Win32 API 日本語リファレンス
ホームMedia.MediaFoundation › D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1

D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1

構造体
サイズx64: 80 バイト / x86: 56 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
EncoderCodecD3D12_VIDEO_ENCODER_CODEC4+0+0解決対象メタデータに対応するエンコードコーデックを指定する。
EncoderProfileD3D12_VIDEO_ENCODER_PROFILE_DESC16/8+8+4解決対象メタデータに対応するプロファイル記述子を指定する。
EncoderInputFormatDXGI_FORMAT4+24+12解決対象メタデータに対応する入力DXGIフォーマットを指定する。
EncodedPictureEffectiveResolutionD3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC8+28+16符号化されたピクチャの実効解像度を指定する。
HWLayoutMetadataD3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER16+40+24ハードウェア依存レイアウトの未解決メタデータバッファを指定する。
OptionalMetadataD3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS4+56+40解決対象とするオプションメタデータの種類を示すフラグである。
CodecConfigurationD3D12_VIDEO_ENCODER_CODEC_CONFIGURATION16/8+64+44解決対象メタデータに対応するコーデック構成を指定する。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_ENCODER_PROFILE_DESC  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PROFILE_DESC {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_PROFILE_DESC;

// D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC  (x64 8 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {
    DWORD Width;
    DWORD Height;
} D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC;

// D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER  (x64 16 / x86 16 バイト)
typedef struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {
    ID3D12Resource* pBuffer;
    ULONGLONG Offset;
} D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;

// D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION {
    DWORD DataSize;
    _Anonymous_e__Union Anonymous;
} D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION;

// D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1  (x64 80 / x86 56 バイト)
typedef struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 {
    D3D12_VIDEO_ENCODER_CODEC EncoderCodec;
    D3D12_VIDEO_ENCODER_PROFILE_DESC EncoderProfile;
    DXGI_FORMAT EncoderInputFormat;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncodedPictureEffectiveResolution;
    D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER HWLayoutMetadata;
    D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS OptionalMetadata;
    D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration;
} D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
{
    public uint Width;
    public uint Height;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
{
    public IntPtr pBuffer;
    public ulong Offset;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION
{
    public uint DataSize;
    public _Anonymous_e__Union Anonymous;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1
{
    public int EncoderCodec;
    public D3D12_VIDEO_ENCODER_PROFILE_DESC EncoderProfile;
    public int EncoderInputFormat;
    public D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncodedPictureEffectiveResolution;
    public D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER HWLayoutMetadata;
    public int OptionalMetadata;
    public D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PROFILE_DESC
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    Public Width As UInteger
    Public Height As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
    Public pBuffer As IntPtr
    Public Offset As ULong
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION
    Public DataSize As UInteger
    Public Anonymous As _Anonymous_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1
    Public EncoderCodec As Integer
    Public EncoderProfile As D3D12_VIDEO_ENCODER_PROFILE_DESC
    Public EncoderInputFormat As Integer
    Public EncodedPictureEffectiveResolution As D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    Public HWLayoutMetadata As D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
    Public OptionalMetadata As Integer
    Public CodecConfiguration As D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_ENCODER_PROFILE_DESC(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC(ctypes.Structure):
    _fields_ = [
        ("Width", wintypes.DWORD),
        ("Height", wintypes.DWORD),
    ]

class D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER(ctypes.Structure):
    _fields_ = [
        ("pBuffer", ctypes.c_void_p),
        ("Offset", ctypes.c_ulonglong),
    ]

class D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION(ctypes.Structure):
    _fields_ = [
        ("DataSize", wintypes.DWORD),
        ("Anonymous", _Anonymous_e__Union),
    ]

class D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1(ctypes.Structure):
    _fields_ = [
        ("EncoderCodec", ctypes.c_int),
        ("EncoderProfile", D3D12_VIDEO_ENCODER_PROFILE_DESC),
        ("EncoderInputFormat", ctypes.c_int),
        ("EncodedPictureEffectiveResolution", D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC),
        ("HWLayoutMetadata", D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER),
        ("OptionalMetadata", ctypes.c_int),
        ("CodecConfiguration", D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PROFILE_DESC {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {
    pub Width: u32,
    pub Height: u32,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {
    pub pBuffer: *mut core::ffi::c_void,
    pub Offset: u64,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION {
    pub DataSize: u32,
    pub Anonymous: _Anonymous_e__Union,
}

#[repr(C)]
pub struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 {
    pub EncoderCodec: i32,
    pub EncoderProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC,
    pub EncoderInputFormat: i32,
    pub EncodedPictureEffectiveResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC,
    pub HWLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
    pub OptionalMetadata: i32,
    pub CodecConfiguration: D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_ENCODER_PROFILE_DESC struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC struct {
	Width uint32
	Height uint32
}

type D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER struct {
	pBuffer uintptr
	Offset uint64
}

type D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION struct {
	DataSize uint32
	Anonymous _Anonymous_e__Union
}

type D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 struct {
	EncoderCodec int32
	EncoderProfile D3D12_VIDEO_ENCODER_PROFILE_DESC
	EncoderInputFormat int32
	EncodedPictureEffectiveResolution D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
	HWLayoutMetadata D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
	OptionalMetadata int32
	CodecConfiguration D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION
}
type
  D3D12_VIDEO_ENCODER_PROFILE_DESC = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC = record
    Width: DWORD;
    Height: DWORD;
  end;

