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DEBUG_PROCESSOR_IDENTIFICATION_IA64

構造体
サイズx64: 32 バイト / x86: 32 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
ModelDWORD4+0+0IA64プロセッサのモデル値。
RevisionDWORD4+4+4IA64プロセッサのリビジョン値。
FamilyDWORD4+8+8IA64プロセッサのファミリ値。
ArchRevDWORD4+12+12IA64アーキテクチャのリビジョン値。
VendorStringCHAR16+16+16プロセッサのベンダー文字列(ASCII)。

各言語での定義

#include <windows.h>

// DEBUG_PROCESSOR_IDENTIFICATION_IA64  (x64 32 / x86 32 バイト)
typedef struct DEBUG_PROCESSOR_IDENTIFICATION_IA64 {
    DWORD Model;
    DWORD Revision;
    DWORD Family;
    DWORD ArchRev;
    CHAR VendorString[16];
} DEBUG_PROCESSOR_IDENTIFICATION_IA64;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DEBUG_PROCESSOR_IDENTIFICATION_IA64
{
    public uint Model;
    public uint Revision;
    public uint Family;
    public uint ArchRev;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)] public sbyte[] VendorString;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DEBUG_PROCESSOR_IDENTIFICATION_IA64
    Public Model As UInteger
    Public Revision As UInteger
    Public Family As UInteger
    Public ArchRev As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=16)> Public VendorString() As SByte
End Structure
import ctypes
from ctypes import wintypes

class DEBUG_PROCESSOR_IDENTIFICATION_IA64(ctypes.Structure):
    _fields_ = [
        ("Model", wintypes.DWORD),
        ("Revision", wintypes.DWORD),
        ("Family", wintypes.DWORD),
        ("ArchRev", wintypes.DWORD),
        ("VendorString", ctypes.c_byte * 16),
    ]
#[repr(C)]
pub struct DEBUG_PROCESSOR_IDENTIFICATION_IA64 {
    pub Model: u32,
    pub Revision: u32,
    pub Family: u32,
    pub ArchRev: u32,
    pub VendorString: [i8; 16],
}
import "golang.org/x/sys/windows"

type DEBUG_PROCESSOR_IDENTIFICATION_IA64 struct {
	Model uint32
	Revision uint32
	Family uint32
	ArchRev uint32
	VendorString [16]int8
}
type
  DEBUG_PROCESSOR_IDENTIFICATION_IA64 = record
    Model: DWORD;
    Revision: DWORD;
    Family: DWORD;
    ArchRev: DWORD;
    VendorString: array[0..15] of Shortint;
  end;
const DEBUG_PROCESSOR_IDENTIFICATION_IA64 = extern struct {
    Model: u32,
    Revision: u32,
    Family: u32,
    ArchRev: u32,
    VendorString: [16]i8,
};
type
  DEBUG_PROCESSOR_IDENTIFICATION_IA64 {.bycopy.} = object
    Model: uint32
    Revision: uint32
    Family: uint32
    ArchRev: uint32
    VendorString: array[16, int8]
struct DEBUG_PROCESSOR_IDENTIFICATION_IA64
{
    uint Model;
    uint Revision;
    uint Family;
    uint ArchRev;
    byte[16] VendorString;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DEBUG_PROCESSOR_IDENTIFICATION_IA64 サイズ: 32 バイト(x64)
dim st, 8    ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; Model : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Revision : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; Family : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; ArchRev : DWORD (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; VendorString : CHAR (+16, 16byte)  varptr(st)+16 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global DEBUG_PROCESSOR_IDENTIFICATION_IA64
    #field int Model
    #field int Revision
    #field int Family
    #field int ArchRev
    #field byte VendorString 16
#endstruct

stdim st, DEBUG_PROCESSOR_IDENTIFICATION_IA64        ; NSTRUCT 変数を確保
st->Model = 100
mes "Model=" + st->Model