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ホームStorage.FileSystem › NTMS_I1_PMIDINFORMATIONA

NTMS_I1_PMIDINFORMATIONA

構造体
サイズx64: 192 バイト / x86: 192 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
CurrentLibraryGUID16+0+0メディアが現在存在するライブラリのGUID。
MediaPoolGUID16+16+16メディアが属するメディアプールのGUID。
LocationGUID16+32+32メディアの現在位置を識別するGUID。
LocationTypeDWORD4+48+48位置の種類を示す値。
MediaTypeGUID16+52+52メディアの種別を識別するGUID。
HomeSlotGUID16+68+68メディアのホームスロットを識別するGUID。
szBarCodeCHAR64+84+84メディアのバーコード文字列。ANSI。
BarCodeStateDWORD4+148+148バーコードの読み取り状態を示す値。
szSequenceNumberCHAR32+152+152メディアのシーケンス番号文字列。ANSI。
MediaStateDWORD4+184+184物理メディアの状態を示す値。
dwNumberOfPartitionsDWORD4+188+188メディア上のパーティション数。

各言語での定義

#include <windows.h>

// NTMS_I1_PMIDINFORMATIONA  (x64 192 / x86 192 バイト)
typedef struct NTMS_I1_PMIDINFORMATIONA {
    GUID CurrentLibrary;
    GUID MediaPool;
    GUID Location;
    DWORD LocationType;
    GUID MediaType;
    GUID HomeSlot;
    CHAR szBarCode[64];
    DWORD BarCodeState;
    CHAR szSequenceNumber[32];
    DWORD MediaState;
    DWORD dwNumberOfPartitions;
} NTMS_I1_PMIDINFORMATIONA;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct NTMS_I1_PMIDINFORMATIONA
{
    public Guid CurrentLibrary;
    public Guid MediaPool;
    public Guid Location;
    public uint LocationType;
    public Guid MediaType;
    public Guid HomeSlot;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 64)] public sbyte[] szBarCode;
    public uint BarCodeState;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] public sbyte[] szSequenceNumber;
    public uint MediaState;
    public uint dwNumberOfPartitions;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure NTMS_I1_PMIDINFORMATIONA
    Public CurrentLibrary As Guid
    Public MediaPool As Guid
    Public Location As Guid
    Public LocationType As UInteger
    Public MediaType As Guid
    Public HomeSlot As Guid
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=64)> Public szBarCode() As SByte
    Public BarCodeState As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=32)> Public szSequenceNumber() As SByte
    Public MediaState As UInteger
    Public dwNumberOfPartitions As UInteger
End Structure
import ctypes
from ctypes import wintypes

class NTMS_I1_PMIDINFORMATIONA(ctypes.Structure):
    _fields_ = [
        ("CurrentLibrary", GUID),
        ("MediaPool", GUID),
        ("Location", GUID),
        ("LocationType", wintypes.DWORD),
        ("MediaType", GUID),
        ("HomeSlot", GUID),
        ("szBarCode", ctypes.c_byte * 64),
        ("BarCodeState", wintypes.DWORD),
        ("szSequenceNumber", ctypes.c_byte * 32),
        ("MediaState", wintypes.DWORD),
        ("dwNumberOfPartitions", wintypes.DWORD),
    ]
#[repr(C)]
pub struct NTMS_I1_PMIDINFORMATIONA {
    pub CurrentLibrary: GUID,
    pub MediaPool: GUID,
    pub Location: GUID,
    pub LocationType: u32,
    pub MediaType: GUID,
    pub HomeSlot: GUID,
    pub szBarCode: [i8; 64],
    pub BarCodeState: u32,
    pub szSequenceNumber: [i8; 32],
    pub MediaState: u32,
    pub dwNumberOfPartitions: u32,
}
import "golang.org/x/sys/windows"

