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MFCameraIntrinsic_CameraModel
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| FocalLength_x | FLOAT | 4 | +0 | +0 | X方向の焦点距離(正規化値)。 |
| FocalLength_y | FLOAT | 4 | +4 | +4 | Y方向の焦点距離(正規化値)。 |
| PrincipalPoint_x | FLOAT | 4 | +8 | +8 | 主点(光学中心)のX座標(正規化値)。 |
| PrincipalPoint_y | FLOAT | 4 | +12 | +12 | 主点(光学中心)のY座標(正規化値)。 |
各言語での定義
#include <windows.h>
// MFCameraIntrinsic_CameraModel (x64 16 / x86 16 バイト)
typedef struct MFCameraIntrinsic_CameraModel {
FLOAT FocalLength_x;
FLOAT FocalLength_y;
FLOAT PrincipalPoint_x;
FLOAT PrincipalPoint_y;
} MFCameraIntrinsic_CameraModel;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MFCameraIntrinsic_CameraModel
{
public float FocalLength_x;
public float FocalLength_y;
public float PrincipalPoint_x;
public float PrincipalPoint_y;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MFCameraIntrinsic_CameraModel
Public FocalLength_x As Single
Public FocalLength_y As Single
Public PrincipalPoint_x As Single
Public PrincipalPoint_y As Single
End Structureimport ctypes
from ctypes import wintypes
class MFCameraIntrinsic_CameraModel(ctypes.Structure):
_fields_ = [
("FocalLength_x", ctypes.c_float),
("FocalLength_y", ctypes.c_float),
("PrincipalPoint_x", ctypes.c_float),
("PrincipalPoint_y", ctypes.c_float),
]#[repr(C)]
pub struct MFCameraIntrinsic_CameraModel {
pub FocalLength_x: f32,
pub FocalLength_y: f32,
pub PrincipalPoint_x: f32,
pub PrincipalPoint_y: f32,
}import "golang.org/x/sys/windows"
type MFCameraIntrinsic_CameraModel struct {
FocalLength_x float32
FocalLength_y float32
PrincipalPoint_x float32
PrincipalPoint_y float32
}type
MFCameraIntrinsic_CameraModel = record
FocalLength_x: Single;
FocalLength_y: Single;
PrincipalPoint_x: Single;
PrincipalPoint_y: Single;
end;const MFCameraIntrinsic_CameraModel = extern struct {
FocalLength_x: f32,
FocalLength_y: f32,
PrincipalPoint_x: f32,
PrincipalPoint_y: f32,
};type
MFCameraIntrinsic_CameraModel {.bycopy.} = object
FocalLength_x: float32
FocalLength_y: float32
PrincipalPoint_x: float32
PrincipalPoint_y: float32struct MFCameraIntrinsic_CameraModel
{
float FocalLength_x;
float FocalLength_y;
float PrincipalPoint_x;
float PrincipalPoint_y;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; MFCameraIntrinsic_CameraModel サイズ: 16 バイト(x64)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; FocalLength_x : FLOAT (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; FocalLength_y : FLOAT (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; PrincipalPoint_x : FLOAT (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; PrincipalPoint_y : FLOAT (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global MFCameraIntrinsic_CameraModel
#field float FocalLength_x
#field float FocalLength_y
#field float PrincipalPoint_x
#field float PrincipalPoint_y
#endstruct
stdim st, MFCameraIntrinsic_CameraModel ; NSTRUCT 変数を確保
st->FocalLength_x = 100
mes "FocalLength_x=" + st->FocalLength_x