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SPRECOGNIZERSTATUS

構造体
サイズx64: 128 バイト / x86: 128 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
AudioStatusSPAUDIOSTATUS40+0+0音声入力の状態(SPAUDIOSTATUS)。
ullRecognitionStreamPosULONGLONG8+40+40現在の認識ストリーム位置をバイトオフセットで示す。
ulStreamNumberDWORD4+48+48現在のストリーム番号。
ulNumActiveDWORD4+52+52アクティブな認識コンテキストの数。
clsidEngineGUID16+56+56使用中の認識エンジンのCLSID。
cLangIDsDWORD4+72+72エンジンが対応する言語IDの数。
aLangIDWORD40+76+76対応言語ID(LANGID)の配列。
ullRecognitionStreamTimeULONGLONG8+120+120認識ストリームの現在時刻を時間(100ナノ秒単位)で示す。

各言語での定義

#include <windows.h>

// SPAUDIOSTATUS  (x64 40 / x86 40 バイト)
typedef struct SPAUDIOSTATUS {
    INT cbFreeBuffSpace;
    DWORD cbNonBlockingIO;
    SPAUDIOSTATE State;
    ULONGLONG CurSeekPos;
    ULONGLONG CurDevicePos;
    DWORD dwAudioLevel;
    DWORD dwReserved2;
} SPAUDIOSTATUS;

// SPRECOGNIZERSTATUS  (x64 128 / x86 128 バイト)
typedef struct SPRECOGNIZERSTATUS {
    SPAUDIOSTATUS AudioStatus;
    ULONGLONG ullRecognitionStreamPos;
    DWORD ulStreamNumber;
    DWORD ulNumActive;
    GUID clsidEngine;
    DWORD cLangIDs;
    WORD aLangID[20];
    ULONGLONG ullRecognitionStreamTime;
} SPRECOGNIZERSTATUS;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SPAUDIOSTATUS
{
    public int cbFreeBuffSpace;
    public uint cbNonBlockingIO;
    public int State;
    public ulong CurSeekPos;
    public ulong CurDevicePos;
    public uint dwAudioLevel;
    public uint dwReserved2;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SPRECOGNIZERSTATUS
{
    public SPAUDIOSTATUS AudioStatus;
    public ulong ullRecognitionStreamPos;
    public uint ulStreamNumber;
    public uint ulNumActive;
    public Guid clsidEngine;
    public uint cLangIDs;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 20)] public ushort[] aLangID;
    public ulong ullRecognitionStreamTime;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SPAUDIOSTATUS
    Public cbFreeBuffSpace As Integer
    Public cbNonBlockingIO As UInteger
    Public State As Integer
    Public CurSeekPos As ULong
    Public CurDevicePos As ULong
    Public dwAudioLevel As UInteger
    Public dwReserved2 As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SPRECOGNIZERSTATUS
    Public AudioStatus As SPAUDIOSTATUS
    Public ullRecognitionStreamPos As ULong
    Public ulStreamNumber As UInteger
    Public ulNumActive As UInteger
    Public clsidEngine As Guid
    Public cLangIDs As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=20)> Public aLangID() As UShort
    Public ullRecognitionStreamTime As ULong
End Structure
import ctypes
from ctypes import wintypes

class SPAUDIOSTATUS(ctypes.Structure):
    _fields_ = [
        ("cbFreeBuffSpace", ctypes.c_int),
        ("cbNonBlockingIO", wintypes.DWORD),
        ("State", ctypes.c_int),
        ("CurSeekPos", ctypes.c_ulonglong),
        ("CurDevicePos", ctypes.c_ulonglong),
        ("dwAudioLevel", wintypes.DWORD),
        ("dwReserved2", wintypes.DWORD),
    ]

class SPRECOGNIZERSTATUS(ctypes.Structure):
    _fields_ = [
        ("AudioStatus", SPAUDIOSTATUS),
        ("ullRecognitionStreamPos", ctypes.c_ulonglong),
        ("ulStreamNumber", wintypes.DWORD),
        ("ulNumActive", wintypes.DWORD),
        ("clsidEngine", GUID),
        ("cLangIDs", wintypes.DWORD),
        ("aLangID", ctypes.c_ushort * 20),
        ("ullRecognitionStreamTime", ctypes.c_ulonglong),
    ]
#[repr(C)]
pub struct SPAUDIOSTATUS {
    pub cbFreeBuffSpace: i32,
    pub cbNonBlockingIO: u32,
    pub State: i32,
    pub CurSeekPos: u64,
    pub CurDevicePos: u64,
    pub dwAudioLevel: u32,
    pub dwReserved2: u32,
}

#[repr(C)]
pub struct SPRECOGNIZERSTATUS {
    pub AudioStatus: SPAUDIOSTATUS,
    pub ullRecognitionStreamPos: u64,
    pub ulStreamNumber: u32,
    pub ulNumActive: u32,
    pub clsidEngine: GUID,
    pub cLangIDs: u32,
    pub aLangID: [u16; 20],
    pub ullRecognitionStreamTime: u64,
}
import "golang.org/x/sys/windows"

type SPAUDIOSTATUS struct {
	cbFreeBuffSpace int32
	cbNonBlockingIO uint32
	State int32
	CurSeekPos uint64
	CurDevicePos uint64
	dwAudioLevel uint32
	dwReserved2 uint32
}

type SPRECOGNIZERSTATUS struct {
	AudioStatus SPAUDIOSTATUS
	ullRecognitionStreamPos uint64
	ulStreamNumber uint32
	ulNumActive uint32
	clsidEngine windows.GUID
	cLangIDs uint32
	aLangID [20]uint16
	ullRecognitionStreamTime uint64
}
type
  SPAUDIOSTATUS = record
    cbFreeBuffSpace: Integer;
    cbNonBlockingIO: DWORD;
    State: Integer;
    CurSeekPos: UInt64;
    CurDevicePos: UInt64;
    dwAudioLevel: DWORD;
    dwReserved2: DWORD;
  end;

