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D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| UpdateMap | ULONGLONG | 8 | +0 | +0 | セグメントマップを更新するか否かを示すフラグ(1で更新)。 |
| TemporalUpdate | ULONGLONG | 8 | +8 | +8 | セグメントマップを時間方向に予測更新するか否かを示すフラグ。 |
| UpdateData | ULONGLONG | 8 | +16 | +16 | セグメント特徴データを更新するか否かを示すフラグ。 |
| NumSegments | ULONGLONG | 8 | +24 | +24 | 使用するセグメント数。 |
| SegmentsData | D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA | 576 | +32 | +32 | 各セグメントの特徴データを示すD3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA配列の先頭。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA (x64 72 / x86 72 バイト)
typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA {
ULONGLONG EnabledFeatures;
LONGLONG FeatureValue[8];
} D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA;
// D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG (x64 608 / x86 608 バイト)
typedef struct D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG {
ULONGLONG UpdateMap;
ULONGLONG TemporalUpdate;
ULONGLONG UpdateData;
ULONGLONG NumSegments;
D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA SegmentsData[8];
} D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA
{
public ulong EnabledFeatures;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] public long[] FeatureValue;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG
{
public ulong UpdateMap;
public ulong TemporalUpdate;
public ulong UpdateData;
public ulong NumSegments;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 8)] public D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA[] SegmentsData;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA
Public EnabledFeatures As ULong
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=8)> Public FeatureValue() As Long
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG
Public UpdateMap As ULong
Public TemporalUpdate As ULong
Public UpdateData As ULong
Public NumSegments As ULong
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=8)> Public SegmentsData() As D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA(ctypes.Structure):
_fields_ = [
("EnabledFeatures", ctypes.c_ulonglong),
("FeatureValue", ctypes.c_longlong * 8),
]
class D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG(ctypes.Structure):
_fields_ = [
("UpdateMap", ctypes.c_ulonglong),
("TemporalUpdate", ctypes.c_ulonglong),
("UpdateData", ctypes.c_ulonglong),
("NumSegments", ctypes.c_ulonglong),
("SegmentsData", D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA * 8),
]#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA {
pub EnabledFeatures: u64,
pub FeatureValue: [i64; 8],
}
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG {
pub UpdateMap: u64,
pub TemporalUpdate: u64,
pub UpdateData: u64,
pub NumSegments: u64,
pub SegmentsData: [D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA; 8],
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA struct {
EnabledFeatures uint64
FeatureValue [8]int64
}
type D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG struct {
UpdateMap uint64
TemporalUpdate uint64
UpdateData uint64
NumSegments uint64
SegmentsData [8]D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA
}type
D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA = record
EnabledFeatures: UInt64;
FeatureValue: array[0..7] of Int64;
end;
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG = record
UpdateMap: UInt64;
TemporalUpdate: UInt64;
UpdateData: UInt64;
NumSegments: UInt64;
SegmentsData: array[0..7] of D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA;
end;const D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA = extern struct {
EnabledFeatures: u64,
FeatureValue: [8]i64,
};
const D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG = extern struct {
UpdateMap: u64,
TemporalUpdate: u64,
UpdateData: u64,
NumSegments: u64,
SegmentsData: [8]D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA,
};type
D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA {.bycopy.} = object
EnabledFeatures: uint64
FeatureValue: array[8, int64]
D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG {.bycopy.} = object
UpdateMap: uint64
TemporalUpdate: uint64
UpdateData: uint64
NumSegments: uint64
SegmentsData: array[8, D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA]struct D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA
{
ulong EnabledFeatures;
long[8] FeatureValue;
}
struct D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG
{
ulong UpdateMap;
ulong TemporalUpdate;
ulong UpdateData;
ulong NumSegments;
D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA[8] SegmentsData;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG サイズ: 608 バイト(x64)
dim st, 152 ; 4byte整数×152(構造体サイズ 608 / 4 切り上げ)
; UpdateMap : ULONGLONG (+0, 8byte) qpoke st,0,値 / qpeek(st,0) ※IronHSPのみ。3.7/3.8は lpoke st,0,下位 : lpoke st,4,上位
; TemporalUpdate : ULONGLONG (+8, 8byte) qpoke st,8,値 / qpeek(st,8) ※IronHSPのみ。3.7/3.8は lpoke st,8,下位 : lpoke st,12,上位
; UpdateData : ULONGLONG (+16, 8byte) qpoke st,16,値 / qpeek(st,16) ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; NumSegments : ULONGLONG (+24, 8byte) qpoke st,24,値 / qpeek(st,24) ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; SegmentsData : D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA (+32, 576byte) varptr(st)+32 を基点に操作(576byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA
#field int64 EnabledFeatures
#field int64 FeatureValue 8
#endstruct
#defstruct global D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG
#field int64 UpdateMap
#field int64 TemporalUpdate
#field int64 UpdateData
#field int64 NumSegments
#field D3D12_VIDEO_ENCODER_AV1_SEGMENT_DATA SegmentsData 8
#endstruct
stdim st, D3D12_VIDEO_ENCODER_AV1_SEGMENTATION_CONFIG ; NSTRUCT 変数を確保
st->UpdateMap = 100
mes "UpdateMap=" + st->UpdateMap