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DOT11_COUNTERS_ENTRY
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| uTransmittedFragmentCount | DWORD | 4 | +0 | +0 | 送信したフラグメント数を表す。 |
| uMulticastTransmittedFrameCount | DWORD | 4 | +4 | +4 | 送信したマルチキャストフレーム数を表す。 |
| uFailedCount | DWORD | 4 | +8 | +8 | 再送上限超過で破棄したフレーム数を表す。 |
| uRetryCount | DWORD | 4 | +12 | +12 | 再送が発生したフレーム数を表す。 |
| uMultipleRetryCount | DWORD | 4 | +16 | +16 | 複数回再送が発生したフレーム数を表す。 |
| uFrameDuplicateCount | DWORD | 4 | +20 | +20 | 重複受信したフレーム数を表す。 |
| uRTSSuccessCount | DWORD | 4 | +24 | +24 | CTS を受信できた RTS の数を表す。 |
| uRTSFailureCount | DWORD | 4 | +28 | +28 | CTS を受信できなかった RTS の数を表す。 |
| uACKFailureCount | DWORD | 4 | +32 | +32 | ACK を受信できなかった数を表す。 |
| uReceivedFragmentCount | DWORD | 4 | +36 | +36 | 正常受信したフラグメント数を表す。 |
| uMulticastReceivedFrameCount | DWORD | 4 | +40 | +40 | 受信したマルチキャストフレーム数を表す。 |
| uFCSErrorCount | DWORD | 4 | +44 | +44 | FCS エラーが検出されたフレーム数を表す。 |
| uTransmittedFrameCount | DWORD | 4 | +48 | +48 | 正常送信したフレーム総数を表す。 |
各言語での定義
#include <windows.h>
// DOT11_COUNTERS_ENTRY (x64 52 / x86 52 バイト)
typedef struct DOT11_COUNTERS_ENTRY {
DWORD uTransmittedFragmentCount;
DWORD uMulticastTransmittedFrameCount;
DWORD uFailedCount;
DWORD uRetryCount;
DWORD uMultipleRetryCount;
DWORD uFrameDuplicateCount;
DWORD uRTSSuccessCount;
DWORD uRTSFailureCount;
DWORD uACKFailureCount;
DWORD uReceivedFragmentCount;
DWORD uMulticastReceivedFrameCount;
DWORD uFCSErrorCount;
DWORD uTransmittedFrameCount;
} DOT11_COUNTERS_ENTRY;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DOT11_COUNTERS_ENTRY
{
public uint uTransmittedFragmentCount;
public uint uMulticastTransmittedFrameCount;
public uint uFailedCount;
public uint uRetryCount;
public uint uMultipleRetryCount;
public uint uFrameDuplicateCount;
public uint uRTSSuccessCount;
public uint uRTSFailureCount;
public uint uACKFailureCount;
public uint uReceivedFragmentCount;
public uint uMulticastReceivedFrameCount;
public uint uFCSErrorCount;
public uint uTransmittedFrameCount;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DOT11_COUNTERS_ENTRY
Public uTransmittedFragmentCount As UInteger
Public uMulticastTransmittedFrameCount As UInteger
Public uFailedCount As UInteger
Public uRetryCount As UInteger
Public uMultipleRetryCount As UInteger
Public uFrameDuplicateCount As UInteger
Public uRTSSuccessCount As UInteger
Public uRTSFailureCount As UInteger
Public uACKFailureCount As UInteger
Public uReceivedFragmentCount As UInteger
Public uMulticastReceivedFrameCount As UInteger
Public uFCSErrorCount As UInteger
Public uTransmittedFrameCount As UInteger
End Structureimport ctypes
from ctypes import wintypes
class DOT11_COUNTERS_ENTRY(ctypes.Structure):
_fields_ = [
("uTransmittedFragmentCount", wintypes.DWORD),
("uMulticastTransmittedFrameCount", wintypes.DWORD),
("uFailedCount", wintypes.DWORD),
("uRetryCount", wintypes.DWORD),
("uMultipleRetryCount", wintypes.DWORD),
("uFrameDuplicateCount", wintypes.DWORD),
("uRTSSuccessCount", wintypes.DWORD),
("uRTSFailureCount", wintypes.DWORD),
("uACKFailureCount", wintypes.DWORD),
("uReceivedFragmentCount", wintypes.DWORD),
("uMulticastReceivedFrameCount", wintypes.DWORD),
("uFCSErrorCount", wintypes.DWORD),
("uTransmittedFrameCount", wintypes.DWORD),
]#[repr(C)]
pub struct DOT11_COUNTERS_ENTRY {
pub uTransmittedFragmentCount: u32,
pub uMulticastTransmittedFrameCount: u32,
pub uFailedCount: u32,
pub uRetryCount: u32,
pub uMultipleRetryCount: u32,
pub uFrameDuplicateCount: u32,
pub uRTSSuccessCount: u32,
pub uRTSFailureCount: u32,
pub uACKFailureCount: u32,
pub uReceivedFragmentCount: u32,
pub uMulticastReceivedFrameCount: u32,
pub uFCSErrorCount: u32,
pub uTransmittedFrameCount: u32,
}import "golang.org/x/sys/windows"
