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D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS

構造体
サイズx64: 48 バイト / x86: 32 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
OutputStreamD3D12_VIDEO_PROCESS_OUTPUT_STREAM32/16+0+0出力先ストリームを示すD3D12_VIDEO_PROCESS_OUTPUT_STREAM。
TargetRectangleRECT16+32+16出力先で書き込む対象矩形を示すRECT。

各言語での定義

#include <windows.h>

// D3D12_VIDEO_PROCESS_OUTPUT_STREAM  (x64 16 / x86 8 バイト)
typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM {
    ID3D12Resource* pTexture2D;
    DWORD Subresource;
} D3D12_VIDEO_PROCESS_OUTPUT_STREAM;

// RECT  (x64 16 / x86 16 バイト)
typedef struct RECT {
    INT left;
    INT top;
    INT right;
    INT bottom;
} RECT;

// D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS  (x64 48 / x86 32 バイト)
typedef struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS {
    D3D12_VIDEO_PROCESS_OUTPUT_STREAM OutputStream[2];
    RECT TargetRectangle;
} D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM
{
    public IntPtr pTexture2D;
    public uint Subresource;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
    public int left;
    public int top;
    public int right;
    public int bottom;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS
{
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public D3D12_VIDEO_PROCESS_OUTPUT_STREAM[] OutputStream;
    public RECT TargetRectangle;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_OUTPUT_STREAM
    Public pTexture2D As IntPtr
    Public Subresource As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
    Public left As Integer
    Public top As Integer
    Public right As Integer
    Public bottom As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public OutputStream() As D3D12_VIDEO_PROCESS_OUTPUT_STREAM
    Public TargetRectangle As RECT
End Structure
import ctypes
from ctypes import wintypes

class D3D12_VIDEO_PROCESS_OUTPUT_STREAM(ctypes.Structure):
    _fields_ = [
        ("pTexture2D", ctypes.c_void_p),
        ("Subresource", wintypes.DWORD),
    ]

class RECT(ctypes.Structure):
    _fields_ = [
        ("left", ctypes.c_int),
        ("top", ctypes.c_int),
        ("right", ctypes.c_int),
        ("bottom", ctypes.c_int),
    ]

class D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS(ctypes.Structure):
    _fields_ = [
        ("OutputStream", D3D12_VIDEO_PROCESS_OUTPUT_STREAM * 2),
        ("TargetRectangle", RECT),
    ]
#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM {
    pub pTexture2D: *mut core::ffi::c_void,
    pub Subresource: u32,
}

#[repr(C)]
pub struct RECT {
    pub left: i32,
    pub top: i32,
    pub right: i32,
    pub bottom: i32,
}

#[repr(C)]
pub struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS {
    pub OutputStream: [D3D12_VIDEO_PROCESS_OUTPUT_STREAM; 2],
    pub TargetRectangle: RECT,
}
import "golang.org/x/sys/windows"

type D3D12_VIDEO_PROCESS_OUTPUT_STREAM struct {
	pTexture2D uintptr
	Subresource uint32
}

type RECT struct {
	left int32
	top int32
	right int32
	bottom int32
}

type D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS struct {
	OutputStream [2]D3D12_VIDEO_PROCESS_OUTPUT_STREAM
	TargetRectangle RECT
}
type
  D3D12_VIDEO_PROCESS_OUTPUT_STREAM = record
    pTexture2D: Pointer;
    Subresource: DWORD;
  end;

  RECT = record
    left: Integer;
    top: Integer;
    right: Integer;
    bottom: Integer;
  end;

  D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS = record
    OutputStream: array[0..1] of D3D12_VIDEO_PROCESS_OUTPUT_STREAM;
    TargetRectangle: RECT;
  end;
const D3D12_VIDEO_PROCESS_OUTPUT_STREAM = extern struct {
    pTexture2D: ?*anyopaque,
    Subresource: u32,
};

const RECT = extern struct {
    left: i32,
    top: i32,
    right: i32,
    bottom: i32,
};

const D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS = extern struct {
    OutputStream: [2]D3D12_VIDEO_PROCESS_OUTPUT_STREAM,
    TargetRectangle: RECT,
};
type
  D3D12_VIDEO_PROCESS_OUTPUT_STREAM {.bycopy.} = object
    pTexture2D: pointer
    Subresource: uint32

  RECT {.bycopy.} = object
    left: int32
    top: int32
    right: int32
    bottom: int32

  D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS {.bycopy.} = object
    OutputStream: array[2, D3D12_VIDEO_PROCESS_OUTPUT_STREAM]
    TargetRectangle: RECT
struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM
{
    void* pTexture2D;
    uint Subresource;
}

struct RECT
{
    int left;
    int top;
    int right;
    int bottom;
}

struct D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS
{
    D3D12_VIDEO_PROCESS_OUTPUT_STREAM[2] OutputStream;
    RECT TargetRectangle;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS サイズ: 32 バイト(x86)
dim st, 8    ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; OutputStream : D3D12_VIDEO_PROCESS_OUTPUT_STREAM (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; TargetRectangle : RECT (+16, 16byte)  varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS サイズ: 48 バイト(x64)
dim st, 12    ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; OutputStream : D3D12_VIDEO_PROCESS_OUTPUT_STREAM (+0, 32byte)  varptr(st)+0 を基点に操作(32byte:入れ子/配列)
; TargetRectangle : RECT (+32, 16byte)  varptr(st)+32 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global D3D12_VIDEO_PROCESS_OUTPUT_STREAM
    #field intptr pTexture2D
    #field int Subresource
#endstruct

#defstruct global RECT
    #field int left
    #field int top
    #field int right
    #field int bottom
#endstruct

#defstruct global D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS
    #field D3D12_VIDEO_PROCESS_OUTPUT_STREAM OutputStream 2
    #field RECT TargetRectangle
#endstruct

stdim st, D3D12_VIDEO_PROCESS_OUTPUT_STREAM_ARGUMENTS        ; NSTRUCT 変数を確保