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MOVEREGION_INFO

構造体
サイズx64: 32 バイト / x86: 32 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
FrameNumberDWORD4+0+0対象フレームの番号。
NumMoveRegionsDWORD4+4+4移動領域の数。
MoveRegionsMOVE_RECT24+8+8移動領域の配列(MOVE_RECT)。可変長配列の先頭。

各言語での定義

#include <windows.h>

// POINT  (x64 8 / x86 8 バイト)
typedef struct POINT {
    INT x;
    INT y;
} POINT;

// RECT  (x64 16 / x86 16 バイト)
typedef struct RECT {
    INT left;
    INT top;
    INT right;
    INT bottom;
} RECT;

// MOVE_RECT  (x64 24 / x86 24 バイト)
typedef struct MOVE_RECT {
    POINT SourcePoint;
    RECT DestRect;
} MOVE_RECT;

// MOVEREGION_INFO  (x64 32 / x86 32 バイト)
typedef struct MOVEREGION_INFO {
    DWORD FrameNumber;
    DWORD NumMoveRegions;
    MOVE_RECT MoveRegions[1];
} MOVEREGION_INFO;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POINT
{
    public int x;
    public int y;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
    public int left;
    public int top;
    public int right;
    public int bottom;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MOVE_RECT
{
    public POINT SourcePoint;
    public RECT DestRect;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MOVEREGION_INFO
{
    public uint FrameNumber;
    public uint NumMoveRegions;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)] public MOVE_RECT[] MoveRegions;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POINT
    Public x As Integer
    Public y As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
    Public left As Integer
    Public top As Integer
    Public right As Integer
    Public bottom As Integer
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MOVE_RECT
    Public SourcePoint As POINT
    Public DestRect As RECT
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MOVEREGION_INFO
    Public FrameNumber As UInteger
    Public NumMoveRegions As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=1)> Public MoveRegions() As MOVE_RECT
End Structure
import ctypes
from ctypes import wintypes

class POINT(ctypes.Structure):
    _fields_ = [
        ("x", ctypes.c_int),
        ("y", ctypes.c_int),
    ]

class RECT(ctypes.Structure):
    _fields_ = [
        ("left", ctypes.c_int),
        ("top", ctypes.c_int),
        ("right", ctypes.c_int),
        ("bottom", ctypes.c_int),
    ]

class MOVE_RECT(ctypes.Structure):
    _fields_ = [
        ("SourcePoint", POINT),
        ("DestRect", RECT),
    ]

class MOVEREGION_INFO(ctypes.Structure):
    _fields_ = [
        ("FrameNumber", wintypes.DWORD),
        ("NumMoveRegions", wintypes.DWORD),
        ("MoveRegions", MOVE_RECT * 1),
    ]
#[repr(C)]
pub struct POINT {
    pub x: i32,
    pub y: i32,
}

#[repr(C)]
pub struct RECT {
    pub left: i32,
    pub top: i32,
    pub right: i32,
    pub bottom: i32,
}

#[repr(C)]
pub struct MOVE_RECT {
    pub SourcePoint: POINT,
    pub DestRect: RECT,
}

#[repr(C)]
pub struct MOVEREGION_INFO {
    pub FrameNumber: u32,
    pub NumMoveRegions: u32,
    pub MoveRegions: [MOVE_RECT; 1],
}
import "golang.org/x/sys/windows"

type POINT struct {
	x int32
	y int32
}

type RECT struct {
	left int32
	top int32
	right int32
	bottom int32
}

type MOVE_RECT struct {
	SourcePoint POINT
	DestRect RECT
}

type MOVEREGION_INFO struct {
	FrameNumber uint32
	NumMoveRegions uint32
	MoveRegions [1]MOVE_RECT
}
type
  POINT = record
    x: Integer;
    y: Integer;
  end;

  RECT = record
    left: Integer;
    top: Integer;
    right: Integer;
    bottom: Integer;
  end;

  MOVE_RECT = record
    SourcePoint: POINT;
    DestRect: RECT;
  end;

  MOVEREGION_INFO = record
    FrameNumber: DWORD;
    NumMoveRegions: DWORD;
    MoveRegions: array[0..0] of MOVE_RECT;
  end;
const POINT = extern struct {
    x: i32,
    y: i32,
};

const RECT = extern struct {
    left: i32,
    top: i32,
    right: i32,
    bottom: i32,
};

const MOVE_RECT = extern struct {
    SourcePoint: POINT,
    DestRect: RECT,
};

const MOVEREGION_INFO = extern struct {
    FrameNumber: u32,
    NumMoveRegions: u32,
    MoveRegions: [1]MOVE_RECT,
};
type
  POINT {.bycopy.} = object
    x: int32
    y: int32

  RECT {.bycopy.} = object
    left: int32
    top: int32
    right: int32
    bottom: int32

  MOVE_RECT {.bycopy.} = object
    SourcePoint: POINT
    DestRect: RECT

  MOVEREGION_INFO {.bycopy.} = object
    FrameNumber: uint32
    NumMoveRegions: uint32
    MoveRegions: array[1, MOVE_RECT]
struct POINT
{
    int x;
    int y;
}

struct RECT
{
    int left;
    int top;
    int right;
    int bottom;
}

struct MOVE_RECT
{
    POINT SourcePoint;
    RECT DestRect;
}

struct MOVEREGION_INFO
{
    uint FrameNumber;
    uint NumMoveRegions;
    MOVE_RECT[1] MoveRegions;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; MOVEREGION_INFO サイズ: 32 バイト(x64)
dim st, 8    ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; FrameNumber : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; NumMoveRegions : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; MoveRegions : MOVE_RECT (+8, 24byte)  varptr(st)+8 を基点に操作(24byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global POINT
    #field int x
    #field int y
#endstruct

#defstruct global RECT
    #field int left
    #field int top
    #field int right
    #field int bottom
#endstruct

#defstruct global MOVE_RECT
    #field POINT SourcePoint
    #field RECT DestRect
#endstruct

#defstruct global MOVEREGION_INFO
    #field int FrameNumber
    #field int NumMoveRegions
    #field MOVE_RECT MoveRegions 1
#endstruct

stdim st, MOVEREGION_INFO        ; NSTRUCT 変数を確保
st->FrameNumber = 100
mes "FrameNumber=" + st->FrameNumber