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DXVA2_VideoProcessorCaps

構造体
サイズx64: 40 バイト / x86: 40 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
DeviceCapsDWORD4+0+0ビデオプロセッサデバイスの能力を示すビットフラグ。
InputPoolD3DPOOL4+4+4入力サーフェスが属するべきメモリプールを示すD3DPOOL列挙値。
NumForwardRefSamplesDWORD4+8+8前方参照に必要なサンプル数。デインターレースで使用する。
NumBackwardRefSamplesDWORD4+12+12後方参照に必要なサンプル数。デインターレースで使用する。
ReservedDWORD4+16+16予約領域。0を設定する。
DeinterlaceTechnologyDWORD4+20+20サポートするデインターレース技術を示すビットフラグ。
ProcAmpControlCapsDWORD4+24+24明るさ・コントラスト等のProcAmp調整能力を示すビットフラグ。
VideoProcessorOperationsDWORD4+28+28サポートするビデオ処理操作を示すビットフラグ。
NoiseFilterTechnologyDWORD4+32+32サポートするノイズ除去フィルタ技術を示すビットフラグ。
DetailFilterTechnologyDWORD4+36+36サポートするディテール強調フィルタ技術を示すビットフラグ。

各言語での定義

#include <windows.h>

// DXVA2_VideoProcessorCaps  (x64 40 / x86 40 バイト)
typedef struct DXVA2_VideoProcessorCaps {
    DWORD DeviceCaps;
    D3DPOOL InputPool;
    DWORD NumForwardRefSamples;
    DWORD NumBackwardRefSamples;
    DWORD Reserved;
    DWORD DeinterlaceTechnology;
    DWORD ProcAmpControlCaps;
    DWORD VideoProcessorOperations;
    DWORD NoiseFilterTechnology;
    DWORD DetailFilterTechnology;
} DXVA2_VideoProcessorCaps;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXVA2_VideoProcessorCaps
{
    public uint DeviceCaps;
    public int InputPool;
    public uint NumForwardRefSamples;
    public uint NumBackwardRefSamples;
    public uint Reserved;
    public uint DeinterlaceTechnology;
    public uint ProcAmpControlCaps;
    public uint VideoProcessorOperations;
    public uint NoiseFilterTechnology;
    public uint DetailFilterTechnology;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXVA2_VideoProcessorCaps
    Public DeviceCaps As UInteger
    Public InputPool As Integer
    Public NumForwardRefSamples As UInteger
    Public NumBackwardRefSamples As UInteger
    Public Reserved As UInteger
    Public DeinterlaceTechnology As UInteger
    Public ProcAmpControlCaps As UInteger
    Public VideoProcessorOperations As UInteger
    Public NoiseFilterTechnology As UInteger
    Public DetailFilterTechnology As UInteger
End Structure
import ctypes
from ctypes import wintypes

class DXVA2_VideoProcessorCaps(ctypes.Structure):
    _fields_ = [
        ("DeviceCaps", wintypes.DWORD),
        ("InputPool", ctypes.c_int),
        ("NumForwardRefSamples", wintypes.DWORD),
        ("NumBackwardRefSamples", wintypes.DWORD),
        ("Reserved", wintypes.DWORD),
        ("DeinterlaceTechnology", wintypes.DWORD),
        ("ProcAmpControlCaps", wintypes.DWORD),
        ("VideoProcessorOperations", wintypes.DWORD),
        ("NoiseFilterTechnology", wintypes.DWORD),
        ("DetailFilterTechnology", wintypes.DWORD),
    ]
#[repr(C)]
pub struct DXVA2_VideoProcessorCaps {
    pub DeviceCaps: u32,
    pub InputPool: i32,
    pub NumForwardRefSamples: u32,
    pub NumBackwardRefSamples: u32,
    pub Reserved: u32,
    pub DeinterlaceTechnology: u32,
    pub ProcAmpControlCaps: u32,
    pub VideoProcessorOperations: u32,
    pub NoiseFilterTechnology: u32,
    pub DetailFilterTechnology: u32,
}
import "golang.org/x/sys/windows"

type DXVA2_VideoProcessorCaps struct {
	DeviceCaps uint32
	InputPool int32
	NumForwardRefSamples uint32
	NumBackwardRefSamples uint32
	Reserved uint32
	DeinterlaceTechnology uint32
	ProcAmpControlCaps uint32
	VideoProcessorOperations uint32
	NoiseFilterTechnology uint32
	DetailFilterTechnology uint32
}
type
  DXVA2_VideoProcessorCaps = record
    DeviceCaps: DWORD;
    InputPool: Integer;
    NumForwardRefSamples: DWORD;
    NumBackwardRefSamples: DWORD;
    Reserved: DWORD;
    DeinterlaceTechnology: DWORD;
    ProcAmpControlCaps: DWORD;
    VideoProcessorOperations: DWORD;
    NoiseFilterTechnology: DWORD;
    DetailFilterTechnology: DWORD;
  end;
const DXVA2_VideoProcessorCaps = extern struct {
    DeviceCaps: u32,
    InputPool: i32,
    NumForwardRefSamples: u32,
    NumBackwardRefSamples: u32,
    Reserved: u32,
    DeinterlaceTechnology: u32,
    ProcAmpControlCaps: u32,
    VideoProcessorOperations: u32,
    NoiseFilterTechnology: u32,
    DetailFilterTechnology: u32,
};
type
  DXVA2_VideoProcessorCaps {.bycopy.} = object
    DeviceCaps: uint32
    InputPool: int32
    NumForwardRefSamples: uint32
    NumBackwardRefSamples: uint32
    Reserved: uint32
    DeinterlaceTechnology: uint32
    ProcAmpControlCaps: uint32
    VideoProcessorOperations: uint32
    NoiseFilterTechnology: uint32
    DetailFilterTechnology: uint32
struct DXVA2_VideoProcessorCaps
{
    uint DeviceCaps;
    int InputPool;
    uint NumForwardRefSamples;
    uint NumBackwardRefSamples;
    uint Reserved;
    uint DeinterlaceTechnology;
    uint ProcAmpControlCaps;
    uint VideoProcessorOperations;
    uint NoiseFilterTechnology;
    uint DetailFilterTechnology;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DXVA2_VideoProcessorCaps サイズ: 40 バイト(x64)
dim st, 10    ; 4byte整数×10(構造体サイズ 40 / 4 切り上げ)
; DeviceCaps : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; InputPool : D3DPOOL (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; NumForwardRefSamples : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; NumBackwardRefSamples : DWORD (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; Reserved : DWORD (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; DeinterlaceTechnology : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; ProcAmpControlCaps : DWORD (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; VideoProcessorOperations : DWORD (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; NoiseFilterTechnology : DWORD (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; DetailFilterTechnology : DWORD (+36, 4byte)  st.9 = 値  /  値 = st.9   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global DXVA2_VideoProcessorCaps
    #field int DeviceCaps
    #field int InputPool
    #field int NumForwardRefSamples
    #field int NumBackwardRefSamples
    #field int Reserved
    #field int DeinterlaceTechnology
    #field int ProcAmpControlCaps
    #field int VideoProcessorOperations
    #field int NoiseFilterTechnology
    #field int DetailFilterTechnology
#endstruct

stdim st, DXVA2_VideoProcessorCaps        ; NSTRUCT 変数を確保
st->DeviceCaps = 100
mes "DeviceCaps=" + st->DeviceCaps