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MFCameraExtrinsic_CalibratedTransform

構造体
サイズx64: 44 バイト / x86: 44 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
CalibrationIdGUID16+0+0この較正変換を識別するGUID。
PositionMF_FLOAT312+16+16カメラの位置を示す3次元ベクトル(MF_FLOAT3)。
OrientationMF_QUATERNION16+28+28カメラの姿勢を示すクォータニオン(MF_QUATERNION)。

各言語での定義

#include <windows.h>

// MF_FLOAT3  (x64 12 / x86 12 バイト)
typedef struct MF_FLOAT3 {
    FLOAT x;
    FLOAT y;
    FLOAT z;
} MF_FLOAT3;

// MF_QUATERNION  (x64 16 / x86 16 バイト)
typedef struct MF_QUATERNION {
    FLOAT x;
    FLOAT y;
    FLOAT z;
    FLOAT w;
} MF_QUATERNION;

// MFCameraExtrinsic_CalibratedTransform  (x64 44 / x86 44 バイト)
typedef struct MFCameraExtrinsic_CalibratedTransform {
    GUID CalibrationId;
    MF_FLOAT3 Position;
    MF_QUATERNION Orientation;
} MFCameraExtrinsic_CalibratedTransform;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MF_FLOAT3
{
    public float x;
    public float y;
    public float z;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MF_QUATERNION
{
    public float x;
    public float y;
    public float z;
    public float w;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MFCameraExtrinsic_CalibratedTransform
{
    public Guid CalibrationId;
    public MF_FLOAT3 Position;
    public MF_QUATERNION Orientation;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MF_FLOAT3
    Public x As Single
    Public y As Single
    Public z As Single
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MF_QUATERNION
    Public x As Single
    Public y As Single
    Public z As Single
    Public w As Single
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MFCameraExtrinsic_CalibratedTransform
    Public CalibrationId As Guid
    Public Position As MF_FLOAT3
    Public Orientation As MF_QUATERNION
End Structure
import ctypes
from ctypes import wintypes

class MF_FLOAT3(ctypes.Structure):
    _fields_ = [
        ("x", ctypes.c_float),
        ("y", ctypes.c_float),
        ("z", ctypes.c_float),
    ]

class MF_QUATERNION(ctypes.Structure):
    _fields_ = [
        ("x", ctypes.c_float),
        ("y", ctypes.c_float),
        ("z", ctypes.c_float),
        ("w", ctypes.c_float),
    ]

class MFCameraExtrinsic_CalibratedTransform(ctypes.Structure):
    _fields_ = [
        ("CalibrationId", GUID),
        ("Position", MF_FLOAT3),
        ("Orientation", MF_QUATERNION),
    ]
#[repr(C)]
pub struct MF_FLOAT3 {
    pub x: f32,
    pub y: f32,
    pub z: f32,
}

#[repr(C)]
pub struct MF_QUATERNION {
    pub x: f32,
    pub y: f32,
    pub z: f32,
    pub w: f32,
}

#[repr(C)]
pub struct MFCameraExtrinsic_CalibratedTransform {
    pub CalibrationId: GUID,
    pub Position: MF_FLOAT3,
    pub Orientation: MF_QUATERNION,
}
import "golang.org/x/sys/windows"

type MF_FLOAT3 struct {
	x float32
	y float32
	z float32
}

type MF_QUATERNION struct {
	x float32
	y float32
	z float32
	w float32
}

type MFCameraExtrinsic_CalibratedTransform struct {
	CalibrationId windows.GUID
	Position MF_FLOAT3
	Orientation MF_QUATERNION
}
type
  MF_FLOAT3 = record
    x: Single;
    y: Single;
    z: Single;
  end;

  MF_QUATERNION = record
    x: Single;
    y: Single;
    z: Single;
    w: Single;
  end;

  MFCameraExtrinsic_CalibratedTransform = record
    CalibrationId: TGUID;
    Position: MF_FLOAT3;
    Orientation: MF_QUATERNION;
  end;
const MF_FLOAT3 = extern struct {
    x: f32,
    y: f32,
    z: f32,
};

const MF_QUATERNION = extern struct {
    x: f32,
    y: f32,
    z: f32,
    w: f32,
};

const MFCameraExtrinsic_CalibratedTransform = extern struct {
    CalibrationId: GUID,
    Position: MF_FLOAT3,
    Orientation: MF_QUATERNION,
};
type
  MF_FLOAT3 {.bycopy.} = object
    x: float32
    y: float32
    z: float32

  MF_QUATERNION {.bycopy.} = object
    x: float32
    y: float32
    z: float32
    w: float32

  MFCameraExtrinsic_CalibratedTransform {.bycopy.} = object
    CalibrationId: GUID
    Position: MF_FLOAT3
    Orientation: MF_QUATERNION
struct MF_FLOAT3
{
    float x;
    float y;
    float z;
}

struct MF_QUATERNION
{
    float x;
    float y;
    float z;
    float w;
}

struct MFCameraExtrinsic_CalibratedTransform
{
    GUID CalibrationId;
    MF_FLOAT3 Position;
    MF_QUATERNION Orientation;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; MFCameraExtrinsic_CalibratedTransform サイズ: 44 バイト(x64)
dim st, 11    ; 4byte整数×11(構造体サイズ 44 / 4 切り上げ)
; CalibrationId : GUID (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; Position : MF_FLOAT3 (+16, 12byte)  varptr(st)+16 を基点に操作(12byte:入れ子/配列)
; Orientation : MF_QUATERNION (+28, 16byte)  varptr(st)+28 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
    #field int Data1
    #field short Data2
    #field short Data3
    #field byte Data4 8
#endstruct

#defstruct global MF_FLOAT3
    #field float x
    #field float y
    #field float z
#endstruct

#defstruct global MF_QUATERNION
    #field float x
    #field float y
    #field float z
    #field float w
#endstruct

#defstruct global MFCameraExtrinsic_CalibratedTransform
    #field GUID CalibrationId
    #field MF_FLOAT3 Position
    #field MF_QUATERNION Orientation
#endstruct

stdim st, MFCameraExtrinsic_CalibratedTransform        ; NSTRUCT 変数を確保