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POWER_ADAPTER_CHARGE_REQUIREMENT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| AcAdapterType | DWORD | 4 | +0 | +0 | ACアダプタの種別である。 |
| MinimumPower | DWORD | 4 | +4 | +4 | 充電に必要な最小電力(mW)である。 |
| NominalPower | DWORD | 4 | +8 | +8 | 充電の公称電力(mW)である。 |
| MaximumPower | DWORD | 4 | +12 | +12 | 充電可能な最大電力(mW)である。 |
各言語での定義
#include <windows.h>
// POWER_ADAPTER_CHARGE_REQUIREMENT (x64 16 / x86 16 バイト)
typedef struct POWER_ADAPTER_CHARGE_REQUIREMENT {
DWORD AcAdapterType;
DWORD MinimumPower;
DWORD NominalPower;
DWORD MaximumPower;
} POWER_ADAPTER_CHARGE_REQUIREMENT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct POWER_ADAPTER_CHARGE_REQUIREMENT
{
public uint AcAdapterType;
public uint MinimumPower;
public uint NominalPower;
public uint MaximumPower;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure POWER_ADAPTER_CHARGE_REQUIREMENT
Public AcAdapterType As UInteger
Public MinimumPower As UInteger
Public NominalPower As UInteger
Public MaximumPower As UInteger
End Structureimport ctypes
from ctypes import wintypes
class POWER_ADAPTER_CHARGE_REQUIREMENT(ctypes.Structure):
_fields_ = [
("AcAdapterType", wintypes.DWORD),
("MinimumPower", wintypes.DWORD),
("NominalPower", wintypes.DWORD),
("MaximumPower", wintypes.DWORD),
]#[repr(C)]
pub struct POWER_ADAPTER_CHARGE_REQUIREMENT {
pub AcAdapterType: u32,
pub MinimumPower: u32,
pub NominalPower: u32,
pub MaximumPower: u32,
}import "golang.org/x/sys/windows"
type POWER_ADAPTER_CHARGE_REQUIREMENT struct {
AcAdapterType uint32
MinimumPower uint32
NominalPower uint32
MaximumPower uint32
}type
POWER_ADAPTER_CHARGE_REQUIREMENT = record
AcAdapterType: DWORD;
MinimumPower: DWORD;
NominalPower: DWORD;
MaximumPower: DWORD;
end;const POWER_ADAPTER_CHARGE_REQUIREMENT = extern struct {
AcAdapterType: u32,
MinimumPower: u32,
NominalPower: u32,
MaximumPower: u32,
};type
POWER_ADAPTER_CHARGE_REQUIREMENT {.bycopy.} = object
AcAdapterType: uint32
MinimumPower: uint32
NominalPower: uint32
MaximumPower: uint32struct POWER_ADAPTER_CHARGE_REQUIREMENT
{
uint AcAdapterType;
uint MinimumPower;
uint NominalPower;
uint MaximumPower;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; POWER_ADAPTER_CHARGE_REQUIREMENT サイズ: 16 バイト(x64)
dim st, 4 ; 4byte整数×4(構造体サイズ 16 / 4 切り上げ)
; AcAdapterType : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; MinimumPower : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; NominalPower : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; MaximumPower : DWORD (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global POWER_ADAPTER_CHARGE_REQUIREMENT
#field int AcAdapterType
#field int MinimumPower
#field int NominalPower
#field int MaximumPower
#endstruct
stdim st, POWER_ADAPTER_CHARGE_REQUIREMENT ; NSTRUCT 変数を確保
st->AcAdapterType = 100
mes "AcAdapterType=" + st->AcAdapterType