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RFX_GFX_MONITOR_INFO
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| left | INT | 4 | +0 | +0 | モニタ矩形の左端のX座標。ピクセル単位。 |
| top | INT | 4 | +4 | +4 | モニタ矩形の上端のY座標。ピクセル単位。 |
| right | INT | 4 | +8 | +8 | モニタ矩形の右端のX座標。ピクセル単位。 |
| bottom | INT | 4 | +12 | +12 | モニタ矩形の下端のY座標。ピクセル単位。 |
| physicalWidth | DWORD | 4 | +16 | +16 | モニタの物理的な幅。ミリメートル単位で表す。 |
| physicalHeight | DWORD | 4 | +20 | +20 | モニタの物理的な高さ。ミリメートル単位で表す。 |
| orientation | DWORD | 4 | +24 | +24 | モニタの向き(回転角度)を示す値。 |
| primary | BOOL | 4 | +28 | +28 | プライマリモニタかどうかを示すブール値。 |
各言語での定義
#include <windows.h>
// RFX_GFX_MONITOR_INFO (x64 32 / x86 32 バイト)
#pragma pack(push, 1)
typedef struct RFX_GFX_MONITOR_INFO {
INT left;
INT top;
INT right;
INT bottom;
DWORD physicalWidth;
DWORD physicalHeight;
DWORD orientation;
BOOL primary;
} RFX_GFX_MONITOR_INFO;
#pragma pack(pop)using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Unicode)]
public struct RFX_GFX_MONITOR_INFO
{
public int left;
public int top;
public int right;
public int bottom;
public uint physicalWidth;
public uint physicalHeight;
public uint orientation;
[MarshalAs(UnmanagedType.Bool)] public bool primary;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, Pack:=1, CharSet:=CharSet.Unicode)>
Public Structure RFX_GFX_MONITOR_INFO
Public left As Integer
Public top As Integer
Public right As Integer
Public bottom As Integer
Public physicalWidth As UInteger
Public physicalHeight As UInteger
Public orientation As UInteger
<MarshalAs(UnmanagedType.Bool)> Public primary As Boolean
End Structureimport ctypes
from ctypes import wintypes
class RFX_GFX_MONITOR_INFO(ctypes.Structure):
_pack_ = 1
_fields_ = [
("left", ctypes.c_int),
("top", ctypes.c_int),
("right", ctypes.c_int),
("bottom", ctypes.c_int),
("physicalWidth", wintypes.DWORD),
("physicalHeight", wintypes.DWORD),
("orientation", wintypes.DWORD),
("primary", wintypes.BOOL),
]#[repr(C, packed(1))]
pub struct RFX_GFX_MONITOR_INFO {
pub left: i32,
pub top: i32,
pub right: i32,
pub bottom: i32,
pub physicalWidth: u32,
pub physicalHeight: u32,
pub orientation: u32,
pub primary: i32,
}import "golang.org/x/sys/windows"
type RFX_GFX_MONITOR_INFO struct {
left int32
top int32
right int32
bottom int32
physicalWidth uint32
physicalHeight uint32
orientation uint32
primary int32
}type
RFX_GFX_MONITOR_INFO = packed record
left: Integer;
top: Integer;
right: Integer;
bottom: Integer;
physicalWidth: DWORD;
physicalHeight: DWORD;
orientation: DWORD;
primary: BOOL;
end;const RFX_GFX_MONITOR_INFO = extern struct {
left: i32,
top: i32,
right: i32,
bottom: i32,
physicalWidth: u32,
physicalHeight: u32,
orientation: u32,
primary: i32,
};type
RFX_GFX_MONITOR_INFO {.packed.} = object
left: int32
top: int32
right: int32
bottom: int32
physicalWidth: uint32
physicalHeight: uint32
orientation: uint32
primary: int32align(1)
struct RFX_GFX_MONITOR_INFO
{
int left;
int top;
int right;
int bottom;
uint physicalWidth;
uint physicalHeight;
uint orientation;
int primary;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; RFX_GFX_MONITOR_INFO サイズ: 32 バイト(x64)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; left : INT (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; top : INT (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; right : INT (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; bottom : INT (+12, 4byte) st.3 = 値 / 値 = st.3 (lpoke/lpeek も可)
; physicalWidth : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; physicalHeight : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; orientation : DWORD (+24, 4byte) st.6 = 値 / 値 = st.6 (lpoke/lpeek も可)
; primary : BOOL (+28, 4byte) st.7 = 値 / 値 = st.7 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global RFX_GFX_MONITOR_INFO, pack=1
#field int left
#field int top
#field int right
#field int bottom
#field int physicalWidth
#field int physicalHeight
#field int orientation
#field bool primary
#endstruct
stdim st, RFX_GFX_MONITOR_INFO ; NSTRUCT 変数を確保
st->left = 100
mes "left=" + st->left