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DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| YCbCr | BOOL | 4 | +0 | +0 | 背景色をYCbCr形式で扱うか否かを示す。TRUEでYCbCr、FALSEでRGB。 |
| BackgroundColor | DXVAHD_COLOR | 16 | +4 | +4 | 出力背景に塗りつぶす色を示す。 |
各言語での定義
#include <windows.h>
// DXVAHD_COLOR_RGBA (x64 16 / x86 16 バイト)
typedef struct DXVAHD_COLOR_RGBA {
FLOAT R;
FLOAT G;
FLOAT B;
FLOAT A;
} DXVAHD_COLOR_RGBA;
// DXVAHD_COLOR_YCbCrA (x64 16 / x86 16 バイト)
typedef struct DXVAHD_COLOR_YCbCrA {
FLOAT Y;
FLOAT Cb;
FLOAT Cr;
FLOAT A;
} DXVAHD_COLOR_YCbCrA;
// DXVAHD_COLOR (x64 16 / x86 16 バイト)
typedef struct DXVAHD_COLOR {
DXVAHD_COLOR_RGBA RGB;
DXVAHD_COLOR_YCbCrA YCbCr;
} DXVAHD_COLOR;
// DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA (x64 20 / x86 20 バイト)
typedef struct DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA {
BOOL YCbCr;
DXVAHD_COLOR BackgroundColor;
} DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXVAHD_COLOR_RGBA
{
public float R;
public float G;
public float B;
public float A;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXVAHD_COLOR_YCbCrA
{
public float Y;
public float Cb;
public float Cr;
public float A;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXVAHD_COLOR
{
public DXVAHD_COLOR_RGBA RGB;
public DXVAHD_COLOR_YCbCrA YCbCr;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA
{
[MarshalAs(UnmanagedType.Bool)] public bool YCbCr;
public DXVAHD_COLOR BackgroundColor;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXVAHD_COLOR_RGBA
Public R As Single
Public G As Single
Public B As Single
Public A As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXVAHD_COLOR_YCbCrA
Public Y As Single
Public Cb As Single
Public Cr As Single
Public A As Single
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXVAHD_COLOR
Public RGB As DXVAHD_COLOR_RGBA
Public YCbCr As DXVAHD_COLOR_YCbCrA
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA
<MarshalAs(UnmanagedType.Bool)> Public YCbCr As Boolean
Public BackgroundColor As DXVAHD_COLOR
End Structureimport ctypes
from ctypes import wintypes
class DXVAHD_COLOR_RGBA(ctypes.Structure):
_fields_ = [
("R", ctypes.c_float),
("G", ctypes.c_float),
("B", ctypes.c_float),
("A", ctypes.c_float),
]
class DXVAHD_COLOR_YCbCrA(ctypes.Structure):
_fields_ = [
("Y", ctypes.c_float),
("Cb", ctypes.c_float),
("Cr", ctypes.c_float),
("A", ctypes.c_float),
]
class DXVAHD_COLOR(ctypes.Structure):
_fields_ = [
("RGB", DXVAHD_COLOR_RGBA),
("YCbCr", DXVAHD_COLOR_YCbCrA),
]
class DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA(ctypes.Structure):
_fields_ = [
("YCbCr", wintypes.BOOL),
("BackgroundColor", DXVAHD_COLOR),
]#[repr(C)]
pub struct DXVAHD_COLOR_RGBA {
pub R: f32,
pub G: f32,
pub B: f32,
pub A: f32,
}
#[repr(C)]
pub struct DXVAHD_COLOR_YCbCrA {
pub Y: f32,
pub Cb: f32,
pub Cr: f32,
pub A: f32,
}
#[repr(C)]
pub struct DXVAHD_COLOR {
pub RGB: DXVAHD_COLOR_RGBA,
pub YCbCr: DXVAHD_COLOR_YCbCrA,
}
#[repr(C)]
pub struct DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA {
pub YCbCr: i32,
pub BackgroundColor: DXVAHD_COLOR,
}import "golang.org/x/sys/windows"
type DXVAHD_COLOR_RGBA struct {
R float32
G float32
B float32
A float32
}
type DXVAHD_COLOR_YCbCrA struct {
Y float32
Cb float32
Cr float32
A float32
}
type DXVAHD_COLOR struct {
RGB DXVAHD_COLOR_RGBA
YCbCr DXVAHD_COLOR_YCbCrA
}
type DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA struct {
YCbCr int32
BackgroundColor DXVAHD_COLOR
}type
DXVAHD_COLOR_RGBA = record
R: Single;
G: Single;
B: Single;
A: Single;
end;
DXVAHD_COLOR_YCbCrA = record
Y: Single;
Cb: Single;
Cr: Single;
A: Single;
end;
DXVAHD_COLOR = record
RGB: DXVAHD_COLOR_RGBA;
YCbCr: DXVAHD_COLOR_YCbCrA;
end;
DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA = record
YCbCr: BOOL;
BackgroundColor: DXVAHD_COLOR;
end;const DXVAHD_COLOR_RGBA = extern struct {
R: f32,
G: f32,
B: f32,
A: f32,
};
const DXVAHD_COLOR_YCbCrA = extern struct {
Y: f32,
Cb: f32,
Cr: f32,
A: f32,
};
const DXVAHD_COLOR = extern struct {
RGB: DXVAHD_COLOR_RGBA,
YCbCr: DXVAHD_COLOR_YCbCrA,
};
const DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA = extern struct {
YCbCr: i32,
BackgroundColor: DXVAHD_COLOR,
};type
DXVAHD_COLOR_RGBA {.bycopy.} = object
R: float32
G: float32
B: float32
A: float32
DXVAHD_COLOR_YCbCrA {.bycopy.} = object
Y: float32
Cb: float32
Cr: float32
A: float32
DXVAHD_COLOR {.bycopy.} = object
RGB: DXVAHD_COLOR_RGBA
YCbCr: DXVAHD_COLOR_YCbCrA
DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA {.bycopy.} = object
YCbCr: int32
BackgroundColor: DXVAHD_COLORstruct DXVAHD_COLOR_RGBA
{
float R;
float G;
float B;
float A;
}
struct DXVAHD_COLOR_YCbCrA
{
float Y;
float Cb;
float Cr;
float A;
}
struct DXVAHD_COLOR
{
DXVAHD_COLOR_RGBA RGB;
DXVAHD_COLOR_YCbCrA YCbCr;
}
struct DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA
{
int YCbCr;
DXVAHD_COLOR BackgroundColor;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA サイズ: 20 バイト(x64)
dim st, 5 ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; YCbCr : BOOL (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; BackgroundColor : DXVAHD_COLOR (+4, 16byte) varptr(st)+4 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA
#field bool YCbCr
#field byte BackgroundColor 16
#endstruct
stdim st, DXVAHD_BLT_STATE_BACKGROUND_COLOR_DATA ; NSTRUCT 変数を確保
st->YCbCr = 100
mes "YCbCr=" + st->YCbCr
; ※union フィールドは byte 列で確保(NSTRUCT は union 非対応)。必要に応じ手動でアクセス。