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ECHOSC1WAVEFORMAT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| wfx | WAVEFORMATEX | 18 | +0 | +0 | 波形フォーマットの基底となるWAVEFORMATEX構造体。Echo Speech SC1形式を示す。 |
各言語での定義
#include <windows.h>
// WAVEFORMATEX (x64 18 / x86 18 バイト)
#pragma pack(push, 1)
typedef struct WAVEFORMATEX {
WORD wFormatTag;
WORD nChannels;
DWORD nSamplesPerSec;
DWORD nAvgBytesPerSec;
WORD nBlockAlign;
WORD wBitsPerSample;
WORD cbSize;
} WAVEFORMATEX;
#pragma pack(pop)
// ECHOSC1WAVEFORMAT (x64 18 / x86 18 バイト)
#pragma pack(push, 1)
typedef struct ECHOSC1WAVEFORMAT {
WAVEFORMATEX wfx;
} ECHOSC1WAVEFORMAT;
#pragma pack(pop)using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct WAVEFORMATEX
{
public ushort wFormatTag;
public ushort nChannels;
public uint nSamplesPerSec;
public uint nAvgBytesPerSec;
public ushort nBlockAlign;
public ushort wBitsPerSample;
public ushort cbSize;
}
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct ECHOSC1WAVEFORMAT
{
public WAVEFORMATEX wfx;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure WAVEFORMATEX
Public wFormatTag As UShort
Public nChannels As UShort
Public nSamplesPerSec As UInteger
Public nAvgBytesPerSec As UInteger
Public nBlockAlign As UShort
Public wBitsPerSample As UShort
Public cbSize As UShort
End Structure
<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure ECHOSC1WAVEFORMAT
Public wfx As WAVEFORMATEX
End Structureimport ctypes
from ctypes import wintypes
class WAVEFORMATEX(ctypes.Structure):
_pack_ = 1
_fields_ = [
("wFormatTag", ctypes.c_ushort),
("nChannels", ctypes.c_ushort),
("nSamplesPerSec", wintypes.DWORD),
("nAvgBytesPerSec", wintypes.DWORD),
("nBlockAlign", ctypes.c_ushort),
("wBitsPerSample", ctypes.c_ushort),
("cbSize", ctypes.c_ushort),
]
class ECHOSC1WAVEFORMAT(ctypes.Structure):
_pack_ = 1
_fields_ = [
("wfx", WAVEFORMATEX),
]#[repr(C, packed(1))]
pub struct WAVEFORMATEX {
pub wFormatTag: u16,
pub nChannels: u16,
pub nSamplesPerSec: u32,
pub nAvgBytesPerSec: u32,
pub nBlockAlign: u16,
pub wBitsPerSample: u16,
pub cbSize: u16,
}
#[repr(C, packed(1))]
pub struct ECHOSC1WAVEFORMAT {
pub wfx: WAVEFORMATEX,
}import "golang.org/x/sys/windows"
type WAVEFORMATEX struct {
wFormatTag uint16
nChannels uint16
nSamplesPerSec uint32
nAvgBytesPerSec uint32
nBlockAlign uint16
wBitsPerSample uint16
cbSize uint16
}
type ECHOSC1WAVEFORMAT struct {
wfx WAVEFORMATEX
}type
WAVEFORMATEX = packed record
wFormatTag: Word;
nChannels: Word;
nSamplesPerSec: DWORD;
nAvgBytesPerSec: DWORD;
nBlockAlign: Word;
wBitsPerSample: Word;
cbSize: Word;
end;
ECHOSC1WAVEFORMAT = packed record
wfx: WAVEFORMATEX;
end;const WAVEFORMATEX = extern struct {
wFormatTag: u16,
nChannels: u16,
nSamplesPerSec: u32,
nAvgBytesPerSec: u32,
nBlockAlign: u16,
wBitsPerSample: u16,
cbSize: u16,
};
const ECHOSC1WAVEFORMAT = extern struct {
wfx: WAVEFORMATEX,
};type
WAVEFORMATEX {.packed.} = object
wFormatTag: uint16
nChannels: uint16
nSamplesPerSec: uint32
nAvgBytesPerSec: uint32
nBlockAlign: uint16
wBitsPerSample: uint16
cbSize: uint16
ECHOSC1WAVEFORMAT {.packed.} = object
wfx: WAVEFORMATEXalign(1)
struct WAVEFORMATEX
{
ushort wFormatTag;
ushort nChannels;
uint nSamplesPerSec;
uint nAvgBytesPerSec;
ushort nBlockAlign;
ushort wBitsPerSample;
ushort cbSize;
}
align(1)
struct ECHOSC1WAVEFORMAT
{
WAVEFORMATEX wfx;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; ECHOSC1WAVEFORMAT サイズ: 18 バイト(x64)
dim st, 5 ; 4byte整数×5(構造体サイズ 18 / 4 切り上げ)
; wfx : WAVEFORMATEX (+0, 18byte) varptr(st)+0 を基点に操作(18byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global WAVEFORMATEX, pack=1
#field short wFormatTag
#field short nChannels
#field int nSamplesPerSec
#field int nAvgBytesPerSec
#field short nBlockAlign
#field short wBitsPerSample
#field short cbSize
#endstruct
#defstruct global ECHOSC1WAVEFORMAT, pack=1
#field WAVEFORMATEX wfx
#endstruct
stdim st, ECHOSC1WAVEFORMAT ; NSTRUCT 変数を確保