Win32 API 日本語リファレンス
ホームNetworking.WinSock › MLD_HEADER

MLD_HEADER

構造体
サイズx64: 24 バイト / x86: 24 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
IcmpHeaderICMP_HEADER4+0+0MLDメッセージのICMPv6ヘッダーを保持するICMP_HEADER。
MaxRespTimeWORD2+4+4リスナが応答すべき最大遅延をミリ秒単位で示す。
ReservedWORD2+6+6予約済みワード。通常ゼロにする。
MulticastAddressIN6_ADDR16+8+8対象のマルチキャストグループアドレスを保持するIN6_ADDR。

各言語での定義

#include <windows.h>

// ICMP_HEADER  (x64 4 / x86 4 バイト)
typedef struct ICMP_HEADER {
    BYTE Type;
    BYTE Code;
    WORD Checksum;
} ICMP_HEADER;

// IN6_ADDR  (x64 16 / x86 16 バイト)
typedef struct IN6_ADDR {
    _u_e__Union u;
} IN6_ADDR;

// MLD_HEADER  (x64 24 / x86 24 バイト)
typedef struct MLD_HEADER {
    ICMP_HEADER IcmpHeader;
    WORD MaxRespTime;
    WORD Reserved;
    IN6_ADDR MulticastAddress;
} MLD_HEADER;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct ICMP_HEADER
{
    public byte Type;
    public byte Code;
    public ushort Checksum;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct IN6_ADDR
{
    public _u_e__Union u;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct MLD_HEADER
{
    public ICMP_HEADER IcmpHeader;
    public ushort MaxRespTime;
    public ushort Reserved;
    public IN6_ADDR MulticastAddress;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure ICMP_HEADER
    Public Type As Byte
    Public Code As Byte
    Public Checksum As UShort
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure IN6_ADDR
    Public u As _u_e__Union
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure MLD_HEADER
    Public IcmpHeader As ICMP_HEADER
    Public MaxRespTime As UShort
    Public Reserved As UShort
    Public MulticastAddress As IN6_ADDR
End Structure
import ctypes
from ctypes import wintypes

class ICMP_HEADER(ctypes.Structure):
    _fields_ = [
        ("Type", ctypes.c_ubyte),
        ("Code", ctypes.c_ubyte),
        ("Checksum", ctypes.c_ushort),
    ]

class IN6_ADDR(ctypes.Structure):
    _fields_ = [
        ("u", _u_e__Union),
    ]

class MLD_HEADER(ctypes.Structure):
    _fields_ = [
        ("IcmpHeader", ICMP_HEADER),
        ("MaxRespTime", ctypes.c_ushort),
        ("Reserved", ctypes.c_ushort),
        ("MulticastAddress", IN6_ADDR),
    ]
#[repr(C)]
pub struct ICMP_HEADER {
    pub Type: u8,
    pub Code: u8,
    pub Checksum: u16,
}

#[repr(C)]
pub struct IN6_ADDR {
    pub u: _u_e__Union,
}

#[repr(C)]
pub struct MLD_HEADER {
    pub IcmpHeader: ICMP_HEADER,
    pub MaxRespTime: u16,
    pub Reserved: u16,
    pub MulticastAddress: IN6_ADDR,
}
import "golang.org/x/sys/windows"

type ICMP_HEADER struct {
	Type byte
	Code byte
	Checksum uint16
}

type IN6_ADDR struct {
	u _u_e__Union
}

type MLD_HEADER struct {
	IcmpHeader ICMP_HEADER
	MaxRespTime uint16
	Reserved uint16
	MulticastAddress IN6_ADDR
}
type
  ICMP_HEADER = record
    Type: Byte;
    Code: Byte;
    Checksum: Word;
  end;

  IN6_ADDR = record
    u: _u_e__Union;
  end;

  MLD_HEADER = record
    IcmpHeader: ICMP_HEADER;
    MaxRespTime: Word;
    Reserved: Word;
    MulticastAddress: IN6_ADDR;
  end;
const ICMP_HEADER = extern struct {
    Type: u8,
    Code: u8,
    Checksum: u16,
};

const IN6_ADDR = extern struct {
    u: _u_e__Union,
};

const MLD_HEADER = extern struct {
    IcmpHeader: ICMP_HEADER,
    MaxRespTime: u16,
    Reserved: u16,
    MulticastAddress: IN6_ADDR,
};
type
  ICMP_HEADER {.bycopy.} = object
    Type: uint8
    Code: uint8
    Checksum: uint16

  IN6_ADDR {.bycopy.} = object
    u: _u_e__Union

  MLD_HEADER {.bycopy.} = object
    IcmpHeader: ICMP_HEADER
    MaxRespTime: uint16
    Reserved: uint16
    MulticastAddress: IN6_ADDR
struct ICMP_HEADER
{
    ubyte Type;
    ubyte Code;
    ushort Checksum;
}

struct IN6_ADDR
{
    _u_e__Union u;
}

struct MLD_HEADER
{
    ICMP_HEADER IcmpHeader;
    ushort MaxRespTime;
    ushort Reserved;
    IN6_ADDR MulticastAddress;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; MLD_HEADER サイズ: 24 バイト(x64)
dim st, 6    ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; IcmpHeader : ICMP_HEADER (+0, 4byte)  varptr(st)+0 を基点に操作(4byte:入れ子/配列)
; MaxRespTime : WORD (+4, 2byte)  wpoke st,4,値  /  値 = wpeek(st,4)
; Reserved : WORD (+6, 2byte)  wpoke st,6,値  /  値 = wpeek(st,6)
; MulticastAddress : IN6_ADDR (+8, 16byte)  varptr(st)+8 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global ICMP_HEADER
    #field byte Type
    #field byte Code
    #field short Checksum
#endstruct

#defstruct global IN6_ADDR
    #field byte u 16
#endstruct

#defstruct global MLD_HEADER
    #field ICMP_HEADER IcmpHeader
    #field short MaxRespTime
    #field short Reserved
    #field IN6_ADDR MulticastAddress
#endstruct

stdim st, MLD_HEADER        ; NSTRUCT 変数を確保
st->MaxRespTime = 100
mes "MaxRespTime=" + st->MaxRespTime