleRequirement;
    public IntPtr pResolutionRatios;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    Public Width As UInteger
    Public Height As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION
    Public NodeIndex As UInteger
    Public Codec As Integer
    Public ResolutionRatiosCount As UInteger
    <MarshalAs(UnmanagedType.Bool)> Public IsSupported As Boolean
    Public MinResolutionSupported As D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    Public MaxResolutionSupported As D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    Public ResolutionWidthMultipleRequirement As UInteger
    Public ResolutionHeightMultipleRequirement As UInteger
    Public pResolutionRatios As IntPtr
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC(ctypes.Structure):
    _fields_ = [
        ("Width", wintypes.DWORD),
        ("Height", wintypes.DWORD),
    ]

class D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION(ctypes.Structure):
    _fields_ = [
        ("NodeIndex", wintypes.DWORD),
        ("Codec", ctypes.c_int),
        ("ResolutionRatiosCount", wintypes.DWORD),
        ("IsSupported", wintypes.BOOL),
        ("MinResolutionSupported", D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC),
        ("MaxResolutionSupported", D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC),
        ("ResolutionWidthMultipleRequirement", wintypes.DWORD),
        ("ResolutionHeightMultipleRequirement", wintypes.DWORD),
        ("pResolutionRatios", ctypes.c_void_p),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {
    pub Width: u32,
    pub Height: u32,
}

#[repr(C)]
pub struct D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION {
    pub NodeIndex: u32,
    pub Codec: i32,
    pub ResolutionRatiosCount: u32,
    pub IsSupported: i32,
    pub MinResolutionSupported: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC,
    pub MaxResolutionSupported: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC,
    pub ResolutionWidthMultipleRequirement: u32,
    pub ResolutionHeightMultipleRequirement: u32,
    pub pResolutionRatios: *mut core::ffi::c_void,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC struct {
	Width uint32
	Height uint32
}

type D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION struct {
	NodeIndex uint32
	Codec int32
	ResolutionRatiosCount uint32
	IsSupported int32
	MinResolutionSupported D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
	MaxResolutionSupported D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
	ResolutionWidthMultipleRequirement uint32
	ResolutionHeightMultipleRequirement uint32
	pResolutionRatios uintptr
}
type
  D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC = record
    Width: DWORD;
    Height: DWORD;
  end;

  D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION = record
    NodeIndex: DWORD;
    Codec: Integer;
    ResolutionRatiosCount: DWORD;
    IsSupported: BOOL;
    MinResolutionSupported: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC;
    MaxResolutionSupported: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC;
    ResolutionWidthMultipleRequirement: DWORD;
    ResolutionHeightMultipleRequirement: DWORD;
    pResolutionRatios: Pointer;
  end;
const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC = extern struct {
    Width: u32,
    Height: u32,
};

const D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION = extern struct {
    NodeIndex: u32,
    Codec: i32,
    ResolutionRatiosCount: u32,
    IsSupported: i32,
    MinResolutionSupported: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC,
    MaxResolutionSupported: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC,
    ResolutionWidthMultipleRequirement: u32,
    ResolutionHeightMultipleRequirement: u32,
    pResolutionRatios: ?*anyopaque,
};
type
  D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {.bycopy.} = object
    Width: uint32
    Height: uint32

  D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION {.bycopy.} = object
    NodeIndex: uint32
    Codec: int32
    ResolutionRatiosCount: uint32
    IsSupported: int32
    MinResolutionSupported: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    MaxResolutionSupported: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    ResolutionWidthMultipleRequirement: uint32
    ResolutionHeightMultipleRequirement: uint32
    pResolutionRatios: pointer
struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
{
    uint Width;
    uint Height;
}

struct D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION
{
    uint NodeIndex;
    int Codec;
    uint ResolutionRatiosCount;
    int IsSupported;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MinResolutionSupported;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MaxResolutionSupported;
    uint ResolutionWidthMultipleRequirement;
    uint ResolutionHeightMultipleRequirement;
    void* pResolutionRatios;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION サイズ: 44 バイト(x86)
dim st, 11    ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Codec : D3D12_VIDEO_ENCODER_CODEC (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; ResolutionRatiosCount : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; IsSupported : BOOL (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; MinResolutionSupported : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC (+16, 8byte)  varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; MaxResolutionSupported : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC (+24, 8byte)  varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; ResolutionWidthMultipleRequirement : DWORD (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; ResolutionHeightMultipleRequirement : DWORD (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; pResolutionRatios : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC* (+40, 4byte)  varptr(st)+40 を基点に操作(4byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION サイズ: 48 バイト(x64)
dim st, 12    ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; NodeIndex : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Codec : D3D12_VIDEO_ENCODER_CODEC (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; ResolutionRatiosCount : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; IsSupported : BOOL (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; MinResolutionSupported : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC (+16, 8byte)  varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; MaxResolutionSupported : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC (+24, 8byte)  varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; ResolutionWidthMultipleRequirement : DWORD (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; ResolutionHeightMultipleRequirement : DWORD (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; pResolutionRatios : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_RATIO_DESC* (+40, 8byte)  varptr(st)+40 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    #field int Width
    #field int Height
#endstruct

#defstruct global D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION
    #field int NodeIndex
    #field int Codec
    #field int ResolutionRatiosCount
    #field bool IsSupported
    #field D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MinResolutionSupported
    #field D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC MaxResolutionSupported
    #field int ResolutionWidthMultipleRequirement
    #field int ResolutionHeightMultipleRequirement
    #field intptr pResolutionRatios
#endstruct

stdim st, D3D12_FEATURE_DATA_VIDEO_ENCODER_OUTPUT_RESOLUTION        ; NSTRUCT 変数を確保
st->NodeIndex = 100
mes "NodeIndex=" + st->NodeIndex