Win32 API 日本語リファレンス
ホームSystem.Ioctl › CHANGER_MOVE_MEDIUM

CHANGER_MOVE_MEDIUM

構造体
サイズx64: 28 バイト / x86: 28 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
TransportCHANGER_ELEMENT8+0+0移動操作を行う搬送要素。CHANGER_ELEMENT構造体。
SourceCHANGER_ELEMENT8+8+8メディアの移動元位置。CHANGER_ELEMENT構造体。
DestinationCHANGER_ELEMENT8+16+16メディアの移動先位置。CHANGER_ELEMENT構造体。
FlipBOOLEAN1+24+24移動時にメディアを反転させるかどうかを示す真偽値。

各言語での定義

#include <windows.h>

// CHANGER_ELEMENT  (x64 8 / x86 8 バイト)
typedef struct CHANGER_ELEMENT {
    ELEMENT_TYPE ElementType;
    DWORD ElementAddress;
} CHANGER_ELEMENT;

// CHANGER_MOVE_MEDIUM  (x64 28 / x86 28 バイト)
typedef struct CHANGER_MOVE_MEDIUM {
    CHANGER_ELEMENT Transport;
    CHANGER_ELEMENT Source;
    CHANGER_ELEMENT Destination;
    BOOLEAN Flip;
} CHANGER_MOVE_MEDIUM;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CHANGER_ELEMENT
{
    public int ElementType;
    public uint ElementAddress;
}

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CHANGER_MOVE_MEDIUM
{
    public CHANGER_ELEMENT Transport;
    public CHANGER_ELEMENT Source;
    public CHANGER_ELEMENT Destination;
    [MarshalAs(UnmanagedType.U1)] public bool Flip;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CHANGER_ELEMENT
    Public ElementType As Integer
    Public ElementAddress As UInteger
End Structure

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CHANGER_MOVE_MEDIUM
    Public Transport As CHANGER_ELEMENT
    Public Source As CHANGER_ELEMENT
    Public Destination As CHANGER_ELEMENT
    <MarshalAs(UnmanagedType.U1)> Public Flip As Boolean
End Structure
import ctypes
from ctypes import wintypes

class CHANGER_ELEMENT(ctypes.Structure):
    _fields_ = [
        ("ElementType", ctypes.c_int),
        ("ElementAddress", wintypes.DWORD),
    ]

class CHANGER_MOVE_MEDIUM(ctypes.Structure):
    _fields_ = [
        ("Transport", CHANGER_ELEMENT),
        ("Source", CHANGER_ELEMENT),
        ("Destination", CHANGER_ELEMENT),
        ("Flip", ctypes.c_byte),
    ]
#[repr(C)]
pub struct CHANGER_ELEMENT {
    pub ElementType: i32,
    pub ElementAddress: u32,
}

#[repr(C)]
pub struct CHANGER_MOVE_MEDIUM {
    pub Transport: CHANGER_ELEMENT,
    pub Source: CHANGER_ELEMENT,
    pub Destination: CHANGER_ELEMENT,
    pub Flip: u8,
}
import "golang.org/x/sys/windows"

type CHANGER_ELEMENT struct {
	ElementType int32
	ElementAddress uint32
}

type CHANGER_MOVE_MEDIUM struct {
	Transport CHANGER_ELEMENT
	Source CHANGER_ELEMENT
	Destination CHANGER_ELEMENT
	Flip byte
}
type
  CHANGER_ELEMENT = record
    ElementType: Integer;
    ElementAddress: DWORD;
  end;

  CHANGER_MOVE_MEDIUM = record
    Transport: CHANGER_ELEMENT;
    Source: CHANGER_ELEMENT;
    Destination: CHANGER_ELEMENT;
    Flip: ByteBool;
  end;
const CHANGER_ELEMENT = extern struct {
    ElementType: i32,
    ElementAddress: u32,
};

const CHANGER_MOVE_MEDIUM = extern struct {
    Transport: CHANGER_ELEMENT,
    Source: CHANGER_ELEMENT,
    Destination: CHANGER_ELEMENT,
    Flip: u8,
};
type
  CHANGER_ELEMENT {.bycopy.} = object
    ElementType: int32
    ElementAddress: uint32

  CHANGER_MOVE_MEDIUM {.bycopy.} = object
    Transport: CHANGER_ELEMENT
    Source: CHANGER_ELEMENT
    Destination: CHANGER_ELEMENT
    Flip: uint8
struct CHANGER_ELEMENT
{
    int ElementType;
    uint ElementAddress;
}

struct CHANGER_MOVE_MEDIUM
{
    CHANGER_ELEMENT Transport;
    CHANGER_ELEMENT Source;
    CHANGER_ELEMENT Destination;
    ubyte Flip;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CHANGER_MOVE_MEDIUM サイズ: 28 バイト(x64)
dim st, 7    ; 4byte整数×7(構造体サイズ 28 / 4 切り上げ)
; Transport : CHANGER_ELEMENT (+0, 8byte)  varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; Source : CHANGER_ELEMENT (+8, 8byte)  varptr(st)+8 を基点に操作(8byte:入れ子/配列)
; Destination : CHANGER_ELEMENT (+16, 8byte)  varptr(st)+16 を基点に操作(8byte:入れ子/配列)
; Flip : BOOLEAN (+24, 1byte)  poke st,24,値  /  値 = peek(st,24)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global CHANGER_ELEMENT
    #field int ElementType
    #field int ElementAddress
#endstruct

#defstruct global CHANGER_MOVE_MEDIUM
    #field CHANGER_ELEMENT Transport
    #field CHANGER_ELEMENT Source
    #field CHANGER_ELEMENT Destination
    #field bool1 Flip
#endstruct

stdim st, CHANGER_MOVE_MEDIUM        ; NSTRUCT 変数を確保
st->Flip = 100
mes "Flip=" + st->Flip