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PUBLIC_OBJECT_BASIC_INFORMATION

構造体
サイズx64: 56 バイト / x86: 56 バイト

サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。

フィールド

フィールドサイズx64x86説明
AttributesDWORD4+0+0オブジェクトの属性を示すフラグ。
GrantedAccessDWORD4+4+4オブジェクトに対して付与されたアクセス権マスク。
HandleCountDWORD4+8+8オブジェクトを参照しているハンドル数。
PointerCountDWORD4+12+12オブジェクトへの参照(ポインタ)数。
ReservedDWORD40+16+16予約DWORD配列。

各言語での定義

#include <windows.h>

// PUBLIC_OBJECT_BASIC_INFORMATION  (x64 56 / x86 56 バイト)
typedef struct PUBLIC_OBJECT_BASIC_INFORMATION {
    DWORD Attributes;
    DWORD GrantedAccess;
    DWORD HandleCount;
    DWORD PointerCount;
    DWORD Reserved[10];
} PUBLIC_OBJECT_BASIC_INFORMATION;
using System;
using System.Runtime.InteropServices;

[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct PUBLIC_OBJECT_BASIC_INFORMATION
{
    public uint Attributes;
    public uint GrantedAccess;
    public uint HandleCount;
    public uint PointerCount;
    [MarshalAs(UnmanagedType.ByValArray, SizeConst = 10)] public uint[] Reserved;
}
Imports System.Runtime.InteropServices

<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure PUBLIC_OBJECT_BASIC_INFORMATION
    Public Attributes As UInteger
    Public GrantedAccess As UInteger
    Public HandleCount As UInteger
    Public PointerCount As UInteger
    <MarshalAs(UnmanagedType.ByValArray, SizeConst:=10)> Public Reserved() As UInteger
End Structure
import ctypes
from ctypes import wintypes

class PUBLIC_OBJECT_BASIC_INFORMATION(ctypes.Structure):
    _fields_ = [
        ("Attributes", wintypes.DWORD),
        ("GrantedAccess", wintypes.DWORD),
        ("HandleCount", wintypes.DWORD),
        ("PointerCount", wintypes.DWORD),
        ("Reserved", wintypes.DWORD * 10),
    ]
#[repr(C)]
pub struct PUBLIC_OBJECT_BASIC_INFORMATION {
    pub Attributes: u32,
    pub GrantedAccess: u32,
    pub HandleCount: u32,
    pub PointerCount: u32,
    pub Reserved: [u32; 10],
}
import "golang.org/x/sys/windows"

type PUBLIC_OBJECT_BASIC_INFORMATION struct {
	Attributes uint32
	GrantedAccess uint32
	HandleCount uint32
	PointerCount uint32
	Reserved [10]uint32
}
type
  PUBLIC_OBJECT_BASIC_INFORMATION = record
    Attributes: DWORD;
    GrantedAccess: DWORD;
    HandleCount: DWORD;
    PointerCount: DWORD;
    Reserved: array[0..9] of DWORD;
  end;
const PUBLIC_OBJECT_BASIC_INFORMATION = extern struct {
    Attributes: u32,
    GrantedAccess: u32,
    HandleCount: u32,
    PointerCount: u32,
    Reserved: [10]u32,
};
type
  PUBLIC_OBJECT_BASIC_INFORMATION {.bycopy.} = object
    Attributes: uint32
    GrantedAccess: uint32
    HandleCount: uint32
    PointerCount: uint32
    Reserved: array[10, uint32]
struct PUBLIC_OBJECT_BASIC_INFORMATION
{
    uint Attributes;
    uint GrantedAccess;
    uint HandleCount;
    uint PointerCount;
    uint[10] Reserved;
}

HSP用 定義

HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。

; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; PUBLIC_OBJECT_BASIC_INFORMATION サイズ: 56 バイト(x64)
dim st, 14    ; 4byte整数×14(構造体サイズ 56 / 4 切り上げ)
; Attributes : DWORD (+0, 4byte)  st.0 = 値  /  値 = st.0   (lpoke/lpeek も可)
; GrantedAccess : DWORD (+4, 4byte)  st.1 = 値  /  値 = st.1   (lpoke/lpeek も可)
; HandleCount : DWORD (+8, 4byte)  st.2 = 値  /  値 = st.2   (lpoke/lpeek も可)
; PointerCount : DWORD (+12, 4byte)  st.3 = 値  /  値 = st.3   (lpoke/lpeek も可)
; Reserved : DWORD (+16, 40byte)  varptr(st)+16 を基点に操作(40byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。
; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global PUBLIC_OBJECT_BASIC_INFORMATION
    #field int Attributes
    #field int GrantedAccess
    #field int HandleCount
    #field int PointerCount
    #field int Reserved 10
#endstruct

stdim st, PUBLIC_OBJECT_BASIC_INFORMATION        ; NSTRUCT 変数を確保
st->Attributes = 100
mes "Attributes=" + st->Attributes