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NDR64_FIXED_REPEAT_FORMAT
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| RepeatFormat | NDR64_REPEAT_FORMAT | 16 | +0 | +0 | 基となる繰り返しレイアウト情報(NDR64_REPEAT_FORMAT)。 |
| Iterations | DWORD | 4 | +16 | +16 | 固定的な繰り返し回数。 |
| Reserved | DWORD | 4 | +20 | +20 | 予約フィールド(DWORD)。将来の拡張用。 |
各言語での定義
#include <windows.h>
// NDR64_POINTER_REPEAT_FLAGS (x64 1 / x86 1 バイト)
typedef struct NDR64_POINTER_REPEAT_FLAGS {
BYTE _bitfield;
} NDR64_POINTER_REPEAT_FLAGS;
// NDR64_REPEAT_FORMAT (x64 16 / x86 16 バイト)
typedef struct NDR64_REPEAT_FORMAT {
BYTE FormatCode;
NDR64_POINTER_REPEAT_FLAGS Flags;
WORD Reserved;
DWORD Increment;
DWORD OffsetToArray;
DWORD NumberOfPointers;
} NDR64_REPEAT_FORMAT;
// NDR64_FIXED_REPEAT_FORMAT (x64 24 / x86 24 バイト)
typedef struct NDR64_FIXED_REPEAT_FORMAT {
NDR64_REPEAT_FORMAT RepeatFormat;
DWORD Iterations;
DWORD Reserved;
} NDR64_FIXED_REPEAT_FORMAT;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct NDR64_POINTER_REPEAT_FLAGS
{
public byte _bitfield;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct NDR64_REPEAT_FORMAT
{
public byte FormatCode;
public NDR64_POINTER_REPEAT_FLAGS Flags;
public ushort Reserved;
public uint Increment;
public uint OffsetToArray;
public uint NumberOfPointers;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct NDR64_FIXED_REPEAT_FORMAT
{
public NDR64_REPEAT_FORMAT RepeatFormat;
public uint Iterations;
public uint Reserved;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure NDR64_POINTER_REPEAT_FLAGS
Public _bitfield As Byte
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure NDR64_REPEAT_FORMAT
Public FormatCode As Byte
Public Flags As NDR64_POINTER_REPEAT_FLAGS
Public Reserved As UShort
Public Increment As UInteger
Public OffsetToArray As UInteger
Public NumberOfPointers As UInteger
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure NDR64_FIXED_REPEAT_FORMAT
Public RepeatFormat As NDR64_REPEAT_FORMAT
Public Iterations As UInteger
Public Reserved As UInteger
End Structureimport ctypes
from ctypes import wintypes
class NDR64_POINTER_REPEAT_FLAGS(ctypes.Structure):
_fields_ = [
("_bitfield", ctypes.c_ubyte),
]
class NDR64_REPEAT_FORMAT(ctypes.Structure):
_fields_ = [
("FormatCode", ctypes.c_ubyte),
("Flags", NDR64_POINTER_REPEAT_FLAGS),
("Reserved", ctypes.c_ushort),
("Increment", wintypes.DWORD),
("OffsetToArray", wintypes.DWORD),
("NumberOfPointers", wintypes.DWORD),
]
class NDR64_FIXED_REPEAT_FORMAT(ctypes.Structure):
_fields_ = [
("RepeatFormat", NDR64_REPEAT_FORMAT),
("Iterations", wintypes.DWORD),
("Reserved", wintypes.DWORD),
]#[repr(C)]
pub struct NDR64_POINTER_REPEAT_FLAGS {
pub _bitfield: u8,
}
#[repr(C)]
pub struct NDR64_REPEAT_FORMAT {
pub FormatCode: u8,
pub Flags: NDR64_POINTER_REPEAT_FLAGS,
pub Reserved: u16,
pub Increment: u32,
