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CM_POWER_DATA

構造体
サイズx64: 56 バイト / x86: 56 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
PD_SizeDWORD4+0+0この構造体のサイズ。バイト数で表す。
PD_MostRecentPowerStateDEVICE_POWER_STATE4+4+4デバイスの最新のデバイス電源状態(D0〜D3)。
PD_CapabilitiesDWORD4+8+8デバイスの電源管理能力を示すフラグのビット集合。
PD_D1LatencyDWORD4+12+12D1状態からD0へ復帰するのに要する遅延。100us単位で表す。
PD_D2LatencyDWORD4+16+16D2状態からD0へ復帰するのに要する遅延。100us単位で表す。
PD_D3LatencyDWORD4+20+20D3状態からD0へ復帰するのに要する遅延。100us単位で表す。
PD_PowerStateMappingDEVICE_POWER_STATE28+24+24各システム電源状態に対応するデバイス電源状態の配列。
PD_DeepestSystemWakeSYSTEM_POWER_STATE4+52+52このデバイスがウェイク可能な最も深いシステム電源状態。

各言語での定義

#include <windows.h>

// CM_POWER_DATA  (x64 56 / x86 56 バイト)
typedef struct CM_POWER_DATA {
    DWORD PD_Size;
    DEVICE_POWER_STATE PD_MostRecentPowerState;
    DWORD PD_Capabilities;
    DWORD PD_D1Latency;
    DWORD PD_D2Latency;
    DWORD PD_D3Latency;
    DEVICE_POWER_STATE PD_PowerStateMapping[7];
    SYSTEM_POWER_STATE PD_DeepestSystemWake;
} CM_POWER_DATA;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct CM_POWER_DATA
{
    public uint PD_Size;
    public int PD_MostRecentPowerState;
    public uint PD_Capabilities;
    public uint PD_D1Latency;
    public uint PD_D2Latency;
    public uint PD_D3Latency;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 7)] public int[] PD_PowerStateMapping;
    public int PD_DeepestSystemWake;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure CM_POWER_DATA
    Public PD_Size As UInteger
    Public PD_MostRecentPowerState As Integer
    Public PD_Capabilities As UInteger
    Public PD_D1Latency As UInteger
    Public PD_D2Latency As UInteger
    Public PD_D3Latency As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=7)> Public PD_PowerStateMapping() As Integer
    Public PD_DeepestSystemWake As Integer
End Structure
import ctypes
from ctypes import wintypes

class CM_POWER_DATA(ctypes.Structure):
    _fields_ = [
        ("PD_Size", wintypes.DWORD),
        ("PD_MostRecentPowerState", ctypes.c_int),
        ("PD_Capabilities", wintypes.DWORD),
        ("PD_D1Latency", wintypes.DWORD),
        ("PD_D2Latency", wintypes.DWORD),
        ("PD_D3Latency", wintypes.DWORD),
        ("PD_PowerStateMapping", ctypes.c_int * 7),
        ("PD_DeepestSystemWake", ctypes.c_int),
    ]
#[repr(C)]
pub struct CM_POWER_DATA {
    pub PD_Size: u32,
    pub PD_MostRecentPowerState: i32,
    pub PD_Capabilities: u32,
    pub PD_D1Latency: u32,
    pub PD_D2Latency: u32,
    pub PD_D3Latency: u32,
    pub PD_PowerStateMapping: [i32; 7],
    pub PD_DeepestSystemWake: i32,
}
import "golang.org/x/sys/windows"

type CM_POWER_DATA struct {
	PD_Size uint32
	PD_MostRecentPowerState int32
	PD_Capabilities uint32
	PD_D1Latency uint32
	PD_D2Latency uint32
	PD_D3Latency uint32
	PD_PowerStateMapping [7]int32
	PD_DeepestSystemWake int32
}
type
  CM_POWER_DATA = record
    PD_Size: DWORD;
    PD_MostRecentPowerState: Integer;
    PD_Capabilities: DWORD;
    PD_D1Latency: DWORD;
    PD_D2Latency: DWORD;
    PD_D3Latency: DWORD;
    PD_PowerStateMapping: array[0..6] of Integer;
    PD_DeepestSystemWake: Integer;
  end;
const CM_POWER_DATA = extern struct {
    PD_Size: u32,
    PD_MostRecentPowerState: i32,
    PD_Capabilities: u32,
    PD_D1Latency: u32,
    PD_D2Latency: u32,
    PD_D3Latency: u32,
    PD_PowerStateMapping: [7]i32,
    PD_DeepestSystemWake: i32,
};
type
  CM_POWER_DATA {.bycopy.} = object
    PD_Size: uint32
    PD_MostRecentPowerState: int32
    PD_Capabilities: uint32
    PD_D1Latency: uint32
    PD_D2Latency: uint32
    PD_D3Latency: uint32
    PD_PowerStateMapping: array[7, int32]
    PD_DeepestSystemWake: int32
struct CM_POWER_DATA
{
    uint PD_Size;
    int PD_MostRecentPowerState;
    uint PD_Capabilities;
    uint PD_D1Latency;
    uint PD_D2Latency;
    uint PD_D3Latency;
    int[7] PD_PowerStateMapping;
    int PD_DeepestSystemWake;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; CM_POWER_DATA サイズ: 56 バイト(x64)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; PD_Size : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; PD_MostRecentPowerState : DEVICE_POWER_STATE (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; PD_Capabilities : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; PD_D1Latency : DWORD (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; PD_D2Latency : DWORD (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; PD_D3Latency : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; PD_PowerStateMapping : DEVICE_POWER_STATE (+24, 28byte)  varptr(st)+24 を基点に操作(28byte:入れ子/配列)
; PD_DeepestSystemWake : SYSTEM_POWER_STATE (+52, 4byte)  st.13 = 値  /  値 = st.13   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global CM_POWER_DATA
    #field int PD_Size
    #field int PD_MostRecentPowerState
    #field int PD_Capabilities
    #field int PD_D1Latency
    #field int PD_D2Latency
    #field int PD_D3Latency
    #field int PD_PowerStateMapping 7
    #field int PD_DeepestSystemWake
#endstruct

stdim st, CM_POWER_DATA        ; NSTRUCT 変数を確保
st->PD_Size = 100
mes "PD_Size=" + st->PD_Size