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DEVICE_POWER_DESCRIPTOR

構造体
サイズx64: 20 バイト / x86: 20 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
VersionDWORD4+0+0構造体のバージョン番号。
SizeDWORD4+4+4この構造体のサイズをバイト単位で示す。
DeviceAttentionSupportedBOOLEAN1+8+8デバイスアテンション(注意喚起)をサポートするかを示す真偽値。
AsynchronousNotificationSupportedBOOLEAN1+9+9非同期通知をサポートするかを示す真偽値。
IdlePowerManagementEnabledBOOLEAN1+10+10アイドル電源管理が有効かを示す真偽値。
D3ColdEnabledBOOLEAN1+11+11D3コールド電源状態が有効かを示す真偽値。
D3ColdSupportedBOOLEAN1+12+12D3コールド電源状態をサポートするかを示す真偽値。
NoVerifyDuringIdlePowerBOOLEAN1+13+13アイドル電源中に検証を行わないかを示す真偽値。
ReservedBYTE2+14+14将来の拡張のために予約されたバイト領域。
IdleTimeoutInMSDWORD4+16+16アイドル状態へ移行するまでのタイムアウトをミリ秒単位で示す。

各言語での定義

#include <windows.h>

// DEVICE_POWER_DESCRIPTOR  (x64 20 / x86 20 バイト)
typedef struct DEVICE_POWER_DESCRIPTOR {
    DWORD Version;
    DWORD Size;
    BOOLEAN DeviceAttentionSupported;
    BOOLEAN AsynchronousNotificationSupported;
    BOOLEAN IdlePowerManagementEnabled;
    BOOLEAN D3ColdEnabled;
    BOOLEAN D3ColdSupported;
    BOOLEAN NoVerifyDuringIdlePower;
    BYTE Reserved[2];
    DWORD IdleTimeoutInMS;
} DEVICE_POWER_DESCRIPTOR;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct DEVICE_POWER_DESCRIPTOR
{
    public uint Version;
    public uint Size;
    [MarshalAs(UnmanagedType.U1)] public bool DeviceAttentionSupported;
    [MarshalAs(UnmanagedType.U1)] public bool AsynchronousNotificationSupported;
    [MarshalAs(UnmanagedType.U1)] public bool IdlePowerManagementEnabled;
    [MarshalAs(UnmanagedType.U1)] public bool D3ColdEnabled;
    [MarshalAs(UnmanagedType.U1)] public bool D3ColdSupported;
    [MarshalAs(UnmanagedType.U1)] public bool NoVerifyDuringIdlePower;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)] public byte[] Reserved;
    public uint IdleTimeoutInMS;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure DEVICE_POWER_DESCRIPTOR
    Public Version As UInteger
    Public Size As UInteger
    <MarshalAs(UnmanagedType.U1)> Public DeviceAttentionSupported As Boolean
    <MarshalAs(UnmanagedType.U1)> Public AsynchronousNotificationSupported As Boolean
    <MarshalAs(UnmanagedType.U1)> Public IdlePowerManagementEnabled As Boolean
    <MarshalAs(UnmanagedType.U1)> Public D3ColdEnabled As Boolean
    <MarshalAs(UnmanagedType.U1)> Public D3ColdSupported As Boolean
    <MarshalAs(UnmanagedType.U1)> Public NoVerifyDuringIdlePower As Boolean
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=2)> Public Reserved() As Byte
    Public IdleTimeoutInMS As UInteger
End Structure
import ctypes
from ctypes import wintypes

class DEVICE_POWER_DESCRIPTOR(ctypes.Structure):
    _fields_ = [
        ("Version", wintypes.DWORD),
        ("Size", wintypes.DWORD),
        ("DeviceAttentionSupported", ctypes.c_byte),
        ("AsynchronousNotificationSupported", ctypes.c_byte),
        ("IdlePowerManagementEnabled", ctypes.c_byte),
        ("D3ColdEnabled", ctypes.c_byte),
        ("D3ColdSupported", ctypes.c_byte),
        ("NoVerifyDuringIdlePower", ctypes.c_byte),
        ("Reserved", ctypes.c_ubyte * 2),
        ("IdleTimeoutInMS", wintypes.DWORD),
    ]
#[repr(C)]
pub struct DEVICE_POWER_DESCRIPTOR {
    pub Version: u32,
    pub Size: u32,
    pub DeviceAttentionSupported: u8,
    pub AsynchronousNotificationSupported: u8,
    pub IdlePowerManagementEnabled: u8,
    pub D3ColdEnabled: u8,
    pub D3ColdSupported: u8,
    pub NoVerifyDuringIdlePower: u8,
    pub Reserved: [u8; 2],
    pub IdleTimeoutInMS: u32,
}
import "golang.org/x/sys/windows"

