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CM_POWER_DATA
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| PD_Size | DWORD | 4 | +0 | +0 | この構造体のサイズ。バイト数で表す。 |
| PD_MostRecentPowerState | DEVICE_POWER_STATE | 4 | +4 | +4 | デバイスの最新のデバイス電源状態(D0〜D3)。 |
| PD_Capabilities | DWORD | 4 | +8 | +8 | デバイスの電源管理能力を示すフラグのビット集合。 |
| PD_D1Latency | DWORD | 4 | +12 | +12 | D1状態からD0へ復帰するのに要する遅延。100us単位で表す。 |
| PD_D2Latency | DWORD | 4 | +16 | +16 | D2状態からD0へ復帰するのに要する遅延。100us単位で表す。 |
| PD_D3Latency | DWORD | 4 | +20 | +20 | D3状態からD0へ復帰するのに要する遅延。100us単位で表す。 |
| PD_PowerStateMapping | DEVICE_POWER_STATE | 28 | +24 | +24 | 各システム電源状態に対応するデバイス電源状態の配列。 |
| PD_DeepestSystemWake | SYSTEM_POWER_STATE | 4 | +52 | +52 | このデバイスがウェイク可能な最も深いシステム電源状態。 |
各言語での定義
#include <windows.h>
// CM_POWER_DATA (x64 56 / x86 56 バイト)
typedef struct CM_POWER_DATA {
DWORD PD_Size;
DEVICE_POWER_STATE PD_MostRecentPowerState;
DWORD PD_Capabilities;
DWORD PD_D1Latency;
DWORD PD_D2Latency;
DWORD PD_D3Latency;
DEVICE_POWER_STATE PD_PowerStateMapping[7];
SYSTEM_POWER_STATE PD_DeepestSystemWake;
} CM_POWER_DATA;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CM_POWER_DATA
{
public uint PD_Size;
public int PD_MostRecentPowerState;
public uint PD_Capabilities;
public uint PD_D1Latency;
public uint PD_D2Latency;
public uint PD_D3Latency;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 7)] public int[] PD_PowerStateMapping;
public int PD_DeepestSystemWake;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CM_POWER_DATA
Public PD_Size As UInteger
Public PD_MostRecentPowerState As Integer
Public PD_Capabilities As UInteger
Public PD_D1Latency As UInteger
Public PD_D2Latency As UInteger
Public PD_D3Latency As UInteger
<MarshalAs(UnmanagedType.ByValArray, SizeConst:=7)> Public PD_PowerStateMapping() As Integer
Public PD_DeepestSystemWake As Integer
End Structureimport ctypes
from ctypes import wintypes
class CM_POWER_DATA(ctypes.Structure):
_fields_ = [
("PD_Size", wintypes.DWORD),
("PD_MostRecentPowerState", ctypes.c_int),
("PD_Capabilities", wintypes.DWORD),
("PD_D1Latency", wintypes.DWORD),
("PD_D2Latency", wintypes.DWORD),
("PD_D3Latency", wintypes.DWORD),
("PD_PowerStateMapping", ctypes.c_int * 7),
("PD_DeepestSystemWake", ctypes.c_int),
]#[repr(C)]
pub struct CM_POWER_DATA {
pub PD_Size: u32,
pub PD_MostRecentPowerState: i32,
pub PD_Capabilities: u32,
pub PD_D1Latency: u32,
pub PD_D2Latency: u32,
pub PD_D3Latency: u32,
pub PD_PowerStateMapping: [i32; 7],
pub PD_DeepestSystemWake: i32,
}import "golang.org/x/sys/windows"
type CM_POWER_DATA struct {
PD_Size uint32
PD_MostRecentPowerState int32
PD_Capabilities uint32
PD_D1Latency uint32
PD_D2Latency uint32
PD_D3Latency uint32
PD_PowerStateMapping [7]int32
PD_DeepestSystemWake int32
}type
CM_POWER_DATA = record
PD_Size: DWORD;
PD_MostRecentPowerState: Integer;
PD_Capabilities: DWORD;
PD_D1Latency: DWORD;
PD_D2Latency: DWORD;
PD_D3Latency: DWORD;
PD_PowerStateMapping: array[0..6] of Integer;
PD_DeepestSystemWake: Integer;
end;const CM_POWER_DATA = extern struct {
PD_Size: u32,
PD_MostRecentPowerState: i32,
PD_Capabilities: u32,
PD_D1Latency: u32,
PD_D2Latency: u32,
PD_D3Latency: u32,
PD_PowerStateMapping: [7]i32,
PD_DeepestSystemWake: i32,
};type
CM_POWER_DATA {.bycopy.} = object
PD_Size: uint32
PD_MostRecentPowerState: int32
PD_Capabilities: uint32
PD_D1Latency: uint32
PD_D2Latency: uint32
PD_D3Latency: uint32
PD_PowerStateMapping: array[7, int32]
PD_DeepestSystemWake: int32struct CM_POWER_DATA
{
uint PD_Size;
int PD_MostRecentPowerState;
uint PD_Capabilities;
uint PD_D1Latency;
uint PD_D2Latency;
uint PD_D3Latency;
int[7] PD_PowerStateMapping;
int PD_DeepestSystemWake;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CM_POWER_DATA サイズ: 56 バイト(x64)
dim st, 14 ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; PD_Size : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; PD_MostRecentPowerState : DEVICE_POWER_STATE (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; PD_Capabilities : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; PD_D1Latency : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; PD_D2Latency : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; PD_D3Latency : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; PD_PowerStateMapping : DEVICE_POWER_STATE (+24, 28byte) varptr(st)+24 を基点に操作(28byte:入れ子/配列)
; PD_DeepestSystemWake : SYSTEM_POWER_STATE (+52, 4byte) st.13 = 値 / 値 = st.13 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global CM_POWER_DATA
#field int PD_Size
#field int PD_MostRecentPowerState
#field int PD_Capabilities
#field int PD_D1Latency
#field int PD_D2Latency
#field int PD_D3Latency
#field int PD_PowerStateMapping 7
#field int PD_DeepestSystemWake
#endstruct
stdim st, CM_POWER_DATA ; NSTRUCT 変数を確保
st->PD_Size = 100
mes "PD_Size=" + st->PD_Size