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BG_AUTH_CREDENTIALS

構造体
サイズx64: 24 バイト / x86: 16 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
TargetBG_AUTH_TARGET4+0+0資格情報を適用する対象(サーバ/プロキシ)を示すBG_AUTH_TARGET。
SchemeBG_AUTH_SCHEME4+4+4使用する認証スキームを示すBG_AUTH_SCHEME(Basic/NTLM等)。
CredentialsBG_AUTH_CREDENTIALS_UNION16/8+8+8スキームに応じた資格情報を格納する共用体。

各言語での定義

#include <windows.h>

// BG_BASIC_CREDENTIALS  (x64 16 / x86 8 バイト)
typedef struct BG_BASIC_CREDENTIALS {
    LPWSTR UserName;
    LPWSTR Password;
} BG_BASIC_CREDENTIALS;

// BG_AUTH_CREDENTIALS_UNION  (x64 16 / x86 8 バイト)
typedef struct BG_AUTH_CREDENTIALS_UNION {
    BG_BASIC_CREDENTIALS Basic;
} BG_AUTH_CREDENTIALS_UNION;

// BG_AUTH_CREDENTIALS  (x64 24 / x86 16 バイト)
typedef struct BG_AUTH_CREDENTIALS {
    BG_AUTH_TARGET Target;
    BG_AUTH_SCHEME Scheme;
    BG_AUTH_CREDENTIALS_UNION Credentials;
} BG_AUTH_CREDENTIALS;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct BG_BASIC_CREDENTIALS
{
    public IntPtr UserName;
    public IntPtr Password;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct BG_AUTH_CREDENTIALS_UNION
{
    public BG_BASIC_CREDENTIALS Basic;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct BG_AUTH_CREDENTIALS
{
    public int Target;
    public int Scheme;
    public BG_AUTH_CREDENTIALS_UNION Credentials;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure BG_BASIC_CREDENTIALS
    Public UserName As IntPtr
    Public Password As IntPtr
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure BG_AUTH_CREDENTIALS_UNION
    Public Basic As BG_BASIC_CREDENTIALS
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure BG_AUTH_CREDENTIALS
    Public Target As Integer
    Public Scheme As Integer
    Public Credentials As BG_AUTH_CREDENTIALS_UNION
End Structure
import ctypes
from ctypes import wintypes

class BG_BASIC_CREDENTIALS(ctypes.Structure):
    _fields_ = [
        ("UserName", ctypes.c_void_p),
        ("Password", ctypes.c_void_p),
    ]

class BG_AUTH_CREDENTIALS_UNION(ctypes.Structure):
    _fields_ = [
        ("Basic", BG_BASIC_CREDENTIALS),
    ]

class BG_AUTH_CREDENTIALS(ctypes.Structure):
    _fields_ = [
        ("Target", ctypes.c_int),
        ("Scheme", ctypes.c_int),
        ("Credentials", BG_AUTH_CREDENTIALS_UNION),
    ]
#[repr(C)]
pub struct BG_BASIC_CREDENTIALS {
    pub UserName: *mut core::ffi::c_void,
    pub Password: *mut core::ffi::c_void,
}

#[repr(C)]
pub struct BG_AUTH_CREDENTIALS_UNION {
    pub Basic: BG_BASIC_CREDENTIALS,
}

#[repr(C)]
pub struct BG_AUTH_CREDENTIALS {
    pub Target: i32,
    pub Scheme: i32,
    pub Credentials: BG_AUTH_CREDENTIALS_UNION,
}
import "golang.org/x/sys/windows"

type BG_BASIC_CREDENTIALS struct {
	UserName uintptr
	Password uintptr
}

type BG_AUTH_CREDENTIALS_UNION struct {
	Basic BG_BASIC_CREDENTIALS
}

type BG_AUTH_CREDENTIALS struct {
	Target int32
	Scheme int32
	Credentials BG_AUTH_CREDENTIALS_UNION
}
type
  BG_BASIC_CREDENTIALS = record
    UserName: Pointer;
    Password: Pointer;
  end;

  BG_AUTH_CREDENTIALS_UNION = record
    Basic: BG_BASIC_CREDENTIALS;
  end;

  BG_AUTH_CREDENTIALS = record
    Target: Integer;
    Scheme: Integer;
    Credentials: BG_AUTH_CREDENTIALS_UNION;
  end;
const BG_BASIC_CREDENTIALS = extern struct {
    UserName: ?*anyopaque,
    Password: ?*anyopaque,
};

const BG_AUTH_CREDENTIALS_UNION = extern struct {
    Basic: BG_BASIC_CREDENTIALS,
};

const BG_AUTH_CREDENTIALS = extern struct {
    Target: i32,
    Scheme: i32,
    Credentials: BG_AUTH_CREDENTIALS_UNION,
};
type
  BG_BASIC_CREDENTIALS {.bycopy.} = object
    UserName: pointer
    Password: pointer

  BG_AUTH_CREDENTIALS_UNION {.bycopy.} = object
    Basic: BG_BASIC_CREDENTIALS

  BG_AUTH_CREDENTIALS {.bycopy.} = object
    Target: int32
    Scheme: int32
    Credentials: BG_AUTH_CREDENTIALS_UNION
struct BG_BASIC_CREDENTIALS
{
    void* UserName;
    void* Password;
}

struct BG_AUTH_CREDENTIALS_UNION
{
    BG_BASIC_CREDENTIALS Basic;
}

struct BG_AUTH_CREDENTIALS
{
    int Target;
    int Scheme;
    BG_AUTH_CREDENTIALS_UNION Credentials;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; BG_AUTH_CREDENTIALS サイズ: 16 バイト(x86)
dim st, 4    ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; Target : BG_AUTH_TARGET (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Scheme : BG_AUTH_SCHEME (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; Credentials : BG_AUTH_CREDENTIALS_UNION (+8, 8byte)  varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; BG_AUTH_CREDENTIALS サイズ: 24 バイト(x64)
dim st, 6    ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; Target : BG_AUTH_TARGET (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Scheme : BG_AUTH_SCHEME (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; Credentials : BG_AUTH_CREDENTIALS_UNION (+8, 16byte)  varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global BG_AUTH_CREDENTIALS
    #field int Target
    #field int Scheme
    #field byte Credentials 16
#endstruct

stdim st, BG_AUTH_CREDENTIALS        ; NSTRUCT 変数を確保
st->Target = 100
mes "Target=" + st->Target
; ※union フィールドは byte 列で確保(NSTRUCT は union 非対応)。必要に応じ手動でアクセス。