pub OffsetToArray: u32,
pub NumberOfPointers: u32,
}
#[repr(C)]
pub struct NDR64_FIXED_REPEAT_FORMAT {
pub RepeatFormat: NDR64_REPEAT_FORMAT,
pub Iterations: u32,
pub Reserved: u32,
}import "golang.org/x/sys/windows"
type NDR64_POINTER_REPEAT_FLAGS struct {
_bitfield byte
}
type NDR64_REPEAT_FORMAT struct {
FormatCode byte
Flags NDR64_POINTER_REPEAT_FLAGS
Reserved uint16
Increment uint32
OffsetToArray uint32
NumberOfPointers uint32
}
type NDR64_FIXED_REPEAT_FORMAT struct {
RepeatFormat NDR64_REPEAT_FORMAT
Iterations uint32
Reserved uint32
}type
NDR64_POINTER_REPEAT_FLAGS = record
_bitfield: Byte;
end;
NDR64_REPEAT_FORMAT = record
FormatCode: Byte;
Flags: NDR64_POINTER_REPEAT_FLAGS;
Reserved: Word;
Increment: DWORD;
OffsetToArray: DWORD;
NumberOfPointers: DWORD;
end;
NDR64_FIXED_REPEAT_FORMAT = record
RepeatFormat: NDR64_REPEAT_FORMAT;
Iterations: DWORD;
Reserved: DWORD;
end;const NDR64_POINTER_REPEAT_FLAGS = extern struct {
_bitfield: u8,
};
const NDR64_REPEAT_FORMAT = extern struct {
FormatCode: u8,
Flags: NDR64_POINTER_REPEAT_FLAGS,
Reserved: u16,
Increment: u32,
OffsetToArray: u32,
NumberOfPointers: u32,
};
const NDR64_FIXED_REPEAT_FORMAT = extern struct {
RepeatFormat: NDR64_REPEAT_FORMAT,
Iterations: u32,
Reserved: u32,
};type
NDR64_POINTER_REPEAT_FLAGS {.bycopy.} = object
_bitfield: uint8
NDR64_REPEAT_FORMAT {.bycopy.} = object
FormatCode: uint8
Flags: NDR64_POINTER_REPEAT_FLAGS
Reserved: uint16
Increment: uint32
OffsetToArray: uint32
NumberOfPointers: uint32
NDR64_FIXED_REPEAT_FORMAT {.bycopy.} = object
RepeatFormat: NDR64_REPEAT_FORMAT
Iterations: uint32
Reserved: uint32struct NDR64_POINTER_REPEAT_FLAGS
{
ubyte _bitfield;
}
struct NDR64_REPEAT_FORMAT
{
ubyte FormatCode;
NDR64_POINTER_REPEAT_FLAGS Flags;
ushort Reserved;
uint Increment;
uint OffsetToArray;
uint NumberOfPointers;
}
struct NDR64_FIXED_REPEAT_FORMAT
{
NDR64_REPEAT_FORMAT RepeatFormat;
uint Iterations;
uint Reserved;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; NDR64_FIXED_REPEAT_FORMAT サイズ: 24 バイト(x64)
dim st, 6 ; 4byte整数×6(構造体サイズ 24 / 4 切り上げ)
; RepeatFormat : NDR64_REPEAT_FORMAT (+0, 16byte) varptr(st)+0 を基点に操作(16byte:入れ子/配列)
; Iterations : DWORD (+16, 4byte) st.4 = 値 / 値 = st.4 (lpoke/lpeek も可)
; Reserved : DWORD (+20, 4byte) st.5 = 値 / 値 = st.5 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global NDR64_POINTER_REPEAT_FLAGS
#field byte _bitfield
#endstruct
#defstruct global NDR64_REPEAT_FORMAT
#field byte FormatCode
#field NDR64_POINTER_REPEAT_FLAGS Flags
#field short Reserved
#field int Increment
#field int OffsetToArray
#field int NumberOfPointers
#endstruct
#defstruct global NDR64_FIXED_REPEAT_FORMAT
#field NDR64_REPEAT_FORMAT RepeatFormat
#field int Iterations
#field int Reserved
#endstruct
stdim st, NDR64_FIXED_REPEAT_FORMAT ; NSTRUCT 変数を確保
st->Iterations = 100
mes "Iterations=" + st->Iterations