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D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS

構造体
サイズx64: 48 バイト / x86: 40 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
BitstreamD3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM16+0+0符号化結果の圧縮ビットストリーム出力先を指定する。
ReconstructedPictureD3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE16/8+16+16再構成ピクチャの出力先を指定する。参照に使用しない場合はNULL可。
EncoderOutputMetadataD3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER16+32+24エンコード出力メタデータの格納先バッファを指定する。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM  (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM {
    ID3D12Resource* pBuffer;
    ULONGLONG FrameStartOffset;
} D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM;

// D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE {
    ID3D12Resource* pReconstructedPicture;
    DWORD ReconstructedPictureSubresource;
} D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE;

// D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER  (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {
    ID3D12Resource* pBuffer;
    ULONGLONG Offset;
} D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;

// D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS  (x64 48 / x86 40 バイト)
typedef struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS {
    D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM Bitstream;
    D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture;
    D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata;
} D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM
{
    public IntPtr pBuffer;
    public ulong FrameStartOffset;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
{
    public IntPtr pReconstructedPicture;
    public uint ReconstructedPictureSubresource;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
{
    public IntPtr pBuffer;
    public ulong Offset;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS
{
    public D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM Bitstream;
    public D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture;
    public D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM
    Public pBuffer As IntPtr
    Public FrameStartOffset As ULong
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
    Public pReconstructedPicture As IntPtr
    Public ReconstructedPictureSubresource As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
    Public pBuffer As IntPtr
    Public Offset As ULong
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS
    Public Bitstream As D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM
    Public ReconstructedPicture As D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
    Public EncoderOutputMetadata As D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM(ctypes.Structure):
    _fields_ = [
        ("pBuffer", ctypes.c_void_p),
        ("FrameStartOffset", ctypes.c_ulonglong),
    ]

class D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE(ctypes.Structure):
    _fields_ = [
        ("pReconstructedPicture", ctypes.c_void_p),
        ("ReconstructedPictureSubresource", wintypes.DWORD),
    ]

class D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER(ctypes.Structure):
    _fields_ = [
        ("pBuffer", ctypes.c_void_p),
        ("Offset", ctypes.c_ulonglong),
    ]

class D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS(ctypes.Structure):
    _fields_ = [
        ("Bitstream", D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM),
        ("ReconstructedPicture", D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE),
        ("EncoderOutputMetadata", D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM {
    pub pBuffer: *mut core::ffi::c_void,
    pub FrameStartOffset: u64,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE {
    pub pReconstructedPicture: *mut core::ffi::c_void,
    pub ReconstructedPictureSubresource: u32,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {
    pub pBuffer: *mut core::ffi::c_void,
    pub Offset: u64,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS {
    pub Bitstream: D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM,
    pub ReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE,
    pub EncoderOutputMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM struct {
	pBuffer uintptr
	FrameStartOffset uint64
}

type D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE struct {
	pReconstructedPicture uintptr
	ReconstructedPictureSubresource uint32
}

type D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER struct {
	pBuffer uintptr
	Offset uint64
}

type D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS struct {
	Bitstream D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM
	ReconstructedPicture D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
	EncoderOutputMetadata D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
}
type
  D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM = record
    pBuffer: Pointer;
    FrameStartOffset: UInt64;
  end;

  D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE = record
    pReconstructedPicture: Pointer;
    ReconstructedPictureSubresource: DWORD;
  end;

  D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER = record
    pBuffer: Pointer;
    Offset: UInt64;
  end;

  D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS = record
    Bitstream: D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM;
    ReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE;
    EncoderOutputMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;
  end;
const D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM = extern struct {
    pBuffer: ?*anyopaque,
    FrameStartOffset: u64,
};

const D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE = extern struct {
    pReconstructedPicture: ?*anyopaque,
    ReconstructedPictureSubresource: u32,
};

const D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER = extern struct {
    pBuffer: ?*anyopaque,
    Offset: u64,
};

const D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS = extern struct {
    Bitstream: D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM,
    ReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE,
    EncoderOutputMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
};
type
  D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM {.bycopy.} = object
    pBuffer: pointer
    FrameStartOffset: uint64

  D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE {.bycopy.} = object
    pReconstructedPicture: pointer
    ReconstructedPictureSubresource: uint32

  D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {.bycopy.} = object
    pBuffer: pointer
    Offset: uint64

  D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS {.bycopy.} = object
    Bitstream: D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM
    ReconstructedPicture: D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
    EncoderOutputMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
struct D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM
{
    void* pBuffer;
    ulong FrameStartOffset;
}

struct D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
{
    void* pReconstructedPicture;
    uint ReconstructedPictureSubresource;
}

struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
{
    void* pBuffer;
    ulong Offset;
}

struct D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS
{
    D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM Bitstream;
    D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture;
    D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS サイズ: 40 バイト(x86)
dim st, 10    ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; Bitstream : D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; ReconstructedPicture : D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE (+16, 8byte)  varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; EncoderOutputMetadata : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+24, 16byte)  varptr(st)+24 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS サイズ: 48 バイト(x64)
dim st, 12    ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; Bitstream : D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; ReconstructedPicture : D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE (+16, 16byte)  varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; EncoderOutputMetadata : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+32, 16byte)  varptr(st)+32 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM
    #field intptr pBuffer
    #field int64 FrameStartOffset
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE
    #field intptr pReconstructedPicture
    #field int ReconstructedPictureSubresource
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
    #field intptr pBuffer
    #field int64 Offset
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS
    #field D3D12_VIDEO_ENCODER_COMPRESSED_BITSTREAM Bitstream
    #field D3D12_VIDEO_ENCODER_RECONSTRUCTED_PICTURE ReconstructedPicture
    #field D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER EncoderOutputMetadata
#endstruct

stdim st, D3D12_VIDEO_ENCODER_ENCODEFRAME_OUTPUT_ARGUMENTS        ; NSTRUCT 変数を確保