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SYSTEM_HANDLECOUNT_INFORMATION
構造体サイズ=各フィールドのバイト数(x64/x86 で異なる場合は x64/x86 と併記)。x64/x86 列=フィールドのバイトオフセット(HSPで dupptr / lpoke / wpoke 等に使用)。
フィールド
| フィールド | 型 | サイズ | x64 | x86 | 説明 |
|---|---|---|---|---|---|
| ProcessCount | DWORD | 4 | +0 | +0 | システム内のプロセス総数。 |
| ThreadCount | DWORD | 4 | +4 | +4 | システム内のスレッド総数。 |
| HandleCount | DWORD | 4 | +8 | +8 | システム内のハンドル総数。 |
各言語での定義
#include <windows.h>
// SYSTEM_HANDLECOUNT_INFORMATION (x64 12 / x86 12 バイト)
typedef struct SYSTEM_HANDLECOUNT_INFORMATION {
DWORD ProcessCount;
DWORD ThreadCount;
DWORD HandleCount;
} SYSTEM_HANDLECOUNT_INFORMATION;using System;
using System.Runtime.InteropServices;
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct SYSTEM_HANDLECOUNT_INFORMATION
{
public uint ProcessCount;
public uint ThreadCount;
public uint HandleCount;
}Imports System.Runtime.InteropServices
<StructLayout(LayoutKind.Sequential, CharSet:=CharSet.Unicode)>
Public Structure SYSTEM_HANDLECOUNT_INFORMATION
Public ProcessCount As UInteger
Public ThreadCount As UInteger
Public HandleCount As UInteger
End Structureimport ctypes
from ctypes import wintypes
class SYSTEM_HANDLECOUNT_INFORMATION(ctypes.Structure):
_fields_ = [
("ProcessCount", wintypes.DWORD),
("ThreadCount", wintypes.DWORD),
("HandleCount", wintypes.DWORD),
]#[repr(C)]
pub struct SYSTEM_HANDLECOUNT_INFORMATION {
pub ProcessCount: u32,
pub ThreadCount: u32,
pub HandleCount: u32,
}import "golang.org/x/sys/windows"
type SYSTEM_HANDLECOUNT_INFORMATION struct {
ProcessCount uint32
ThreadCount uint32
HandleCount uint32
}type
SYSTEM_HANDLECOUNT_INFORMATION = record
ProcessCount: DWORD;
ThreadCount: DWORD;
HandleCount: DWORD;
end;const SYSTEM_HANDLECOUNT_INFORMATION = extern struct {
ProcessCount: u32,
ThreadCount: u32,
HandleCount: u32,
};type
SYSTEM_HANDLECOUNT_INFORMATION {.bycopy.} = object
ProcessCount: uint32
ThreadCount: uint32
HandleCount: uint32struct SYSTEM_HANDLECOUNT_INFORMATION
{
uint ProcessCount;
uint ThreadCount;
uint HandleCount;
}HSP用 定義
HSP3.7/3.8 は構造体機能が無いため4byte整数配列(dim)+peek/poke で操作(32/64bitでサイズ・位置が異なる場合はタブで分割)。IronHSP は NSTRUCT(#defstruct/stdim/->)で32/64bit共通。
; HSP3.7/3.8 は構造体機能が無いため、4byte整数の配列変数で操作します。(x64 レイアウト)
; SYSTEM_HANDLECOUNT_INFORMATION サイズ: 12 バイト(x64)
dim st, 3 ; 4byte整数×3(構造体サイズ 12 / 4 切り上げ)
; ProcessCount : DWORD (+0, 4byte) st.0 = 値 / 値 = st.0 (lpoke/lpeek も可)
; ThreadCount : DWORD (+4, 4byte) st.1 = 値 / 値 = st.1 (lpoke/lpeek も可)
; HandleCount : DWORD (+8, 4byte) st.2 = 値 / 値 = st.2 (lpoke/lpeek も可)
; ※4byte境界の整数は添字 st.N(N=オフセット/4)で読み書き可。それ以外は peek/poke 系を使用。; IronHSP は NSTRUCT(構造体)をサポート。32bit/64bit どちらでも同じコードで動作します。
#defstruct global SYSTEM_HANDLECOUNT_INFORMATION
#field int ProcessCount
#field int ThreadCount
#field int HandleCount
#endstruct
stdim st, SYSTEM_HANDLECOUNT_INFORMATION ; NSTRUCT 変数を確保
st->ProcessCount = 100
mes "ProcessCount=" + st->ProcessCount