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MOVEREGION_INFO
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| FrameNumber | DWORD | 4 | +0 | +0 | 対象フレームの番号。 |
| NumMoveRegions | DWORD | 4 | +4 | +4 | 移動領域の数。 |
| MoveRegions | MOVE_RECT | 24 | +8 | +8 | 移動領域の配列(MOVE_RECT)。可変長配列の先頭。 |
各言語での定義
#include <windows.h>
// POINT (x64 8 / x86 8 バイト)
typedef struct POINT {
INT x;
INT y;
} POINT;
// RECT (x64 16 / x86 16 バイト)
typedef struct RECT {
INT left;
INT top;
INT right;
INT bottom;
} RECT;
// MOVE_RECT (x64 24 / x86 24 バイト)
typedef struct MOVE_RECT {
POINT SourcePoint;
RECT DestRect;
} MOVE_RECT;
// MOVEREGION_INFO (x64 32 / x86 32 バイト)
typedef struct MOVEREGION_INFO {
DWORD FrameNumber;
DWORD NumMoveRegions;
MOVE_RECT MoveRegions[1];
} MOVEREGION_INFO;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct RECT
{
public int left;
public int top;
public int right;
public int bottom;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MOVE_RECT
{
public POINT SourcePoint;
public RECT DestRect;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MOVEREGION_INFO
{
public uint FrameNumber;
public uint NumMoveRegions;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)] public MOVE_RECT[] MoveRegions;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POINT
Public x As Integer
Public y As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure RECT
Public left As Integer
Public top As Integer
Public right As Integer
Public bottom As Integer
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MOVE_RECT
Public SourcePoint As POINT
Public DestRect As RECT
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MOVEREGION_INFO
Public FrameNumber As UInteger
Public NumMoveRegions As UInteger
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=1)> Public MoveRegions() As MOVE_RECT
End Structureimport ctypes
from ctypes import wintypes
class POINT(ctypes.Structure):
_fields_ = [
("x", ctypes.c_int),
("y", ctypes.c_int),
]
class RECT(ctypes.Structure):
_fields_ = [
("left", ctypes.c_int),
("top", ctypes.c_int),
("right", ctypes.c_int),
("bottom", ctypes.c_int),
]
class MOVE_RECT(ctypes.Structure):
_fields_ = [
("SourcePoint", POINT),
("DestRect", RECT),
]
class MOVEREGION_INFO(ctypes.Structure):
_fields_ = [
("FrameNumber", wintypes.DWORD),
("NumMoveRegions", wintypes.DWORD),
("MoveRegions", MOVE_RECT * 1),
]#[repr(C)]
pub struct POINT {
pub x: i32,
pub y: i32,
}
#[repr(C)]
pub struct RECT {
pub left: i32,
pub top: i32,
pub right: i32,
pub bottom: i32,
}
#[repr(C)]
pub struct MOVE_RECT {
pub SourcePoint: POINT,
pub DestRect: RECT,
}
#[repr(C)]
pub struct MOVEREGION_INFO {
pub FrameNumber: u32,
pub NumMoveRegions: u32,
pub MoveRegions: [MOVE_RECT; 1],
}import "golang.org/x/sys/windows"
type POINT struct {
x int32
y int32
}
type RECT struct {
left int32
top int32
right int32
bottom int32
}
type MOVE_RECT struct {
SourcePoint POINT
DestRect RECT
}
type MOVEREGION_INFO struct {
FrameNumber uint32
NumMoveRegions uint32
MoveRegions [1]MOVE_RECT
}type
POINT = record
x: Integer;
y: Integer;
end;
RECT = record
left: Integer;
top: Integer;
right: Integer;
bottom: Integer;
end;
MOVE_RECT = record
SourcePoint: POINT;
DestRect: RECT;
end;
MOVEREGION_INFO = record
FrameNumber: DWORD;
NumMoveRegions: DWORD;
MoveRegions: array[0..0] of MOVE_RECT;
end;const POINT = extern struct {
x: i32,
y: i32,
};
const RECT = extern struct {
left: i32,
top: i32,
right: i32,
bottom: i32,
};
const MOVE_RECT = extern struct {
SourcePoint: POINT,
DestRect: RECT,
};
const MOVEREGION_INFO = extern struct {
FrameNumber: u32,
NumMoveRegions: u32,
MoveRegions: [1]MOVE_RECT,
};type
POINT {.bycopy.} = object
x: int32
y: int32
RECT {.bycopy.} = object
left: int32
top: int32
right: int32
bottom: int32
MOVE_RECT {.bycopy.} = object
SourcePoint: POINT
DestRect: RECT
MOVEREGION_INFO {.bycopy.} = object
FrameNumber: uint32
NumMoveRegions: uint32
MoveRegions: array[1, MOVE_RECT]struct POINT
{
int x;
int y;
}
struct RECT
{
int left;
int top;
int right;
int bottom;
}
struct MOVE_RECT
{
POINT SourcePoint;
RECT DestRect;
}
struct MOVEREGION_INFO
{
uint FrameNumber;
uint NumMoveRegions;
MOVE_RECT[1] MoveRegions;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; MOVEREGION_INFO サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; FrameNumber : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; NumMoveRegions : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; MoveRegions : MOVE_RECT (+8, 24byte) varptr(st)+8 を基点に操作(24byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global POINT
#field int x
#field int y
#endstruct
#defstruct global RECT
#field int left
#field int top
#field int right
#field int bottom
#endstruct
#defstruct global MOVE_RECT
#field POINT SourcePoint
#field RECT DestRect
#endstruct
#defstruct global MOVEREGION_INFO
#field int FrameNumber
#field int NumMoveRegions
#field MOVE_RECT MoveRegions 1
#endstruct
stdim st, MOVEREGION_INFO ; NSTRUCT 変数を確保
st->FrameNumber = 100
mes "FrameNumber=" + st->FrameNumber