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CHANGER_SET_ACCESS
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| Element | CHANGER_ELEMENT | 8 | +0 | +0 | アクセス制御対象の要素。CHANGER_ELEMENT構造体。 |
| Control | DWORD | 4 | +8 | +8 | 実行する制御操作(扉のロック/アンロックなど)を示す値。 |
各言語での定義
#include <windows.h>
// CHANGER_ELEMENT (x64 8 / x86 8 バイト)
typedef struct CHANGER_ELEMENT {
ELEMENT_TYPE ElementType;
DWORD ElementAddress;
} CHANGER_ELEMENT;
// CHANGER_SET_ACCESS (x64 12 / x86 12 バイト)
typedef struct CHANGER_SET_ACCESS {
CHANGER_ELEMENT Element;
DWORD Control;
} CHANGER_SET_ACCESS;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CHANGER_ELEMENT
{
public int ElementType;
public uint ElementAddress;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CHANGER_SET_ACCESS
{
public CHANGER_ELEMENT Element;
public uint Control;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CHANGER_ELEMENT
Public ElementType As Integer
Public ElementAddress As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CHANGER_SET_ACCESS
Public Element As CHANGER_ELEMENT
Public Control As UInteger
End Structureimport ctypes
from ctypes import wintypes
class CHANGER_ELEMENT(ctypes.Structure):
_fields_ = [
("ElementType", ctypes.c_int),
("ElementAddress", wintypes.DWORD),
]
class CHANGER_SET_ACCESS(ctypes.Structure):
_fields_ = [
("Element", CHANGER_ELEMENT),
("Control", wintypes.DWORD),
]#[repr(C)]
pub struct CHANGER_ELEMENT {
pub ElementType: i32,
pub ElementAddress: u32,
}
#[repr(C)]
pub struct CHANGER_SET_ACCESS {
pub Element: CHANGER_ELEMENT,
pub Control: u32,
}import "golang.org/x/sys/windows"
type CHANGER_ELEMENT struct {
ElementType int32
ElementAddress uint32
}
type CHANGER_SET_ACCESS struct {
Element CHANGER_ELEMENT
Control uint32
}type
CHANGER_ELEMENT = record
ElementType: Integer;
ElementAddress: DWORD;
end;
CHANGER_SET_ACCESS = record
Element: CHANGER_ELEMENT;
Control: DWORD;
end;const CHANGER_ELEMENT = extern struct {
ElementType: i32,
ElementAddress: u32,
};
const CHANGER_SET_ACCESS = extern struct {
Element: CHANGER_ELEMENT,
Control: u32,
};type
CHANGER_ELEMENT {.bycopy.} = object
ElementType: int32
ElementAddress: uint32
CHANGER_SET_ACCESS {.bycopy.} = object
Element: CHANGER_ELEMENT
Control: uint32struct CHANGER_ELEMENT
{
int ElementType;
uint ElementAddress;
}
struct CHANGER_SET_ACCESS
{
CHANGER_ELEMENT Element;
uint Control;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CHANGER_SET_ACCESS サイズ: 12 バイト(x64)
dim st, 3 ; 4byte整数×3(構造体サイズ 12 / 4 切り上げ)
; Element : CHANGER_ELEMENT (+0, 8byte) varptr(st)+0 を基点に操作(8byte:入れ子/配列)
; Control : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global CHANGER_ELEMENT
#field int ElementType
#field int ElementAddress
#endstruct
#defstruct global CHANGER_SET_ACCESS
#field CHANGER_ELEMENT Element
#field int Control
#endstruct
stdim st, CHANGER_SET_ACCESS ; NSTRUCT 変数を確保
st->Control = 100
mes "Control=" + st->Control