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OPM_STANDARD_INFORMATION
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| rnRandomNumber | OPM_RANDOM_NUMBER | 16 | +0 | +0 | 要求時に渡した乱数と照合するための乱数(OPM_RANDOM_NUMBER)。 |
| ulStatusFlags | DWORD | 4 | +16 | +16 | 出力の状態を示すビットフラグ。 |
| ulInformation | DWORD | 4 | +20 | +20 | 要求した標準情報の値。 |
| ulReserved | DWORD | 4 | +24 | +24 | 予約領域。0を設定する。 |
| ulReserved2 | DWORD | 4 | +28 | +28 | 予約領域。0を設定する。 |
各言語での定義
#include <windows.h>
// OPM_RANDOM_NUMBER (x64 16 / x86 16 バイト)
typedef struct OPM_RANDOM_NUMBER {
BYTE abRandomNumber[16];
} OPM_RANDOM_NUMBER;
// OPM_STANDARD_INFORMATION (x64 32 / x86 32 バイト)
#pragma pack(push, 1)
typedef struct OPM_STANDARD_INFORMATION {
OPM_RANDOM_NUMBER rnRandomNumber;
DWORD ulStatusFlags;
DWORD ulInformation;
DWORD ulReserved;
DWORD ulReserved2;
} OPM_STANDARD_INFORMATION;
#pragma pack(pop)using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct OPM_RANDOM_NUMBER
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] public byte[] abRandomNumber;
}
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct OPM_STANDARD_INFORMATION
{
public OPM_RANDOM_NUMBER rnRandomNumber;
public uint ulStatusFlags;
public uint ulInformation;
public uint ulReserved;
public uint ulReserved2;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure OPM_RANDOM_NUMBER
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=16)> Public abRandomNumber() As Byte
End Structure
<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure OPM_STANDARD_INFORMATION
Public rnRandomNumber As OPM_RANDOM_NUMBER
Public ulStatusFlags As UInteger
Public ulInformation As UInteger
Public ulReserved As UInteger
Public ulReserved2 As UInteger
End Structureimport ctypes
from ctypes import wintypes
class OPM_RANDOM_NUMBER(ctypes.Structure):
_fields_ = [
("abRandomNumber", ctypes.c_ubyte * 16),
]
class OPM_STANDARD_INFORMATION(ctypes.Structure):
_pack_ = 1
_fields_ = [
("rnRandomNumber", OPM_RANDOM_NUMBER),
("ulStatusFlags", wintypes.DWORD),
("ulInformation", wintypes.DWORD),
("ulReserved", wintypes.DWORD),
("ulReserved2", wintypes.DWORD),
]#[repr(C)]
pub struct OPM_RANDOM_NUMBER {
pub abRandomNumber: [u8; 16],
}
#[repr(C, packed(1))]
pub struct OPM_STANDARD_INFORMATION {
pub rnRandomNumber: OPM_RANDOM_NUMBER,
pub ulStatusFlags: u32,
pub ulInformation: u32,
pub ulReserved: u32,
pub ulReserved2: u32,
}import "golang.org/x/sys/windows"
type OPM_RANDOM_NUMBER struct {
abRandomNumber [16]byte
}
type OPM_STANDARD_INFORMATION struct {
rnRandomNumber OPM_RANDOM_NUMBER
ulStatusFlags uint32
ulInformation uint32
ulReserved uint32
ulReserved2 uint32
}type
OPM_RANDOM_NUMBER = record
abRandomNumber: array[0..15] of Byte;
end;
OPM_STANDARD_INFORMATION = packed record
rnRandomNumber: OPM_RANDOM_NUMBER;
ulStatusFlags: DWORD;
ulInformation: DWORD;
ulReserved: DWORD;
ulReserved2: DWORD;
end;const OPM_RANDOM_NUMBER = extern struct {
abRandomNumber: [16]u8,
};
const OPM_STANDARD_INFORMATION = extern struct {
rnRandomNumber: OPM_RANDOM_NUMBER,
ulStatusFlags: u32,
ulInformation: u32,
ulReserved: u32,
ulReserved2: u32,
};type
OPM_RANDOM_NUMBER {.bycopy.} = object
abRandomNumber: array[16, uint8]
OPM_STANDARD_INFORMATION {.packed.} = object
rnRandomNumber: OPM_RANDOM_NUMBER
ulStatusFlags: uint32
ulInformation: uint32
ulReserved: uint32
ulReserved2: uint32struct OPM_RANDOM_NUMBER
{
ubyte[16] abRandomNumber;
}
align(1)
struct OPM_STANDARD_INFORMATION
{
OPM_RANDOM_NUMBER rnRandomNumber;
uint ulStatusFlags;
uint ulInformation;
uint ulReserved;
uint ulReserved2;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; OPM_STANDARD_INFORMATION サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; rnRandomNumber : OPM_RANDOM_NUMBER (+0, 16byte) varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; ulStatusFlags : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; ulInformation : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; ulReserved : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; ulReserved2 : DWORD (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global OPM_RANDOM_NUMBER
#field byte abRandomNumber 16
#endstruct
#defstruct global OPM_STANDARD_INFORMATION, pack=1
#field OPM_RANDOM_NUMBER rnRandomNumber
#field int ulStatusFlags
#field int ulInformation
#field int ulReserved
#field int ulReserved2
#endstruct
stdim st, OPM_STANDARD_INFORMATION ; NSTRUCT 変数を確保
st->ulStatusFlags = 100
mes "ulStatusFlags=" + st->ulStatusFlags