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SOCKET_PROCESSOR_AFFINITY

構造体
サイズx64: 8 バイト / x86: 8 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
ProcessorPROCESSOR_NUMBER4+0+0ソケット処理を割り当てるプロセッサ番号(グループ+番号)である。
NumaNodeIdWORD2+4+4関連付けるNUMAノードのIDである。
ReservedWORD2+6+6予約フィールドである。0を設定する。

各言語での定義

#include <windows.h>

// PROCESSOR_NUMBER  (x64 4 / x86 4 バイト)
typedef struct PROCESSOR_NUMBER {
    WORD Group;
    BYTE Number;
    BYTE Reserved;
} PROCESSOR_NUMBER;

// SOCKET_PROCESSOR_AFFINITY  (x64 8 / x86 8 バイト)
typedef struct SOCKET_PROCESSOR_AFFINITY {
    PROCESSOR_NUMBER Processor;
    WORD NumaNodeId;
    WORD Reserved;
} SOCKET_PROCESSOR_AFFINITY;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct PROCESSOR_NUMBER
{
    public ushort Group;
    public byte Number;
    public byte Reserved;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SOCKET_PROCESSOR_AFFINITY
{
    public PROCESSOR_NUMBER Processor;
    public ushort NumaNodeId;
    public ushort Reserved;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure PROCESSOR_NUMBER
    Public Group As UShort
    Public Number As Byte
    Public Reserved As Byte
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SOCKET_PROCESSOR_AFFINITY
    Public Processor As PROCESSOR_NUMBER
    Public NumaNodeId As UShort
    Public Reserved As UShort
End Structure
import ctypes
from ctypes import wintypes

class PROCESSOR_NUMBER(ctypes.Structure):
    _fields_ = [
        ("Group", ctypes.c_ushort),
        ("Number", ctypes.c_ubyte),
        ("Reserved", ctypes.c_ubyte),
    ]

class SOCKET_PROCESSOR_AFFINITY(ctypes.Structure):
    _fields_ = [
        ("Processor", PROCESSOR_NUMBER),
        ("NumaNodeId", ctypes.c_ushort),
        ("Reserved", ctypes.c_ushort),
    ]
#[repr(C)]
pub struct PROCESSOR_NUMBER {
    pub Group: u16,
    pub Number: u8,
    pub Reserved: u8,
}

#[repr(C)]
pub struct SOCKET_PROCESSOR_AFFINITY {
    pub Processor: PROCESSOR_NUMBER,
    pub NumaNodeId: u16,
    pub Reserved: u16,
}
import "golang.org/x/sys/windows"

type PROCESSOR_NUMBER struct {
	Group uint16
	Number byte
	Reserved byte
}

type SOCKET_PROCESSOR_AFFINITY struct {
	Processor PROCESSOR_NUMBER
	NumaNodeId uint16
	Reserved uint16
}
type
  PROCESSOR_NUMBER = record
    Group: Word;
    Number: Byte;
    Reserved: Byte;
  end;

  SOCKET_PROCESSOR_AFFINITY = record
    Processor: PROCESSOR_NUMBER;
    NumaNodeId: Word;
    Reserved: Word;
  end;
const PROCESSOR_NUMBER = extern struct {
    Group: u16,
    Number: u8,
    Reserved: u8,
};

const SOCKET_PROCESSOR_AFFINITY = extern struct {
    Processor: PROCESSOR_NUMBER,
    NumaNodeId: u16,
    Reserved: u16,
};
type
  PROCESSOR_NUMBER {.bycopy.} = object
    Group: uint16
    Number: uint8
    Reserved: uint8

  SOCKET_PROCESSOR_AFFINITY {.bycopy.} = object
    Processor: PROCESSOR_NUMBER
    NumaNodeId: uint16
    Reserved: uint16
struct PROCESSOR_NUMBER
{
    ushort Group;
    ubyte Number;
    ubyte Reserved;
}

struct SOCKET_PROCESSOR_AFFINITY
{
    PROCESSOR_NUMBER Processor;
    ushort NumaNodeId;
    ushort Reserved;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; SOCKET_PROCESSOR_AFFINITY サイズ: 8 バイト(x64)
dim st, 2    ; 4byte整数×2(構造体サイズ 8 / 4 切り上げ)
; Processor : PROCESSOR_NUMBER (+0, 4byte)  varptr(st)+0 を基点に操作(4byte:入れ子/配列)
; NumaNodeId : WORD (+4, 2byte)  wpoke st,4,値  /  値 = wpeek(st,4)
; Reserved : WORD (+6, 2byte)  wpoke st,6,値  /  値 = wpeek(st,6)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global PROCESSOR_NUMBER
    #field short Group
    #field byte Number
    #field byte Reserved
#endstruct

#defstruct global SOCKET_PROCESSOR_AFFINITY
    #field PROCESSOR_NUMBER Processor
    #field short NumaNodeId
    #field short Reserved
#endstruct

stdim st, SOCKET_PROCESSOR_AFFINITY        ; NSTRUCT 変数を確保
st->NumaNodeId = 100
mes "NumaNodeId=" + st->NumaNodeId