type DEVICE_POWER_DESCRIPTOR struct {
	Version uint32
	Size uint32
	DeviceAttentionSupported byte
	AsynchronousNotificationSupported byte
	IdlePowerManagementEnabled byte
	D3ColdEnabled byte
	D3ColdSupported byte
	NoVerifyDuringIdlePower byte
	Reserved [2]byte
	IdleTimeoutInMS uint32
}
type
  DEVICE_POWER_DESCRIPTOR = record
    Version: DWORD;
    Size: DWORD;
    DeviceAttentionSupported: ByteBool;
    AsynchronousNotificationSupported: ByteBool;
    IdlePowerManagementEnabled: ByteBool;
    D3ColdEnabled: ByteBool;
    D3ColdSupported: ByteBool;
    NoVerifyDuringIdlePower: ByteBool;
    Reserved: array[0..1] of Byte;
    IdleTimeoutInMS: DWORD;
  end;
const DEVICE_POWER_DESCRIPTOR = extern struct {
    Version: u32,
    Size: u32,
    DeviceAttentionSupported: u8,
    AsynchronousNotificationSupported: u8,
    IdlePowerManagementEnabled: u8,
    D3ColdEnabled: u8,
    D3ColdSupported: u8,
    NoVerifyDuringIdlePower: u8,
    Reserved: [2]u8,
    IdleTimeoutInMS: u32,
};
type
  DEVICE_POWER_DESCRIPTOR {.bycopy.} = object
    Version: uint32
    Size: uint32
    DeviceAttentionSupported: uint8
    AsynchronousNotificationSupported: uint8
    IdlePowerManagementEnabled: uint8
    D3ColdEnabled: uint8
    D3ColdSupported: uint8
    NoVerifyDuringIdlePower: uint8
    Reserved: array[2, uint8]
    IdleTimeoutInMS: uint32
struct DEVICE_POWER_DESCRIPTOR
{
    uint Version;
    uint Size;
    ubyte DeviceAttentionSupported;
    ubyte AsynchronousNotificationSupported;
    ubyte IdlePowerManagementEnabled;
    ubyte D3ColdEnabled;
    ubyte D3ColdSupported;
    ubyte NoVerifyDuringIdlePower;
    ubyte[2] Reserved;
    uint IdleTimeoutInMS;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; DEVICE_POWER_DESCRIPTOR サイズ: 20 バイト(x64)
dim st, 5    ; 4byte整数×5(構造体サイズ 20 / 4 切り上げ)
; Version : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Size : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; DeviceAttentionSupported : BOOLEAN (+8, 1byte)  poke st,8,値  /  値 = peek(st,8)
; AsynchronousNotificationSupported : BOOLEAN (+9, 1byte)  poke st,9,値  /  値 = peek(st,9)
; IdlePowerManagementEnabled : BOOLEAN (+10, 1byte)  poke st,10,値  /  値 = peek(st,10)
; D3ColdEnabled : BOOLEAN (+11, 1byte)  poke st,11,値  /  値 = peek(st,11)
; D3ColdSupported : BOOLEAN (+12, 1byte)  poke st,12,値  /  値 = peek(st,12)
; NoVerifyDuringIdlePower : BOOLEAN (+13, 1byte)  poke st,13,値  /  値 = peek(st,13)
; Reserved : BYTE (+14, 2byte)  varptr(st)+14 を基点に操作(2byte:入れ子/配列)
; IdleTimeoutInMS : DWORD (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global DEVICE_POWER_DESCRIPTOR
    #field int Version
    #field int Size
    #field bool1 DeviceAttentionSupported
    #field bool1 AsynchronousNotificationSupported
    #field bool1 IdlePowerManagementEnabled
    #field bool1 D3ColdEnabled
    #field bool1 D3ColdSupported
    #field bool1 NoVerifyDuringIdlePower
    #field byte Reserved 2
    #field int IdleTimeoutInMS
#endstruct

stdim st, DEVICE_POWER_DESCRIPTOR        ; NSTRUCT 変数を確保
st->Version = 100
mes "Version=" + st->Version