  SPRECOGNIZERSTATUS = record
    AudioStatus: SPAUDIOSTATUS;
    ullRecognitionStreamPos: UInt64;
    ulStreamNumber: DWORD;
    ulNumActive: DWORD;
    clsidEngine: TGUID;
    cLangIDs: DWORD;
    aLangID: array[0..19] of Word;
    ullRecognitionStreamTime: UInt64;
  end;
const SPAUDIOSTATUS = extern struct {
    cbFreeBuffSpace: i32,
    cbNonBlockingIO: u32,
    State: i32,
    CurSeekPos: u64,
    CurDevicePos: u64,
    dwAudioLevel: u32,
    dwReserved2: u32,
};

const SPRECOGNIZERSTATUS = extern struct {
    AudioStatus: SPAUDIOSTATUS,
    ullRecognitionStreamPos: u64,
    ulStreamNumber: u32,
    ulNumActive: u32,
    clsidEngine: GUID,
    cLangIDs: u32,
    aLangID: [20]u16,
    ullRecognitionStreamTime: u64,
};
type
  SPAUDIOSTATUS {.bycopy.} = object
    cbFreeBuffSpace: int32
    cbNonBlockingIO: uint32
    State: int32
    CurSeekPos: uint64
    CurDevicePos: uint64
    dwAudioLevel: uint32
    dwReserved2: uint32

  SPRECOGNIZERSTATUS {.bycopy.} = object
    AudioStatus: SPAUDIOSTATUS
    ullRecognitionStreamPos: uint64
    ulStreamNumber: uint32
    ulNumActive: uint32
    clsidEngine: GUID
    cLangIDs: uint32
    aLangID: array[20, uint16]
    ullRecognitionStreamTime: uint64
struct SPAUDIOSTATUS
{
    int cbFreeBuffSpace;
    uint cbNonBlockingIO;
    int State;
    ulong CurSeekPos;
    ulong CurDevicePos;
    uint dwAudioLevel;
    uint dwReserved2;
}

struct SPRECOGNIZERSTATUS
{
    SPAUDIOSTATUS AudioStatus;
    ulong ullRecognitionStreamPos;
    uint ulStreamNumber;
    uint ulNumActive;
    GUID clsidEngine;
    uint cLangIDs;
    ushort[20] aLangID;
    ulong ullRecognitionStreamTime;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; SPRECOGNIZERSTATUS サイズ: 128 バイト(x64)
dim st, 32    ; 4byte整数×32(構造体サイズ 128 / 4 切り上げ)
; AudioStatus : SPAUDIOSTATUS (+0, 40byte)  varptr(st)+0 を基点に操作(40byte:入れ子/配列)
; ullRecognitionStreamPos : ULONGLONG (+40, 8byte)  qpoke st,40,値 / qpeek(st,40)  ※IronHSPのみ。3.7/3.8は lpoke st,40,下位 : lpoke st,44,上位
; ulStreamNumber : DWORD (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; ulNumActive : DWORD (+52, 4byte)  st.13 = 値  /  値 = st.13   (lpoke/lpeek も可)
; clsidEngine : GUID (+56, 16byte)  varptr(st)+56 を基点に操作(16byte:入れ子/配列)
; cLangIDs : DWORD (+72, 4byte)  st.18 = 値  /  値 = st.18   (lpoke/lpeek も可)
; aLangID : WORD (+76, 40byte)  varptr(st)+76 を基点に操作(40byte:入れ子/配列)
; ullRecognitionStreamTime : ULONGLONG (+120, 8byte)  qpoke st,120,値 / qpeek(st,120)  ※IronHSPのみ。3.7/3.8は lpoke st,120,下位 : lpoke st,124,上位
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global SPAUDIOSTATUS
    #field int cbFreeBuffSpace
    #field int cbNonBlockingIO
    #field int State
    #field int64 CurSeekPos
    #field int64 CurDevicePos
    #field int dwAudioLevel
    #field int dwReserved2
#endstruct

#defstruct global GUID, pack=1
    #field int Data1
    #field short Data2
    #field short Data3
    #field byte Data4 8
#endstruct

#defstruct global SPRECOGNIZERSTATUS
    #field SPAUDIOSTATUS AudioStatus
    #field int64 ullRecognitionStreamPos
    #field int ulStreamNumber
    #field int ulNumActive
    #field GUID clsidEngine
    #field int cLangIDs
    #field short aLangID 20
    #field int64 ullRecognitionStreamTime
#endstruct

stdim st, SPRECOGNIZERSTATUS        ; NSTRUCT 変数を確保
st->ullRecognitionStreamPos = 100
mes "ullRecognitionStreamPos=" + st->ullRecognitionStreamPos