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D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| OutputStream | D3D12_VIDEO_PROCESS_OUTPUT_STREAM | 32/16 | +0 | +0 | 出力先ストリームを示すD3D12_VIDEO_PROCESS_OUTPUT_STREAM。 |
| TargetRectangle | RECT | 16 | +32 | +16 | 出力先で書き込む対象矩形を示すRECT。 |
各言語での定義
#include <windows.h>
// D3D12_VIDEO_PROCESS_OUTPUT_STREAM (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM {
ID3D12Resource* pTexture2D;
DWORD Subresource;
} D3D12_VIDEO_PROCESS_OUTPUT_STREAM;
// RECT (x64 16 / x86 16 バイト)
typedef struct RECT {
INT left;
INT top;
INT right;
INT bottom;
} RECT;
// D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS (x64 48 / x86 32 バイト)
typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS {
D3D12_VIDEO_PROCESS_OUTPUT_STREAM OutputStream[2];
RECT TargetRectangle;
} D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM
{
public IntPtr pTexture2D;
public uint Subresource;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public D3D12_VIDEO_PROCESS_OUTPUT_STREAM[] OutputStream;
public RECT TargetRectangle;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_OUTPUT_STREAM
Public pTexture2D As IntPtr
Public Subresource As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
Public left As Integer
Public top As Integer
Public right As Integer
Public bottom As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public OutputStream() As D3D12_VIDEO_PROCESS_OUTPUT_STREAM
Public TargetRectangle As RECT
End Structureimport ctypes
from ctypes import wintypes
class D3D12_VIDEO_PROCESS_OUTPUT_STREAM(ctypes.Structure):
_fields_ = [
("pTexture2D", ctypes.c_void_p),
("Subresource", wintypes.DWORD),
]
class RECT(ctypes.Structure):
_fields_ = [
("left", ctypes.c_int),
("top", ctypes.c_int),
("right", ctypes.c_int),
("bottom", ctypes.c_int),
]
class D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS(ctypes.Structure):
_fields_ = [
("OutputStream", D3D12_VIDEO_PROCESS_OUTPUT_STREAM * 2),
("TargetRectangle", RECT),
]#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM {
pub pTexture2D: *mut core::ffi::c_void,
pub Subresource: u32,
}
#[repr(C)]
pub struct RECT {
pub left: i32,
pub top: i32,
pub right: i32,
pub bottom: i32,
}
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS {
pub OutputStream: [D3D12_VIDEO_PROCESS_OUTPUT_STREAM; 2],
pub TargetRectangle: RECT,
}import "golang.org/x/sys/windows"
type D3D12_VIDEO_PROCESS_OUTPUT_STREAM struct {
pTexture2D uintptr
Subresource uint32
}
type RECT struct {
left int32
top int32
right int32
bottom int32
}
type D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS struct {
OutputStream [2]D3D12_VIDEO_PROCESS_OUTPUT_STREAM
TargetRectangle RECT
}type
D3D12_VIDEO_PROCESS_OUTPUT_STREAM = record
pTexture2D: Pointer;
Subresource: DWORD;
end;
RECT = record
left: Integer;
top: Integer;
right: Integer;
bottom: Integer;
end;
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS = record
OutputStream: array[0..1] of D3D12_VIDEO_PROCESS_OUTPUT_STREAM;
TargetRectangle: RECT;
end;const D3D12_VIDEO_PROCESS_OUTPUT_STREAM = extern struct {
pTexture2D: ?*anyopaque,
Subresource: u32,
};
const RECT = extern struct {
left: i32,
top: i32,
right: i32,
bottom: i32,
};
const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS = extern struct {
OutputStream: [2]D3D12_VIDEO_PROCESS_OUTPUT_STREAM,
TargetRectangle: RECT,
};type
D3D12_VIDEO_PROCESS_OUTPUT_STREAM {.bycopy.} = object
pTexture2D: pointer
Subresource: uint32
RECT {.bycopy.} = object
left: int32
top: int32
right: int32
bottom: int32
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS {.bycopy.} = object
OutputStream: array[2, D3D12_VIDEO_PROCESS_OUTPUT_STREAM]
TargetRectangle: RECTstruct D3D12_VIDEO_PROCESS_OUTPUT_STREAM
{
void* pTexture2D;
uint Subresource;
}
struct RECT
{
int left;
int top;
int right;
int bottom;
}
struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS
{
D3D12_VIDEO_PROCESS_OUTPUT_STREAM[2] OutputStream;
RECT TargetRectangle;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS サイズ: 32 バイト(x86)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; OutputStream : D3D12_VIDEO_PROCESS_OUTPUT_STREAM (+0, 16byte) varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; TargetRectangle : RECT (+16, 16byte) varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; OutputStream : D3D12_VIDEO_PROCESS_OUTPUT_STREAM (+0, 32byte) varptr(st)+0 を基点に操作(32byte:入れ子/配列)
; TargetRectangle : RECT (+32, 16byte) varptr(st)+32 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_PROCESS_OUTPUT_STREAM
#field intptr pTexture2D
#field int Subresource
#endstruct
#defstruct global RECT
#field int left
#field int top
#field int right
#field int bottom
#endstruct
#defstruct global D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS
#field D3D12_VIDEO_PROCESS_OUTPUT_STREAM OutputStream 2
#field RECT TargetRectangle
#endstruct
stdim st, D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS ; NSTRUCT 変数を確保