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WMAUDIO3WAVEFORMAT

構造体
サイズx64: 36 バイト / x86: 36 バイトパッキング1

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
wfxWAVEFORMATEX18+0+0波形フォーマットの基底となるWAVEFORMATEX構造体。Windows Media Audio v3(WMA Pro)形式を示す。
wValidBitsPerSampleWORD2+18+18サンプルあたりの有効ビット数。コンテナビット幅以下の実効精度を示す。
dwChannelMaskDWORD4+20+20チャンネル配置を示すスピーカー位置のビットマスク。マルチチャンネル配置を指定する。
dwReserved1DWORD4+24+24予約済みフィールド。将来の拡張用で通常はゼロ。
dwReserved2DWORD4+28+28予約済みフィールド。将来の拡張用で通常はゼロ。
wEncodeOptionsWORD2+32+32エンコードオプションを示すフラグ。エンコーダ固有の設定を保持する。
wReserved3WORD2+34+34予約済みフィールド。将来の拡張用で通常はゼロ。

各言語での定義

#include <windows.h>

// WAVEFORMATEX  (x64 18 / x86 18 バイト)
#pragma pack(push, 1)
typedef struct WAVEFORMATEX {
    WORD wFormatTag;
    WORD nChannels;
    DWORD nSamplesPerSec;
    DWORD nAvgBytesPerSec;
    WORD nBlockAlign;
    WORD wBitsPerSample;
    WORD cbSize;
} WAVEFORMATEX;
#pragma pack(pop)

// WMAUDIO3WAVEFORMAT  (x64 36 / x86 36 バイト)
#pragma pack(push, 1)
typedef struct WMAUDIO3WAVEFORMAT {
    WAVEFORMATEX wfx;
    WORD wValidBitsPerSample;
    DWORD dwChannelMask;
    DWORD dwReserved1;
    DWORD dwReserved2;
    WORD wEncodeOptions;
    WORD wReserved3;
} WMAUDIO3WAVEFORMAT;
#pragma pack(pop)
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct WAVEFORMATEX
{
    public ushort wFormatTag;
    public ushort nChannels;
    public uint nSamplesPerSec;
    public uint nAvgBytesPerSec;
    public ushort nBlockAlign;
    public ushort wBitsPerSample;
    public ushort cbSize;
}

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct WMAUDIO3WAVEFORMAT
{
    public WAVEFORMATEX wfx;
    public ushort wValidBitsPerSample;
    public uint dwChannelMask;
    public uint dwReserved1;
    public uint dwReserved2;
    public ushort wEncodeOptions;
    public ushort wReserved3;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure WAVEFORMATEX
    Public wFormatTag As UShort
    Public nChannels As UShort
    Public nSamplesPerSec As UInteger
    Public nAvgBytesPerSec As UInteger
    Public nBlockAlign As UShort
    Public wBitsPerSample As UShort
    Public cbSize As UShort
End Structure

<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure WMAUDIO3WAVEFORMAT
    Public wfx As WAVEFORMATEX
    Public wValidBitsPerSample As UShort
    Public dwChannelMask As UInteger
    Public dwReserved1 As UInteger
    Public dwReserved2 As UInteger
    Public wEncodeOptions As UShort
    Public wReserved3 As UShort
End Structure
import ctypes
from ctypes import wintypes

class WAVEFORMATEX(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("wFormatTag", ctypes.c_ushort),
        ("nChannels", ctypes.c_ushort),
        ("nSamplesPerSec", wintypes.DWORD),
        ("nAvgBytesPerSec", wintypes.DWORD),
        ("nBlockAlign", ctypes.c_ushort),
        ("wBitsPerSample", ctypes.c_ushort),
        ("cbSize", ctypes.c_ushort),
    ]

class WMAUDIO3WAVEFORMAT(ctypes.Structure):
    _pack_ = 1
    _fields_ = [
        ("wfx", WAVEFORMATEX),
        ("wValidBitsPerSample", ctypes.c_ushort),
        ("dwChannelMask", wintypes.DWORD),
        ("dwReserved1", wintypes.DWORD),
        ("dwReserved2", wintypes.DWORD),
        ("wEncodeOptions", ctypes.c_ushort),
        ("wReserved3", ctypes.c_ushort),
    ]
#[repr(C, packed(1))]
pub struct WAVEFORMATEX {
    pub wFormatTag: u16,
    pub nChannels: u16,
    pub nSamplesPerSec: u32,
    pub nAvgBytesPerSec: u32,
    pub nBlockAlign: u16,
    pub wBitsPerSample: u16,
    pub cbSize: u16,
}

