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CHANGER_MOVE_MEDIUM
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Transport | CHANGER_ELEMENT | 8 | +0 | +0 | 移動操作を行う搬送要素。CHANGER_ELEMENT構造体。 |
| Source | CHANGER_ELEMENT | 8 | +8 | +8 | メディアの移動元位置。CHANGER_ELEMENT構造体。 |
| Destination | CHANGER_ELEMENT | 8 | +16 | +16 | メディアの移動先位置。CHANGER_ELEMENT構造体。 |
| Flip | BOOLEAN | 1 | +24 | +24 | 移動時にメディアを反転させるかどうかを示す真偽値。 |
各言語での定義
#include <windows.h>
// CHANGER_ELEMENT (x64 8 / x86 8 バイト)
typedef struct CHANGER_ELEMENT {
ELEMENT_TYPE ElementType;
DWORD ElementAddress;
} CHANGER_ELEMENT;
// CHANGER_MOVE_MEDIUM (x64 28 / x86 28 バイト)
typedef struct CHANGER_MOVE_MEDIUM {
CHANGER_ELEMENT Transport;
CHANGER_ELEMENT Source;
CHANGER_ELEMENT Destination;
BOOLEAN Flip;
} CHANGER_MOVE_MEDIUM;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CHANGER_ELEMENT
{
public int ElementType;
public uint ElementAddress;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CHANGER_MOVE_MEDIUM
{
public CHANGER_ELEMENT Transport;
public CHANGER_ELEMENT Source;
public CHANGER_ELEMENT Destination;
[MarshalAs(UnmanagedType.U1)] public bool Flip;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CHANGER_ELEMENT
Public ElementType As Integer
Public ElementAddress As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CHANGER_MOVE_MEDIUM
Public Transport As CHANGER_ELEMENT
Public Source As CHANGER_ELEMENT
Public Destination As CHANGER_ELEMENT
<MarshalAs(UnmanagedType.U1)> Public Flip As Boolean
End Structureimport ctypes
from ctypes import wintypes
class CHANGER_ELEMENT(ctypes.Structure):
_fields_ = [
("ElementType", ctypes.c_int),
("ElementAddress", wintypes.DWORD),
]
class CHANGER_MOVE_MEDIUM(ctypes.Structure):
_fields_ = [
("Transport", CHANGER_ELEMENT),
("Source", CHANGER_ELEMENT),
("Destination", CHANGER_ELEMENT),
("Flip", ctypes.c_byte),
]#[repr(C)]
pub struct CHANGER_ELEMENT {
pub ElementType: i32,
pub ElementAddress: u32,
}
#[repr(C)]
pub struct CHANGER_MOVE_MEDIUM {
pub Transport: CHANGER_ELEMENT,
pub Source: CHANGER_ELEMENT,
pub Destination: CHANGER_ELEMENT,
pub Flip: u8,
}import "golang.org/x/sys/windows"
type CHANGER_ELEMENT struct {
ElementType int32
ElementAddress uint32
}
type CHANGER_MOVE_MEDIUM struct {
Transport CHANGER_ELEMENT
Source CHANGER_ELEMENT
Destination CHANGER_ELEMENT
Flip byte
}type
CHANGER_ELEMENT = record
ElementType: Integer;
ElementAddress: DWORD;
end;
CHANGER_MOVE_MEDIUM = record
Transport: CHANGER_ELEMENT;
Source: CHANGER_ELEMENT;
Destination: CHANGER_ELEMENT;
Flip: ByteBool;
end;const CHANGER_ELEMENT = extern struct {
ElementType: i32,
ElementAddress: u32,
};
const CHANGER_MOVE_MEDIUM = extern struct {
Transport: CHANGER_ELEMENT,
Source: CHANGER_ELEMENT,
Destination: CHANGER_ELEMENT,
Flip: u8,
};type
CHANGER_ELEMENT {.bycopy.} = object
ElementType: int32
ElementAddress: uint32
CHANGER_MOVE_MEDIUM {.bycopy.} = object
Transport: CHANGER_ELEMENT
Source: CHANGER_ELEMENT
Destination: CHANGER_ELEMENT
Flip: uint8struct CHANGER_ELEMENT
{
int ElementType;
uint ElementAddress;
}
struct CHANGER_MOVE_MEDIUM
{
CHANGER_ELEMENT Transport;
CHANGER_ELEMENT Source;
CHANGER_ELEMENT Destination;
ubyte Flip;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CHANGER_MOVE_MEDIUM サイズ: 28 バイト(x64)
dim st, 7 ; 4byte整数×7(構造体サイズ 28 / 4 切り上げ)
; Transport : CHANGER_ELEMENT (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; Source : CHANGER_ELEMENT (+8, 8byte) varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; Destination : CHANGER_ELEMENT (+16, 8byte) varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; Flip : BOOLEAN (+24, 1byte) poke st,24,値 / 値 = peek(st,24)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global CHANGER_ELEMENT
#field int ElementType
#field int ElementAddress
#endstruct
#defstruct global CHANGER_MOVE_MEDIUM
#field CHANGER_ELEMENT Transport
#field CHANGER_ELEMENT Source
#field CHANGER_ELEMENT Destination
#field bool1 Flip
#endstruct
stdim st, CHANGER_MOVE_MEDIUM ; NSTRUCT 変数を確保
st->Flip = 100
mes "Flip=" + st->Flip