type NTMS_I1_PMIDINFORMATIONA struct {
	CurrentLibrary windows.GUID
	MediaPool windows.GUID
	Location windows.GUID
	LocationType uint32
	MediaType windows.GUID
	HomeSlot windows.GUID
	szBarCode [64]int8
	BarCodeState uint32
	szSequenceNumber [32]int8
	MediaState uint32
	dwNumberOfPartitions uint32
}
type
  NTMS_I1_PMIDINFORMATIONA = record
    CurrentLibrary: TGUID;
    MediaPool: TGUID;
    Location: TGUID;
    LocationType: DWORD;
    MediaType: TGUID;
    HomeSlot: TGUID;
    szBarCode: array[0..63] of Shortint;
    BarCodeState: DWORD;
    szSequenceNumber: array[0..31] of Shortint;
    MediaState: DWORD;
    dwNumberOfPartitions: DWORD;
  end;
const NTMS_I1_PMIDINFORMATIONA = extern struct {
    CurrentLibrary: GUID,
    MediaPool: GUID,
    Location: GUID,
    LocationType: u32,
    MediaType: GUID,
    HomeSlot: GUID,
    szBarCode: [64]i8,
    BarCodeState: u32,
    szSequenceNumber: [32]i8,
    MediaState: u32,
    dwNumberOfPartitions: u32,
};
type
  NTMS_I1_PMIDINFORMATIONA {.bycopy.} = object
    CurrentLibrary: GUID
    MediaPool: GUID
    Location: GUID
    LocationType: uint32
    MediaType: GUID
    HomeSlot: GUID
    szBarCode: array[64, int8]
    BarCodeState: uint32
    szSequenceNumber: array[32, int8]
    MediaState: uint32
    dwNumberOfPartitions: uint32
struct NTMS_I1_PMIDINFORMATIONA
{
    GUID CurrentLibrary;
    GUID MediaPool;
    GUID Location;
    uint LocationType;
    GUID MediaType;
    GUID HomeSlot;
    byte[64] szBarCode;
    uint BarCodeState;
    byte[32] szSequenceNumber;
    uint MediaState;
    uint dwNumberOfPartitions;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; NTMS_I1_PMIDINFORMATIONA サイズ: 192 バイト(x64)
dim st, 48    ; 4byte整数×48(構造体サイズ 192 / 4 切り上げ)
; CurrentLibrary : GUID (+0, 16byte)  varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; MediaPool : GUID (+16, 16byte)  varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; Location : GUID (+32, 16byte)  varptr(st)+32 を基点に操作(16byte:入れ子/配列)
; LocationType : DWORD (+48, 4byte)  st.12 = 値  /  値 = st.12   (lpoke/lpeek も可)
; MediaType : GUID (+52, 16byte)  varptr(st)+52 を基点に操作(16byte:入れ子/配列)
; HomeSlot : GUID (+68, 16byte)  varptr(st)+68 を基点に操作(16byte:入れ子/配列)
; szBarCode : CHAR (+84, 64byte)  varptr(st)+84 を基点に操作(64byte:入れ子/配列)
; BarCodeState : DWORD (+148, 4byte)  st.37 = 値  /  値 = st.37   (lpoke/lpeek も可)
; szSequenceNumber : CHAR (+152, 32byte)  varptr(st)+152 を基点に操作(32byte:入れ子/配列)
; MediaState : DWORD (+184, 4byte)  st.46 = 値  /  値 = st.46   (lpoke/lpeek も可)
; dwNumberOfPartitions : DWORD (+188, 4byte)  st.47 = 値  /  値 = st.47   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global GUID, pack=1
    #field int Data1
    #field short Data2
    #field short Data3
    #field byte Data4 8
#endstruct

#defstruct global NTMS_I1_PMIDINFORMATIONA
    #field GUID CurrentLibrary
    #field GUID MediaPool
    #field GUID Location
    #field int LocationType
    #field GUID MediaType
    #field GUID HomeSlot
    #field byte szBarCode 64
    #field int BarCodeState
    #field byte szSequenceNumber 32
    #field int MediaState
    #field int dwNumberOfPartitions
#endstruct

stdim st, NTMS_I1_PMIDINFORMATIONA        ; NSTRUCT 変数を確保
st->LocationType = 100
mes "LocationType=" + st->LocationType