#[repr(C, packed(1))]
pub struct WMAUDIO3WAVEFORMAT {
    pub wfx: WAVEFORMATEX,
    pub wValidBitsPerSample: u16,
    pub dwChannelMask: u32,
    pub dwReserved1: u32,
    pub dwReserved2: u32,
    pub wEncodeOptions: u16,
    pub wReserved3: u16,
}
import "golang.org/x/sys/windows"

type WAVEFORMATEX struct {
	wFormatTag uint16
	nChannels uint16
	nSamplesPerSec uint32
	nAvgBytesPerSec uint32
	nBlockAlign uint16
	wBitsPerSample uint16
	cbSize uint16
}

type WMAUDIO3WAVEFORMAT struct {
	wfx WAVEFORMATEX
	wValidBitsPerSample uint16
	dwChannelMask uint32
	dwReserved1 uint32
	dwReserved2 uint32
	wEncodeOptions uint16
	wReserved3 uint16
}
type
  WAVEFORMATEX = packed record
    wFormatTag: Word;
    nChannels: Word;
    nSamplesPerSec: DWORD;
    nAvgBytesPerSec: DWORD;
    nBlockAlign: Word;
    wBitsPerSample: Word;
    cbSize: Word;
  end;

  WMAUDIO3WAVEFORMAT = packed record
    wfx: WAVEFORMATEX;
    wValidBitsPerSample: Word;
    dwChannelMask: DWORD;
    dwReserved1: DWORD;
    dwReserved2: DWORD;
    wEncodeOptions: Word;
    wReserved3: Word;
  end;
const WAVEFORMATEX = extern struct {
    wFormatTag: u16,
    nChannels: u16,
    nSamplesPerSec: u32,
    nAvgBytesPerSec: u32,
    nBlockAlign: u16,
    wBitsPerSample: u16,
    cbSize: u16,
};

const WMAUDIO3WAVEFORMAT = extern struct {
    wfx: WAVEFORMATEX,
    wValidBitsPerSample: u16,
    dwChannelMask: u32,
    dwReserved1: u32,
    dwReserved2: u32,
    wEncodeOptions: u16,
    wReserved3: u16,
};
type
  WAVEFORMATEX {.packed.} = object
    wFormatTag: uint16
    nChannels: uint16
    nSamplesPerSec: uint32
    nAvgBytesPerSec: uint32
    nBlockAlign: uint16
    wBitsPerSample: uint16
    cbSize: uint16

  WMAUDIO3WAVEFORMAT {.packed.} = object
    wfx: WAVEFORMATEX
    wValidBitsPerSample: uint16
    dwChannelMask: uint32
    dwReserved1: uint32
    dwReserved2: uint32
    wEncodeOptions: uint16
    wReserved3: uint16
align(1)
struct WAVEFORMATEX
{
    ushort wFormatTag;
    ushort nChannels;
    uint nSamplesPerSec;
    uint nAvgBytesPerSec;
    ushort nBlockAlign;
    ushort wBitsPerSample;
    ushort cbSize;
}

align(1)
struct WMAUDIO3WAVEFORMAT
{
    WAVEFORMATEX wfx;
    ushort wValidBitsPerSample;
    uint dwChannelMask;
    uint dwReserved1;
    uint dwReserved2;
    ushort wEncodeOptions;
    ushort wReserved3;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; WMAUDIO3WAVEFORMAT サイズ: 36 バイト(x64)
dim st, 9    ; 4byte整数×9(構造体サイズ 36 / 4 切り上げ)
; wfx : WAVEFORMATEX (+0, 18byte)  varptr(st)+0 を基点に操作(18byte:入れ子/配列)
; wValidBitsPerSample : WORD (+18, 2byte)  wpoke st,18,値  /  値 = wpeek(st,18)
; dwChannelMask : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; dwReserved1 : DWORD (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; dwReserved2 : DWORD (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; wEncodeOptions : WORD (+32, 2byte)  wpoke st,32,値  /  値 = wpeek(st,32)
; wReserved3 : WORD (+34, 2byte)  wpoke st,34,値  /  値 = wpeek(st,34)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global WAVEFORMATEX, pack=1
    #field short wFormatTag
    #field short nChannels
    #field int nSamplesPerSec
    #field int nAvgBytesPerSec
    #field short nBlockAlign
    #field short wBitsPerSample
    #field short cbSize
#endstruct

#defstruct global WMAUDIO3WAVEFORMAT, pack=1
    #field WAVEFORMATEX wfx
    #field short wValidBitsPerSample
    #field int dwChannelMask
    #field int dwReserved1
    #field int dwReserved2
    #field short wEncodeOptions
    #field short wReserved3
#endstruct

stdim st, WMAUDIO3WAVEFORMAT        ; NSTRUCT 変数を確保
st->wValidBitsPerSample = 100
mes "wValidBitsPerSample=" + st->wValidBitsPerSample