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IMAGE_HOT_PATCH_INFO

構造体
サイズx64: 36 バイト / x86: 36 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
VersionDWORD4+0+0ホットパッチ情報のバージョン番号。
SizeDWORD4+4+4ホットパッチ情報のサイズをバイト単位で示す。
SequenceNumberDWORD4+8+8パッチのシーケンス番号。
BaseImageListDWORD4+12+12ベースイメージリストへのオフセット。
BaseImageCountDWORD4+16+16ベースイメージの数。
BufferOffsetDWORD4+20+20可変長バッファへのオフセット。
ExtraPatchSizeDWORD4+24+24追加パッチデータのサイズ。
MinSequenceNumberDWORD4+28+28適用可能な最小シーケンス番号。
FlagsDWORD4+32+32ホットパッチの動作フラグ。

各言語での定義

#include <windows.h>

// IMAGE_HOT_PATCH_INFO  (x64 36 / x86 36 バイト)
typedef struct IMAGE_HOT_PATCH_INFO {
    DWORD Version;
    DWORD Size;
    DWORD SequenceNumber;
    DWORD BaseImageList;
    DWORD BaseImageCount;
    DWORD BufferOffset;
    DWORD ExtraPatchSize;
    DWORD MinSequenceNumber;
    DWORD Flags;
} IMAGE_HOT_PATCH_INFO;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct IMAGE_HOT_PATCH_INFO
{
    public uint Version;
    public uint Size;
    public uint SequenceNumber;
    public uint BaseImageList;
    public uint BaseImageCount;
    public uint BufferOffset;
    public uint ExtraPatchSize;
    public uint MinSequenceNumber;
    public uint Flags;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure IMAGE_HOT_PATCH_INFO
    Public Version As UInteger
    Public Size As UInteger
    Public SequenceNumber As UInteger
    Public BaseImageList As UInteger
    Public BaseImageCount As UInteger
    Public BufferOffset As UInteger
    Public ExtraPatchSize As UInteger
    Public MinSequenceNumber As UInteger
    Public Flags As UInteger
End Structure
import ctypes
from ctypes import wintypes

class IMAGE_HOT_PATCH_INFO(ctypes.Structure):
    _fields_ = [
        ("Version", wintypes.DWORD),
        ("Size", wintypes.DWORD),
        ("SequenceNumber", wintypes.DWORD),
        ("BaseImageList", wintypes.DWORD),
        ("BaseImageCount", wintypes.DWORD),
        ("BufferOffset", wintypes.DWORD),
        ("ExtraPatchSize", wintypes.DWORD),
        ("MinSequenceNumber", wintypes.DWORD),
        ("Flags", wintypes.DWORD),
    ]
#[repr(C)]
pub struct IMAGE_HOT_PATCH_INFO {
    pub Version: u32,
    pub Size: u32,
    pub SequenceNumber: u32,
    pub BaseImageList: u32,
    pub BaseImageCount: u32,
    pub BufferOffset: u32,
    pub ExtraPatchSize: u32,
    pub MinSequenceNumber: u32,
    pub Flags: u32,
}
import "golang.org/x/sys/windows"

type IMAGE_HOT_PATCH_INFO struct {
	Version uint32
	Size uint32
	SequenceNumber uint32
	BaseImageList uint32
	BaseImageCount uint32
	BufferOffset uint32
	ExtraPatchSize uint32
	MinSequenceNumber uint32
	Flags uint32
}
type
  IMAGE_HOT_PATCH_INFO = record
    Version: DWORD;
    Size: DWORD;
    SequenceNumber: DWORD;
    BaseImageList: DWORD;
    BaseImageCount: DWORD;
    BufferOffset: DWORD;
    ExtraPatchSize: DWORD;
    MinSequenceNumber: DWORD;
    Flags: DWORD;
  end;
const IMAGE_HOT_PATCH_INFO = extern struct {
    Version: u32,
    Size: u32,
    SequenceNumber: u32,
    BaseImageList: u32,
    BaseImageCount: u32,
    BufferOffset: u32,
    ExtraPatchSize: u32,
    MinSequenceNumber: u32,
    Flags: u32,
};
type
  IMAGE_HOT_PATCH_INFO {.bycopy.} = object
    Version: uint32
    Size: uint32
    SequenceNumber: uint32
    BaseImageList: uint32
    BaseImageCount: uint32
    BufferOffset: uint32
    ExtraPatchSize: uint32
    MinSequenceNumber: uint32
    Flags: uint32
struct IMAGE_HOT_PATCH_INFO
{
    uint Version;
    uint Size;
    uint SequenceNumber;
    uint BaseImageList;
    uint BaseImageCount;
    uint BufferOffset;
    uint ExtraPatchSize;
    uint MinSequenceNumber;
    uint Flags;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; IMAGE_HOT_PATCH_INFO サイズ: 36 バイト(x64)
dim st, 9    ; 4byte整数×9(構造体サイズ 36 / 4 切り上げ)
; Version : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; Size : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; SequenceNumber : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; BaseImageList : DWORD (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; BaseImageCount : DWORD (+16, 4byte)  st.4 = 値  /  値 = st.4   (lpoke/lpeek も可)
; BufferOffset : DWORD (+20, 4byte)  st.5 = 値  /  値 = st.5   (lpoke/lpeek も可)
; ExtraPatchSize : DWORD (+24, 4byte)  st.6 = 値  /  値 = st.6   (lpoke/lpeek も可)
; MinSequenceNumber : DWORD (+28, 4byte)  st.7 = 値  /  値 = st.7   (lpoke/lpeek も可)
; Flags : DWORD (+32, 4byte)  st.8 = 値  /  値 = st.8   (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global IMAGE_HOT_PATCH_INFO
    #field int Version
    #field int Size
    #field int SequenceNumber
    #field int BaseImageList
    #field int BaseImageCount
    #field int BufferOffset
    #field int ExtraPatchSize
    #field int MinSequenceNumber
    #field int Flags
#endstruct

stdim st, IMAGE_HOT_PATCH_INFO        ; NSTRUCT 変数を確保
st->Version = 100
mes "Version=" + st->Version