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D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| CdefBits | ULONGLONG | 8 | +0 | +0 | CDEFフィルタ強度を選択するためのビット数。プリセット数を規定する。 |
| CdefDampingMinus3 | ULONGLONG | 8 | +8 | +8 | CDEFのダンピング係数から3を引いた値。 |
| CdefYPriStrength | ULONGLONG | 64 | +16 | +16 | 輝度の一次CDEF強度配列の先頭。 |
| CdefUVPriStrength | ULONGLONG | 64 | +80 | +80 | 色差の一次CDEF強度配列の先頭。 |
| CdefYSecStrength | ULONGLONG | 64 | +144 | +144 | 輝度の二次CDEF強度配列の先頭。 |
| CdefUVSecStrength | ULONGLONG | 64 | +208 | +208 | 色差の二次CDEF強度配列の先頭。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG (x64 272 / x86 272 バイト)
typedef struct D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG {
ULONGLONG CdefBits;
ULONGLONG CdefDampingMinus3;
ULONGLONG CdefYPriStrength[8];
ULONGLONG CdefUVPriStrength[8];
ULONGLONG CdefYSecStrength[8];
ULONGLONG CdefUVSecStrength[8];
} D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG
{
public ulong CdefBits;
public ulong CdefDampingMinus3;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] public ulong[] CdefYPriStrength;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] public ulong[] CdefUVPriStrength;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] public ulong[] CdefYSecStrength;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] public ulong[] CdefUVSecStrength;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG
Public CdefBits As ULong
Public CdefDampingMinus3 As ULong
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=8)> Public CdefYPriStrength() As ULong
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=8)> Public CdefUVPriStrength() As ULong
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=8)> Public CdefYSecStrength() As ULong
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=8)> Public CdefUVSecStrength() As ULong
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG(ctypes.Structure):
_fields_ = [
("CdefBits", ctypes.c_ulonglong),
("CdefDampingMinus3", ctypes.c_ulonglong),
("CdefYPriStrength", ctypes.c_ulonglong * 8),
("CdefUVPriStrength", ctypes.c_ulonglong * 8),
("CdefYSecStrength", ctypes.c_ulonglong * 8),
("CdefUVSecStrength", ctypes.c_ulonglong * 8),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG {
pub CdefBits: u64,
pub CdefDampingMinus3: u64,
pub CdefYPriStrength: [u64; 8],
pub CdefUVPriStrength: [u64; 8],
pub CdefYSecStrength: [u64; 8],
pub CdefUVSecStrength: [u64; 8],
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG struct {
CdefBits uint64
CdefDampingMinus3 uint64
CdefYPriStrength [8]uint64
CdefUVPriStrength [8]uint64
CdefYSecStrength [8]uint64
CdefUVSecStrength [8]uint64
}type
D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG = record
CdefBits: UInt64;
CdefDampingMinus3: UInt64;
CdefYPriStrength: array[0..7] of UInt64;
CdefUVPriStrength: array[0..7] of UInt64;
CdefYSecStrength: array[0..7] of UInt64;
CdefUVSecStrength: array[0..7] of UInt64;
end;const D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG = extern struct {
CdefBits: u64,
CdefDampingMinus3: u64,
CdefYPriStrength: [8]u64,
CdefUVPriStrength: [8]u64,
CdefYSecStrength: [8]u64,
CdefUVSecStrength: [8]u64,
};type
D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG {.bycopy.} = object
CdefBits: uint64
CdefDampingMinus3: uint64
CdefYPriStrength: array[8, uint64]
CdefUVPriStrength: array[8, uint64]
CdefYSecStrength: array[8, uint64]
CdefUVSecStrength: array[8, uint64]struct D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG
{
ulong CdefBits;
ulong CdefDampingMinus3;
ulong[8] CdefYPriStrength;
ulong[8] CdefUVPriStrength;
ulong[8] CdefYSecStrength;
ulong[8] CdefUVSecStrength;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG サイズ: 272 バイト(x64)
dim st, 68 ; 4byte整数×68(構造体サイズ 272 / 4 切り上げ)
; CdefBits : ULONGLONG (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; CdefDampingMinus3 : ULONGLONG (+8, 8byte) qpoke st,8,値 / qpeek(st,8) ※IronHSPのみ。3.7/3.8は lpoke st,8,下位 : lpoke st,12,上位
; CdefYPriStrength : ULONGLONG (+16, 64byte) varptr(st)+16 を基点に操作(64byte:入れ子/配列)
; CdefUVPriStrength : ULONGLONG (+80, 64byte) varptr(st)+80 を基点に操作(64byte:入れ子/配列)
; CdefYSecStrength : ULONGLONG (+144, 64byte) varptr(st)+144 を基点に操作(64byte:入れ子/配列)
; CdefUVSecStrength : ULONGLONG (+208, 64byte) varptr(st)+208 を基点に操作(64byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG
#field int64 CdefBits
#field int64 CdefDampingMinus3
#field int64 CdefYPriStrength 8
#field int64 CdefUVPriStrength 8
#field int64 CdefYSecStrength 8
#field int64 CdefUVSecStrength 8
#endstruct
stdim st, D3D12_VIDEO_ENCODER_AV1_CDEF_CONFIG ; NSTRUCT 変数を確保
st->CdefBits = 100
mes "CdefBits=" + st->CdefBits