  D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER = record
    pBuffer: Pointer;
    Offset: UInt64;
  end;

  D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION = record
    DataSize: DWORD;
    Anonymous: _Anonymous_e__Union;
  end;

  D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 = record
    EncoderCodec: Integer;
    EncoderProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC;
    EncoderInputFormat: Integer;
    EncodedPictureEffectiveResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC;
    HWLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER;
    OptionalMetadata: Integer;
    CodecConfiguration: D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION;
  end;
const D3D12_VIDEO_ENCODER_PROFILE_DESC = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC = extern struct {
    Width: u32,
    Height: u32,
};

const D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER = extern struct {
    pBuffer: ?*anyopaque,
    Offset: u64,
};

const D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION = extern struct {
    DataSize: u32,
    Anonymous: _Anonymous_e__Union,
};

const D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 = extern struct {
    EncoderCodec: i32,
    EncoderProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC,
    EncoderInputFormat: i32,
    EncodedPictureEffectiveResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC,
    HWLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER,
    OptionalMetadata: i32,
    CodecConfiguration: D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION,
};
type
  D3D12_VIDEO_ENCODER_PROFILE_DESC {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC {.bycopy.} = object
    Width: uint32
    Height: uint32

  D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER {.bycopy.} = object
    pBuffer: pointer
    Offset: uint64

  D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION {.bycopy.} = object
    DataSize: uint32
    Anonymous: _Anonymous_e__Union

  D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 {.bycopy.} = object
    EncoderCodec: int32
    EncoderProfile: D3D12_VIDEO_ENCODER_PROFILE_DESC
    EncoderInputFormat: int32
    EncodedPictureEffectiveResolution: D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    HWLayoutMetadata: D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
    OptionalMetadata: int32
    CodecConfiguration: D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION
struct D3D12_VIDEO_ENCODER_PROFILE_DESC
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
{
    uint Width;
    uint Height;
}

struct D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
{
    void* pBuffer;
    ulong Offset;
}

struct D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION
{
    uint DataSize;
    _Anonymous_e__Union Anonymous;
}

struct D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1
{
    int EncoderCodec;
    D3D12_VIDEO_ENCODER_PROFILE_DESC EncoderProfile;
    int EncoderInputFormat;
    D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncodedPictureEffectiveResolution;
    D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER HWLayoutMetadata;
    int OptionalMetadata;
    D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 サイズ: 56 バイト(x86)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; EncoderCodec : D3D12_VIDEO_ENCODER_CODEC (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; EncoderProfile : D3D12_VIDEO_ENCODER_PROFILE_DESC (+4, 8byte)  varptr(st)+4 を基点に操作(8byte:入れ子/配列)
; EncoderInputFormat : DXGI_FORMAT (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; EncodedPictureEffectiveResolution : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC (+16, 8byte)  varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; HWLayoutMetadata : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+24, 16byte)  varptr(st)+24 を基点に操作(16byte:入れ子/配列)
; OptionalMetadata : D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS (+40, 4byte)  st.10 = 値  /  値 = st.10   (lpoke/lpeek も可)
; CodecConfiguration : D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION (+44, 8byte)  varptr(st)+44 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1 サイズ: 80 バイト(x64)
dim st, 20    ; 4byte整数×20(構造体サイズ 80 / 4 切り上げ)
; EncoderCodec : D3D12_VIDEO_ENCODER_CODEC (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; EncoderProfile : D3D12_VIDEO_ENCODER_PROFILE_DESC (+8, 16byte)  varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; EncoderInputFormat : DXGI_FORMAT (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; EncodedPictureEffectiveResolution : D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC (+28, 8byte)  varptr(st)+28 を基点に操作(8byte:入れ子/配列)
; HWLayoutMetadata : D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER (+40, 16byte)  varptr(st)+40 を基点に操作(16byte:入れ子/配列)
; OptionalMetadata : D3D12_VIDEO_ENCODER_OPTIONAL_METADATA_ENABLE_FLAGS (+56, 4byte)  st.14 = 値  /  値 = st.14   (lpoke/lpeek も可)
; CodecConfiguration : D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION (+64, 16byte)  varptr(st)+64 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_ENCODER_PROFILE_DESC
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC
    #field int Width
    #field int Height
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER
    #field intptr pBuffer
    #field int64 Offset
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION
    #field int DataSize
    #field byte Anonymous 8
#endstruct

#defstruct global D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1
    #field int EncoderCodec
    #field D3D12_VIDEO_ENCODER_PROFILE_DESC EncoderProfile
    #field int EncoderInputFormat
    #field D3D12_VIDEO_ENCODER_PICTURE_RESOLUTION_DESC EncodedPictureEffectiveResolution
    #field D3D12_VIDEO_ENCODER_ENCODE_OPERATION_METADATA_BUFFER HWLayoutMetadata
    #field int OptionalMetadata
    #field D3D12_VIDEO_ENCODER_CODEC_CONFIGURATION CodecConfiguration
#endstruct

stdim st, D3D12_VIDEO_ENCODER_RESOLVE_METADATA_INPUT_ARGUMENTS1        ; NSTRUCT 変数を確保
st->EncoderCodec = 100
mes "EncoderCodec=" + st->EncoderCodec