ホーム › System.WindowsProgramming › SYSTEM_BASICPROCESS_INFORMATION
SYSTEM_BASICPROCESS_INFORMATION
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| NextEntryOffset | DWORD | 4 | +0 | +0 | 次のエントリへのバイトオフセット。0で末尾を示す。 |
| UniqueProcessId | HANDLE | 8/4 | +8 | +4 | プロセスを一意に識別するハンドル(PID)。 |
| InheritedFromUniqueProcessId | HANDLE | 8/4 | +16 | +8 | 親プロセスのID。 |
| SequenceNumber | ULONGLONG | 8 | +24 | +16 | プロセス生成順を示すシーケンス番号。 |
| ImageName | UNICODE_STRING | 16/8 | +32 | +24 | プロセスのイメージ名を表すUNICODE_STRING。 |
各言語での定義
#include <windows.h>
// UNICODE_STRING (x64 16 / x86 8 バイト)
typedef struct UNICODE_STRING {
WORD Length;
WORD MaximumLength;
LPWSTR Buffer;
} UNICODE_STRING;
// SYSTEM_BASICPROCESS_INFORMATION (x64 48 / x86 32 バイト)
typedef struct SYSTEM_BASICPROCESS_INFORMATION {
DWORD NextEntryOffset;
HANDLE UniqueProcessId;
HANDLE InheritedFromUniqueProcessId;
ULONGLONG SequenceNumber;
UNICODE_STRING ImageName;
} SYSTEM_BASICPROCESS_INFORMATION;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct UNICODE_STRING
{
public ushort Length;
public ushort MaximumLength;
public IntPtr Buffer;
}
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SYSTEM_BASICPROCESS_INFORMATION
{
public uint NextEntryOffset;
public IntPtr UniqueProcessId;
public IntPtr InheritedFromUniqueProcessId;
public ulong SequenceNumber;
public UNICODE_STRING ImageName;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure UNICODE_STRING
Public Length As UShort
Public MaximumLength As UShort
Public Buffer As IntPtr
End Structure
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SYSTEM_BASICPROCESS_INFORMATION
Public NextEntryOffset As UInteger
Public UniqueProcessId As IntPtr
Public InheritedFromUniqueProcessId As IntPtr
Public SequenceNumber As ULong
Public ImageName As UNICODE_STRING
End Structureimport ctypes
from ctypes import wintypes
class UNICODE_STRING(ctypes.Structure):
_fields_ = [
("Length", ctypes.c_ushort),
("MaximumLength", ctypes.c_ushort),
("Buffer", ctypes.c_void_p),
]
class SYSTEM_BASICPROCESS_INFORMATION(ctypes.Structure):
_fields_ = [
("NextEntryOffset", wintypes.DWORD),
("UniqueProcessId", ctypes.c_void_p),
("InheritedFromUniqueProcessId", ctypes.c_void_p),
("SequenceNumber", ctypes.c_ulonglong),
("ImageName", UNICODE_STRING),
]#[repr(C)]
pub struct UNICODE_STRING {
pub Length: u16,
pub MaximumLength: u16,
pub Buffer: *mut core::ffi::c_void,
}
#[repr(C)]
pub struct SYSTEM_BASICPROCESS_INFORMATION {
pub NextEntryOffset: u32,
pub UniqueProcessId: *mut core::ffi::c_void,
pub InheritedFromUniqueProcessId: *mut core::ffi::c_void,
pub SequenceNumber: u64,
pub ImageName: UNICODE_STRING,
}import "golang.org/x/sys/windows"
type UNICODE_STRING struct {
Length uint16
MaximumLength uint16
Buffer uintptr
}
type SYSTEM_BASICPROCESS_INFORMATION struct {
NextEntryOffset uint32
UniqueProcessId uintptr
InheritedFromUniqueProcessId uintptr
SequenceNumber uint64
ImageName UNICODE_STRING
}type