type DOT11_COUNTERS_ENTRY struct {
uTransmittedFragmentCount uint32
uMulticastTransmittedFrameCount uint32
uFailedCount uint32
uRetryCount uint32
uMultipleRetryCount uint32
uFrameDuplicateCount uint32
uRTSSuccessCount uint32
uRTSFailureCount uint32
uACKFailureCount uint32
uReceivedFragmentCount uint32
uMulticastReceivedFrameCount uint32
uFCSErrorCount uint32
uTransmittedFrameCount uint32
}type
DOT11_COUNTERS_ENTRY = record
uTransmittedFragmentCount: DWORD;
uMulticastTransmittedFrameCount: DWORD;
uFailedCount: DWORD;
uRetryCount: DWORD;
uMultipleRetryCount: DWORD;
uFrameDuplicateCount: DWORD;
uRTSSuccessCount: DWORD;
uRTSFailureCount: DWORD;
uACKFailureCount: DWORD;
uReceivedFragmentCount: DWORD;
uMulticastReceivedFrameCount: DWORD;
uFCSErrorCount: DWORD;
uTransmittedFrameCount: DWORD;
end;const DOT11_COUNTERS_ENTRY = extern struct {
uTransmittedFragmentCount: u32,
uMulticastTransmittedFrameCount: u32,
uFailedCount: u32,
uRetryCount: u32,
uMultipleRetryCount: u32,
uFrameDuplicateCount: u32,
uRTSSuccessCount: u32,
uRTSFailureCount: u32,
uACKFailureCount: u32,
uReceivedFragmentCount: u32,
uMulticastReceivedFrameCount: u32,
uFCSErrorCount: u32,
uTransmittedFrameCount: u32,
};type
DOT11_COUNTERS_ENTRY {.bycopy.} = object
uTransmittedFragmentCount: uint32
uMulticastTransmittedFrameCount: uint32
uFailedCount: uint32
uRetryCount: uint32
uMultipleRetryCount: uint32
uFrameDuplicateCount: uint32
uRTSSuccessCount: uint32
uRTSFailureCount: uint32
uACKFailureCount: uint32
uReceivedFragmentCount: uint32
uMulticastReceivedFrameCount: uint32
uFCSErrorCount: uint32
uTransmittedFrameCount: uint32struct DOT11_COUNTERS_ENTRY
{
uint uTransmittedFragmentCount;
uint uMulticastTransmittedFrameCount;
uint uFailedCount;
uint uRetryCount;
uint uMultipleRetryCount;
uint uFrameDuplicateCount;
uint uRTSSuccessCount;
uint uRTSFailureCount;
uint uACKFailureCount;
uint uReceivedFragmentCount;
uint uMulticastReceivedFrameCount;
uint uFCSErrorCount;
uint uTransmittedFrameCount;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DOT11_COUNTERS_ENTRY サイズ: 52 バイト(x64)
dim st, 13 ; 4byte整数×13(構造体サイズ 52 / 4 切り上げ)
; uTransmittedFragmentCount : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; uMulticastTransmittedFrameCount : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; uFailedCount : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; uRetryCount : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; uMultipleRetryCount : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; uFrameDuplicateCount : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; uRTSSuccessCount : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; uRTSFailureCount : DWORD (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; uACKFailureCount : DWORD (+32, 4byte) st.8 = 値 / 値 = st.8 (lpoke/lpeek も可)
; uReceivedFragmentCount : DWORD (+36, 4byte) st.9 = 値 / 値 = st.9 (lpoke/lpeek も可)
; uMulticastReceivedFrameCount : DWORD (+40, 4byte) st.10 = 値 / 値 = st.10 (lpoke/lpeek も可)
; uFCSErrorCount : DWORD (+44, 4byte) st.11 = 値 / 値 = st.11 (lpoke/lpeek も可)
; uTransmittedFrameCount : DWORD (+48, 4byte) st.12 = 値 / 値 = st.12 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global DOT11_COUNTERS_ENTRY
#field int uTransmittedFragmentCount
#field int uMulticastTransmittedFrameCount
#field int uFailedCount
#field int uRetryCount
#field int uMultipleRetryCount
#field int uFrameDuplicateCount
#field int uRTSSuccessCount
#field int uRTSFailureCount
#field int uACKFailureCount
#field int uReceivedFragmentCount
#field int uMulticastReceivedFrameCount
#field int uFCSErrorCount
#field int uTransmittedFrameCount
#endstruct
stdim st, DOT11_COUNTERS_ENTRY ; NSTRUCT 変数を確保
st->uTransmittedFragmentCount = 100
mes "uTransmittedFragmentCount=" + st->uTransmittedFragmentCount