UNICODE_STRING = record
Length: Word;
MaximumLength: Word;
Buffer: Pointer;
end;
SYSTEM_BASICPROCESS_INFORMATION = record
NextEntryOffset: DWORD;
UniqueProcessId: Pointer;
InheritedFromUniqueProcessId: Pointer;
SequenceNumber: UInt64;
ImageName: UNICODE_STRING;
end;const UNICODE_STRING = extern struct {
Length: u16,
MaximumLength: u16,
Buffer: ?*anyopaque,
};
const SYSTEM_BASICPROCESS_INFORMATION = extern struct {
NextEntryOffset: u32,
UniqueProcessId: ?*anyopaque,
InheritedFromUniqueProcessId: ?*anyopaque,
SequenceNumber: u64,
ImageName: UNICODE_STRING,
};type
UNICODE_STRING {.bycopy.} = object
Length: uint16
MaximumLength: uint16
Buffer: pointer
SYSTEM_BASICPROCESS_INFORMATION {.bycopy.} = object
NextEntryOffset: uint32
UniqueProcessId: pointer
InheritedFromUniqueProcessId: pointer
SequenceNumber: uint64
ImageName: UNICODE_STRINGstruct UNICODE_STRING
{
ushort Length;
ushort MaximumLength;
void* Buffer;
}
struct SYSTEM_BASICPROCESS_INFORMATION
{
uint NextEntryOffset;
void* UniqueProcessId;
void* InheritedFromUniqueProcessId;
ulong SequenceNumber;
UNICODE_STRING ImageName;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x86 レイアウト)
; SYSTEM_BASICPROCESS_INFORMATION サイズ: 32 バイト(x86)
dim st, 8 ; 4byte整数×8(構造体サイズ 32 / 4 切り上げ)
; NextEntryOffset : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; UniqueProcessId : HANDLE (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; InheritedFromUniqueProcessId : HANDLE (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; SequenceNumber : ULONGLONG (+16, 8byte) qpoke st,16,値 / qpeek(st,16) ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; ImageName : UNICODE_STRING (+24, 8byte) varptr(st)+24 を基点に操作(8byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; SYSTEM_BASICPROCESS_INFORMATION サイズ: 48 バイト(x64)
dim st, 12 ; 4byte整数×12(構造体サイズ 48 / 4 切り上げ)
; NextEntryOffset : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; UniqueProcessId : HANDLE (+8, 8byte) qpoke st,8,値 / qpeek(st,8) ※IronHSPのみ。3.7/3.8は lpoke st,8,下位 : lpoke st,12,上位
; InheritedFromUniqueProcessId : HANDLE (+16, 8byte) qpoke st,16,値 / qpeek(st,16) ※IronHSPのみ。3.7/3.8は lpoke st,16,下位 : lpoke st,20,上位
; SequenceNumber : ULONGLONG (+24, 8byte) qpoke st,24,値 / qpeek(st,24) ※IronHSPのみ。3.7/3.8は lpoke st,24,下位 : lpoke st,28,上位
; ImageName : UNICODE_STRING (+32, 16byte) varptr(st)+32 を基点に操作(16byte:入れ子/配列)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
; ※GUID・入れ子構造体はデフォルト型でないため、依存する #defstruct を先に定義(下記に同梱)。
#defstruct global UNICODE_STRING
#field short Length
#field short MaximumLength
#field intptr Buffer
#endstruct
#defstruct global SYSTEM_BASICPROCESS_INFORMATION
#field int NextEntryOffset
#field intptr UniqueProcessId
#field intptr InheritedFromUniqueProcessId
#field int64 SequenceNumber
#field UNICODE_STRING ImageName
#endstruct
stdim st, SYSTEM_BASICPROCESS_INFORMATION ; NSTRUCT 変数を確保
st->NextEntryOffset = 100
mes "NextEntryOffset=" + st->NextEntryOffset